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kacheek41 Basic Member
Joined: 01 Jan 2008 Location: Texas |
0. Posted: Fri Jan 25, 2008 2:18 pm Post subject: what thing about ddr do u hate most |
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anything related to ddr _________________
stop reading this |
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BAGGER VANCE Trick Member
Joined: 01 Aug 2007 Location: grand rapids, MI |
1. Posted: Fri Jan 25, 2008 2:28 pm Post subject: |
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the fact it exists.
but really, we all know the answer.
as well as
i couldn't find a good image of the new logo. sorry. |
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Da-Risin-Smoke Trick Member
Joined: 07 Apr 2005 Location: Spokane, WA area |
2. Posted: Fri Jan 25, 2008 3:30 pm Post subject: |
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The cuts are bad, it's too commercialized, and the songs are too easy.
Oh yeah, the company also took over ITG. _________________
Knock knock.
Who's there?
I eat mop.
I eat mop, who?
Haha, you eat your poo.
Groovestats |
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__ Trick Member
Joined: 28 Mar 2002
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3. Posted: Fri Jan 25, 2008 4:09 pm Post subject: |
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I don't have a problem with the easiness of the charts - I don't wanna tire out from playing.
The only thing I have a concern with is the syncing. |
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Suko Trick Member
Joined: 13 Jun 2003 Location: Lynnwood, WA |
4. Posted: Fri Jan 25, 2008 4:47 pm Post subject: |
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Everything after Extreme...before then Konami was the first and I couldn't complain about their game, but after ITG came out they had a more evolved example of a dancing game to leech ideas from and what'd they do? They made the interface even more farked up than I could've ever imagined (thank you SuperNova for killing my hopes and dreams). _________________
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__ Trick Member
Joined: 28 Mar 2002
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5. Posted: Fri Jan 25, 2008 4:59 pm Post subject: |
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Suko wrote: | Everything after Extreme... |
If you are talking about arcade, that's only SuperNOVA. There's no "everything". Although, SN2 has been released in some locations, but I somehow doubt you were referring to both.
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before then Konami was the first and I couldn't complain about their game |
People complained about DDR before ITG, I assure you of that.
Quote: | but after ITG came out they had a more evolved example of a dancing game to leech ideas from |
I wouldn't call ITG "more evolved". It was a different take on four panel gaming. Better timing, not very good songs. Better take on "non stop" (marathon), not very good steps (I'm referring mostly to the hard block). Nice mods. The tech players ruined the "fun" aspect of it though, and it became more about score.
Quote: | and what'd they do? They made the interface even more farked up than I could've ever imagined (thank you SuperNova for killing my hopes and dreams). |
I haven't seen the SN2 interface in person yet, but the interface for SuperNOVA isn't bad. I liked the graphics they used to package the song list, the scrolling sounds, and the attempt to build on oni courses. The Faxx series was an ambitious attempt, but I don't think it played out the way they anticipated.
I only have two major complaints about SuperNOVA - one, the syncing problems paired with the tighter timing makes AAAs very difficult to attain, and the graphics used as a background during play makes it difficult to read arrows when using high speed mods - especially when pairing it with note.
Throwing SuperNOVA under the bus is a bit "extreme"... personally I think it was a nice take on the series... it reminds me somewhat of Max 2. |
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videoCWK Trick Member
Joined: 04 Jun 2006 Location: woh |
6. Posted: Fri Jan 25, 2008 5:37 pm Post subject: |
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I don't even like DDR anymore, I play it because my favorite arcade doesn't have PIU. Anyway, here I go:
- Songs are too short, and literally every good song is brought over from another Bemani game, but not without cutting it down first.
- Too many of those super popular songs that no one actually likes have been in recent mixes
- Master-frick-modes. These are only in home versions but I hate them with a passion and they make me wonder why I have a cobalt flux.
- Songlists suck since EXTREME AC. Especially in home versions.
- Jenny in SuperNOVA. I have no problem with girls dancing in little clothing, but I can't play with a boner.
- The desparate attempts to fix what's not broken (their fanbase was fine before they started to appeal to all these audiences that are invading all our favorite arcades)
- The recent interfaces. What was wrong with the one in EX AC? Nothing. It was perfect.
- All non-Asian versions of EX CS. They went as far as taking out the songwheel, which was everyone's favorite part of the DDR interface. Also you can't turn off corner buttons. Well actually you can, it's very possible, you just can't actually do it because they forgot to put that option in the game settings.
- Everything post-SN. SN2 AC looks promising, but the unlock system in the CS version made me play it once and never play it again. It now sits on my basement shelf, where I'll probably never remove it from until we move.
- The places the characters are dancing in on SN and SN2. It looks cool at first, but I miss the good ol' background videos. Especially since background videos wouldn't randomly match the color of all the 4th or 8th beat arrows, causing you to miss a ton of arrows. Fucking brilliant. _________________
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Zonic Trick Member
Joined: 07 Jun 2005 Location: & you want to know WHHHYYYY?? |
7. Posted: Fri Jan 25, 2008 6:28 pm Post subject: |
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The fact that:
A.) Konami can't keep the banners of the songs from other music games (excluding beatmania, since it doesn't have any), nor the special videos (Guitar Freaks/Drummania for example. EVERY FREAKIN' SONG HAS A SPECIAL VIDEO! It took you 10 mixes to realize "Gee, let's put the music video for 7 Cheers for This Child in SN & then Venus for SN2! Wow, we finally kept a GF/DM video!")
B.) Sometimes terrible cuts to songs that didn't need them
C.) The licenses changing from lots of great to lots of bad (like how SN & EX2 (CS) actually had some great stuff, then SN2 (CS) had like 2 good songs & the 2 DDR contest winners).
D.) NEEDS MORE ORIGINAL STUFF. I like getting crossovers from other Bemani games, but when there's twice more crossovers than original songs on a new AC mix, kinda sad...Allow more of those contests where fans can create their own songs. Hell, do another Remix contest like how Paranoia Eternal won for 5th Mix.
E.) You're trying to appeal to the Non-DDRers TOO MUCH. You're like Nintendo trying to get more casual gamers w/ the Wii, only taking it way too far.
F.) The fact that Japan usually gets the better version. I think I speak for everyone when I say "WTFH do they always have 95%-Perfect AC ports while we get 50%-Perfect ports?!" That's why I liked SN (CS). It was one of the most AC-perfect port in years (plus some of my fav. songs). SN2 was more of a preview w/ stupid licenses, yet some good repeats (but STILL some you haven't putted on CS that are on EX (AC)! WHY?! WHY CAN'T ACROSS THE NIGHTMARE BE ON THE US PS2?!?) |
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__ Trick Member
Joined: 28 Mar 2002
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8. Posted: Fri Jan 25, 2008 10:25 pm Post subject: |
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Travis Touchdown wrote: | The fact that:
A.) Konami can't keep the banners of the songs from other music games (excluding beatmania, since it doesn't have any), nor the special videos (Guitar Freaks/Drummania for example. EVERY FREAKIN' SONG HAS A SPECIAL VIDEO! It took you 10 mixes to realize "Gee, let's put the music video for 7 Cheers for This Child in SN & then Venus for SN2! Wow, we finally kept a GF/DM video!")
B.) Sometimes terrible cuts to songs that didn't need them
C.) The licenses changing from lots of great to lots of bad (like how SN & EX2 (CS) actually had some great stuff, then SN2 (CS) had like 2 good songs & the 2 DDR contest winners).
D.) NEEDS MORE ORIGINAL STUFF. I like getting crossovers from other Bemani games, but when there's twice more crossovers than original songs on a new AC mix, kinda sad...Allow more of those contests where fans can create their own songs. Hell, do another Remix contest like how Paranoia Eternal won for 5th Mix.
E.) You're trying to appeal to the Non-DDRers TOO MUCH. You're like Nintendo trying to get more casual gamers w/ the Wii, only taking it way too far.
F.) The fact that Japan usually gets the better version. I think I speak for everyone when I say "WTFH do they always have 95%-Perfect AC ports while we get 50%-Perfect ports?!" That's why I liked SN (CS). It was one of the most AC-perfect port in years (plus some of my fav. songs). SN2 was more of a preview w/ stupid licenses, yet some good repeats (but STILL some you haven't putted on CS that are on EX (AC)! WHY?! WHY CAN'T ACROSS THE NIGHTMARE BE ON THE US PS2?!?) |
A) That one never really bothered me - I'm a DM fan and I never gave it much thought about the banners crossing games. That's just me though.
B) I assume the songs are restricted to a certain length for some odd reason. I doubt that they will allow for 3+ minute songs any time soon though.
C) I agree the licensing has become uninspiring - I think this is because euro-style songs aren't being considered as much. Yeah, we live in the USA, but that doesn't always mean we like the music here. Doesn't Really Matter and Toxic were a nice touch - but some of the cooler older license songs seem to have been lost in translation for arcade players.
D) The only logical way I can explain why this is happening is that Konami's presence in the USA is "selling out". It's convenient and easy to assume that carry overs will perform well. All the new players on Extreme liked A and V (despite not knowing where they came from). Dragon Blade is an obvious example... everyone that really got into DB probably never played drummania (and thus never knew about the cut).
E) It's obvious that they are trying to migrate to the "mainstream". The problem is though that the thing that made DDR interesting to begin with is sort of being lost along the way.
F) I can't really comment on this one. |
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Nicx Trick Member
Joined: 07 Apr 2004 Location: hawaii |
9. Posted: Fri Jan 25, 2008 10:30 pm Post subject: |
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okay so the thing i hate about it, is supernova 1 and 2 suck.
lets not make the unlocks available in america. good move on their part.
then i need to address everyone who said the songs are too easy.
had ITG never been released, would the "Easy" stuff still be easy?.....
exactly.i could play pump it up and then say itg is easy, because difficulty wise PIU is WAYYYYY HARDER. but had pump it up never released more games, itg would be of equal difficulty to the PIU release of that time.
its all of matter of comparison, you can't say something is easy without comparing. |
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Lobster Jesus Trick Member
Joined: 17 Jun 2004 Location: No thanks |
10. Posted: Fri Jan 25, 2008 11:22 pm Post subject: |
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Da-RiSiN-sMoKe wrote: | Oh yeah, the company also took over ITG. |
They didn't ask for roxor to be retarded and use konami's cabinets for their upgrades.
But yeah basically betson for no e-amuse and STILL not releasing Gold in the US. _________________
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shurf Trick Member
Joined: 18 Feb 2006 Location: NJ |
11. Posted: Sat Jan 26, 2008 9:19 am Post subject: |
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I hope Konami employees visit DDRFreak regularly so they can take these suggestions. |
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destructo-bot Trick Member
Joined: 28 Feb 2007
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12. Posted: Sat Jan 26, 2008 9:38 am Post subject: |
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Milk Chan wrote: | But yeah basically betson for no e-amuse and STILL not releasing Gold in the US. |
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That guy with the afro... Trick Member
Joined: 08 Oct 2006
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Haoie Trick Member
Joined: 02 Mar 2007 Location: New Zealand |
14. Posted: Sat Jan 26, 2008 1:12 pm Post subject: |
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The fact I pay for it 3 days a week. _________________
Baby getting Higher, we're getting Higher
Open up your eyes, everyday is a surprise
You are the one, baby the only one
Tonight |
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XahGee Trick Member
Joined: 14 Nov 2007 Location: AWESOME FUN LAND!!! |
15. Posted: Sat Jan 26, 2008 2:21 pm Post subject: |
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Crappy 10-footer stepcharts (and a bad rating system overall.) |
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Lobster Jesus Trick Member
Joined: 17 Jun 2004 Location: No thanks |
16. Posted: Sat Jan 26, 2008 2:56 pm Post subject: |
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*5-MFB* RandomNinja wrote: | Milk Chan wrote: | Da-RiSiN-sMoKe wrote: | Oh yeah, the company also took over ITG. |
They didn't ask for roxor to be retarded and use konami's cabinets for their upgrades.
But yeah basically betson for no e-amuse and STILL not releasing Gold in the US. |
Aren't both of those things Betson's fault? |
e-amuse is a problem on sn2 obviously. Gold is just there :X. _________________
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__ Trick Member
Joined: 28 Mar 2002
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17. Posted: Sat Jan 26, 2008 3:11 pm Post subject: |
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XahGee wrote: | Crappy 10-footer stepcharts (and a bad rating system overall.) |
Usually I side on the defense of DDR, but in this instance, you are absolutely correct.
ITG made really awesome 10s. The songs and step charts for the 10s were the best (Kagami, Anubis, HOT, QoL, Remember December, Walking on Fire, Spin Chicken, Sweet World, Tribal Style, Twilight, Temple of Boom).
In my opinion, ITG (for the most part) understood what a 10 should look like... but sort of dropped the ball when it came to making harder difficulties. Some 11s are interesting and fun to play (Infection for example), but as a whole, I don't think the 11 block was as well thought out as the 10 block was. 12s and 13s were for the most part screwed up. For instance, I would say that Euphoria is difficult in more respects than Summer is. |
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Zukin-Man Trick Member
Joined: 25 Nov 2002 Location: War Agony |
18. Posted: Sat Jan 26, 2008 4:39 pm Post subject: |
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Elitists and the people who take the score thing way too seriously.
videoCWK wrote: | - Jenny in SuperNOVA. I have no problem with girls dancing in little clothing, but I can't play with a boner. |
lol lady in universe _________________
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NW330 Trick Member
Joined: 25 Feb 2002 Location: The Castles in the Sky |
19. Posted: Sat Jan 26, 2008 6:27 pm Post subject: |
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How 10s these days seem to need some gimmick in them. WTF Konami?
I mean I can take the bpm changes from FaXX and Felm but then you take stuff like Pluto and CHAOS and such and it gets a little excessive. That and they don't know how to make legitimately difficult streams anymore.
We have crap like MAX 300 SMMM Challenge with those jump streams and HVAM Challenge with...god knows what was the thought behind that one.
I know players and such evolve over time but why can't we have another MAX 300 or MaxX Unlimited chart as a 10? Those were excellent examples of 10s IMO.
I also am kinda annoyed that after the whole Roxor/ITG2 thing Konami didn't implement the Marathon idea. I'd love Nonstops/Oni courses that operated that way. Yeah we got the Trick Oni but...scripted mods are far cooler. But that I can forgive. |
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