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Revenue for a IIDX Machine In An Arcade
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469.JR07 Si
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0. PostPosted: Tue Feb 24, 2004 9:27 pm    Post subject: Revenue for a IIDX Machine In An Arcade Reply with quote

i am trying to get one of my local arcades to buy IIDX most likely 5th or 6th style, then possibly upgrade. they would like to know how much a machine would generate in a given period of time. it will most likely be $.75 for 4 songs, or $.50 for 3. if anyone has any information on this it would be helpful. thank you.
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Bortlett
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1. PostPosted: Tue Feb 24, 2004 10:36 pm    Post subject: Reply with quote

It's impossible to answer this question without knowing more information. First of all, is there already an established group of people that play IIDX at home or in another arcade? What about DDR/bemani fans? Are there already other bemani machines in the arcade itself? How popular is the arcade itself

Of course, a lot of people will be turned off by it. IIDX is a niche arcade game, especially in the US, because of its steep learning and because it is much less known that DDR. A lot of people who just stop into the arcade every once in a while, like parents with their kids, won't enjoy it all that much.

The two prices (75/4 songs or 50/3 songs) both seem fair. But again, for anybody more qualfified than I to answer this question, they will probably need more info.
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2. PostPosted: Tue Feb 24, 2004 11:10 pm    Post subject: Re: Revenue for a IIDX Machine In An Arcade Reply with quote

I agree with Bortlett as far as potential players. I'll give you two examples.

The times I have been to Golfland in Sunnyvale, Calif., which has IIDX, there is always someone playing the machine, so there was bound to be a line, long or short. They have their dedicated players who will pump in credits.

Last summer, I took a trip to St. Charles, Mo., where they had IIDX Eighth Style. I was there for 6 hours two different days and basically had the machine to myself. Nobody else played it, except for the one or two passers-by that tried to be a mock disc jockey. The machine was taken out because it didn't make enough money.

Now, revenue really really depends on the playing area. In the area where I live, there are enough people to support a machine - I'd say there are more than 15 IIDX players that have or can get their hands on a IIDX home version. If you put a machine, say, in Pismo Beach, it'll die and won't make revenue (there are people that say if you buy it, they will come, regardless of locale. I don't totally agree with that).

As far as prices, I've seen prices range from 50 cents to $1, and never have I seen more than 3 songs offered.

If you're going for versions, try to get 8th or 10th.

If the arcade is curious about what type of playing base there will be , try to hold a IIDX competition with home versions and see how many local players attend.

--GCII

EDIT: Added locations.
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3. PostPosted: Wed Feb 25, 2004 4:41 am    Post subject: Reply with quote

I Completely Agree with the game.. My arcade would lose it in seconds because NO one would play it, except the local bemani crew. It's a little too hard for the stupid casuals, which is the entire arcade.

Just as an example to how stupid our arcade is, we lost our Initial D Machine because it took a little effort to learn to play. Yet SF Rush is raking in the cash, it even gets more than our DDREX does. Ugh.

I hate People Here.
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4. PostPosted: Wed Feb 25, 2004 6:39 am    Post subject: Reply with quote

What I don't get is why Konami didn't add Beginner mode in the arcade versions, like they did with 5th and 6th (and probably 7th) CS versions.

It would be a GREAT business move, as it would gain a much wider audience thanks to the slight improvement in the learning curve. Truthfully, I really don't see why Konami left it out.

I mean, it's one of the reasons Pop'n Music rose to popularity over IIDX in Japan. It got very hard just like IIDX, but beginners actually stood a chance at it, unlike IIDX. With IIDX, you're pretty much wasting your quarters unless you've been practicing on the CS versions.
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5. PostPosted: Wed Feb 25, 2004 7:27 am    Post subject: Reply with quote

Even with Beginner mode for every song, there is still a good chance of people not playing it because of how hard it is, and that they don't want to learn anything new. We have n00bs up here that can pass Dynamite Rave and Afronova (which is all they can pass) with flying colours.. kinda. Give them something like R&P, and a big "FAILED" comes up at the end of the song. IIDX is not something you pick up casually with a few games a weekend.
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6. PostPosted: Wed Feb 25, 2004 8:58 am    Post subject: Reply with quote

The reason that beginner mode isn't in there could be for a couple reasons.

First of all, the type of people who are going to end up playing IIDX likely won't care whether there's a beginner mode or not. People who play IIDX really enjoy doing it, they are dedicated, and really want to learn how to play the game. Having a beginner mode (which I've heard doesn't help that much with learning L7) isn't going to change these people's attitudes.

Secondly, IIDX takes time. It takes lots of time to learn, because it has a steep learning curve. Many casual arcade gamers don't want to take the time to really learn how to play the game. They don't want to pour hundreds of dollars to get a home version, or to learn how to play in the arcade.

Thirdly, on the surface, IIDX really isn't that exciting. If you're just in the arcade to kill 20 minutes, which would you rather do: pound 7 keys for a minute, or actually sit in a car and play a driving simulation? A lot of people pick the latter because it "looks cooler" and because its flashier. When I was a kid in an arcade, that is what I wanted to do, not play a music game like IIDX.

Hmmm, this kind of turned into a post on why the odds are stacked against IIDX for doing well in the US. It's still possible, certainly, for it to do well. The problem is that IIDX is such a niche music game, and is geared for a very, *very* specific audience. Only certain people enjoy IIDX, and unfortunately, the casual arcade gamer doesn't generally fit that audience.[/i]
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7. PostPosted: Wed Feb 25, 2004 5:32 pm    Post subject: Reply with quote

Beginner mode is in 9th
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8. PostPosted: Wed Feb 25, 2004 5:44 pm    Post subject: Reply with quote

Bortlett wrote:
The reason that beginner mode isn't in there could be for a couple reasons.

First of all, the type of people who are going to end up playing IIDX likely won't care whether there's a beginner mode or not. People who play IIDX really enjoy doing it, they are dedicated, and really want to learn how to play the game.


True, but the point of any arcade game is to bring in even the casual player that doesn't want to spend a year practicing. Not just some niche group. If Konami wanted to double business for IIDX, this would be a good move.

Glad to see 9th Style (and I'm assuming 10th and up from now on) has Beginner mode. Konami finally realized something. The same goes for adding Light 5. IIDX might just regain some popularity.

Now all we need is to upgrade the IIDX 7th here in RI to 9th or 10th and we'll be in business E15.gif
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9. PostPosted: Wed Feb 25, 2004 5:47 pm    Post subject: Reply with quote

All in all that would be a HORRIBLE idea from what I gather. 9th style has the most jacked up timing of any music game. Different timings for some songs, all in all real funky. 10th style apparently tried to fix it, but somewhat failed. The timing is still funky, but atleast its even throughout the songs and is possible to get used to.
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10. PostPosted: Wed Feb 25, 2004 6:17 pm    Post subject: Reply with quote

Larrikin wrote:
All in all that would be a HORRIBLE idea from what I gather. 9th style has the most jacked up timing of any music game. Different timings for some songs, all in all real funky. 10th style apparently tried to fix it, but somewhat failed. The timing is still funky, but atleast its even throughout the songs and is possible to get used to.


Horrible as in upgrading to 9th or 10th, or horrible as in putting Beginner mode in the rest of the game?

Cause the timing issues aren't nearly as bad as people make them out to be. Most IIDX players are more worried about hitting the notes than getting AAA's on songs. The timing is about the difference between a flashing great and a regular great, from what I hear, so it's not THAT bad. It's not nearly as bad as, say, some of the BMSs made for the sims E10.gif

And if you mean "horrible idea" as in putting Beginner mode in the rest of the series, why would that be a horrible idea? It's a good business move, above anything else.
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11. PostPosted: Wed Feb 25, 2004 6:19 pm    Post subject: Reply with quote

....the way people have been bitching about it i thought it was MUCH worse. I meant horrible referring to the timing but now im all for upgrading
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12. PostPosted: Wed Feb 25, 2004 6:23 pm    Post subject: Reply with quote

Larrikin wrote:
....the way people have been bitching about it i thought it was MUCH worse. I meant horrible referring to the timing but now im all for upgrading


No offense, but I'm guessing 90% of that bitching has been by IIDX elitists that cuss out loud and stamp their feet when they get over 30 regular greats.
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13. PostPosted: Wed Feb 25, 2004 6:29 pm    Post subject: Reply with quote

Now that I think about it, the one time I played 9th style it really wasn't that bad. It was like my 3rd time playing beatmania so I didn't have much to compare to tho (an 8th style and a final were my only other times even playing on the keys).
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14. PostPosted: Wed Feb 25, 2004 6:34 pm    Post subject: Reply with quote

Quote:
True, but the point of any arcade game is to bring in even the casual player that doesn't want to spend a year practicing. Not just some niche group. If Konami wanted to double business for IIDX, this would be a good move.


Could it hurt putting in beginner mode? Of course not.

But will it actually work? I don't think so.

Like I said before, I don't think that many causal players are going to want to play IIDX with or without beginner mode. It's just not as "exciting" as, say, a driving simulation game or a first person shooter. A casual player will go to those arcades to look for those types of games.

Of course these are gross generalizations, but to a certain extent, I think they are true.
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15. PostPosted: Thu Feb 26, 2004 9:18 am    Post subject: Reply with quote

Bortlett wrote:
Quote:
True, but the point of any arcade game is to bring in even the casual player that doesn't want to spend a year practicing. Not just some niche group. If Konami wanted to double business for IIDX, this would be a good move.


Could it hurt putting in beginner mode? Of course not.

But will it actually work? I don't think so.

Like I said before, I don't think that many causal players are going to want to play IIDX with or without beginner mode. It's just not as "exciting" as, say, a driving simulation game or a first person shooter. A casual player will go to those arcades to look for those types of games.

Of course these are gross generalizations, but to a certain extent, I think they are true.


I can count AT LEAST 10 instances at Tokyo Game Action (arcade here in RI with IIDX 7th) where casual DDR players and gamers walk up to the IIDX machine, loving the music and wanting to play. Then getting VERY discouraged and voicing how hard they think it is, and wish it wasn't so they could play.

I think more people want to play this than you think. Even casual gamers that don't want to practice still want to play because they love the music. Not to mention they like the whole turntable thing, because even though we know IIDX doesn't really simulate a DJ, it still looks like a DJ, and that's what they like.
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16. PostPosted: Thu Feb 26, 2004 10:23 am    Post subject: Reply with quote

Quote:
Cause the timing issues aren't nearly as bad as people make them out to be. Most IIDX players are more worried about hitting the notes than getting AAA's on songs. The timing is about the difference between a flashing great and a regular great, from what I hear, so it's not THAT bad. It's not nearly as bad as, say, some of the BMSs made for the sims

YOU DON'T KNOW WHAT YOU ARE TALKING ABOUTBYE
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17. PostPosted: Thu Feb 26, 2004 10:26 am    Post subject: Reply with quote

Quote:
I can count AT LEAST 10 instances at Tokyo Game Action (arcade here in RI with IIDX 7th) where casual DDR players and gamers walk up to the IIDX machine, loving the music and wanting to play. Then getting VERY discouraged and voicing how hard they think it is, and wish it wasn't so they could play.

I think more people want to play this than you think. Even casual gamers that don't want to practice still want to play because they love the music. Not to mention they like the whole turntable thing, because even though we know IIDX doesn't really simulate a DJ, it still looks like a DJ, and that's what they like.


How often does this happen? Is it just DDR players, or do you mean kids and stuff that come up to play?

I'm not saying you're wrong, I'm just trying to get a better idea of what you mean. In fact, I really hope that *I* am incorrect, because it means IIDX has a much better chance of catching on in the US. If only it weren't so expensive to start playing at home...

[EDIT] Fixed stupid grammar.
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18. PostPosted: Thu Feb 26, 2004 11:24 am    Post subject: Reply with quote

Bortlett wrote:

I'm not saying you're wrong, I'm just trying to get a better idea of what you mean. In fact, I really hope that *I* am incorrect, because it means IIDX has a much better chance of catching on in the US. If only it weren't so expensive to start playing at home...


I dunno.
I have enough fun just playing Mixwaver on my keyboard with all the IIDX BMS files.
Cost me nothing E1.gif
True, the keys are kinda small, but you get used to looking at the notes that way.
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19. PostPosted: Thu Feb 26, 2004 11:36 am    Post subject: Reply with quote

Bortlett wrote:
Quote:
I can count AT LEAST 10 instances at Tokyo Game Action (arcade here in RI with IIDX 7th) where casual DDR players and gamers walk up to the IIDX machine, loving the music and wanting to play. Then getting VERY discouraged and voicing how hard they think it is, and wish it wasn't so they could play.

I think more people want to play this than you think. Even casual gamers that don't want to practice still want to play because they love the music. Not to mention they like the whole turntable thing, because even though we know IIDX doesn't really simulate a DJ, it still looks like a DJ, and that's what they like.


How often does this happen? Is it just DDR players, or do you mean kids and stuff that come up to play?

I'm not saying you're wrong, I'm just trying to get a better idea of what you mean. In fact, I really hope that *I* am incorrect, because it means IIDX has a much better chance of catching on in the US. If only it weren't so expensive to start playing at home...

[EDIT] Fixed stupid grammar.


I mean everyone - the High School kids that come to TGA, the DDRfreak regulars, and even regular mainstreamers that first come to TGA before even playing DDR. They all want to play, but don't, because they think it's too hard. Adding Beginner mode to the arcade styles (which Konami has started doing with 9th) will assure that even the casual gamer that doesnt' want to "get into" IIDX will be able to play without the fear of failing on the first song.

9th Style improved upon AC IIDX immensely after adding Beginner and Light 5 mode.

The only real problems with IIDX that remain are STILL yet the fact that if you use High Speed, or ANY other mod, it has to be for both players. This is pretty much the ONLY Bemani where you can't change the mods for each player. There's no reason Konami couldn't make it so you can do different modifiers for each player. It REALLY discourages n00bs when they play with a vet that uses HS3. And most IIDX players NEVER want to bring the speed down to help the person they're playing with.
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