0. Posted: Thu Nov 09, 2006 2:14 am Post subject: Negative BPM changes - what the hell?
I just discovered the magic of negative BPM changes while playing Tsupseudogamush, and now I'd like to incorporate some of that trickery into one or two of my simfiles.
Is there a way of setting how far ahead the arrows will jump, and if so, how do you measure that? _________________
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