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Xebarsis Trick Member
Joined: 15 Sep 2003
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Houou Don't You Want Me Trick Member
Joined: 18 Dec 2004
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1. Posted: Mon Oct 10, 2005 7:08 am Post subject: |
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Don't bother, just wait until someone releases a .crs file. Anyway, the mods are too blurry to read on all of the Nightmare videos that exist. The songs though are Energizer Hard/Expert, Bloodrush Hard/Expert, ! Hard/Expert and Vertex^2 Hard/Expert. |
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JasonTheGreater Trick Member
Joined: 27 Aug 2005
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2. Posted: Mon Oct 10, 2005 7:34 am Post subject: |
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And on all the songs they go reverse about halfway through...normally on a pause in the song. _________________
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mtwieg Trick Member
Joined: 06 Sep 2004 Location: Ù
٠اÙÙØ§Ø¶Ø Ø§ÙÙ Ùا اعب اÙجÙÙÙ |
3. Posted: Mon Oct 10, 2005 9:14 am Post subject: |
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your best bet is to get a video of someonce playing the marathon and figure out the mods fromwatching it. By the way, I made a thread in the simulator forum asking how to put mods into courses in stepmania. Could you reply to it, if you know how? _________________
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lildrchris25 Trick Member
Joined: 24 Jan 2002 Location: Houston, TX |
4. Posted: Mon Oct 10, 2005 9:38 am Post subject: |
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here are some notes of the mods in some of the songs:
Note: Hide Targets, Hide Judgement are present the entire course.
energizer:
- Beginning of song has 20% beat.
- At the slowdown, reverse, fade in, and 3x? for most of the slowdown, until the very end. The reverse continues through the end of the song.
vertex^2 - mirror the entire song. _________________
Last edited by lildrchris25 on Mon Oct 10, 2005 9:44 pm, edited 1 time in total |
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Xebarsis Trick Member
Joined: 15 Sep 2003
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5. Posted: Mon Oct 10, 2005 2:54 pm Post subject: |
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20% beat? What do you mean? _________________
Mmm...burnt toast. |
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mtwieg Trick Member
Joined: 06 Sep 2004 Location: Ù
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6. Posted: Mon Oct 10, 2005 7:24 pm Post subject: |
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Xebarsis wrote: | 20% beat? What do you mean? |
In itg, the effects of modifiers can be increased or decreased. For example, %50 dizzy will result in slowly spinning arrows while %200 will give quickly spinning arrows (like in the beginning of bloodrush). _________________
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lildrchris25 Trick Member
Joined: 24 Jan 2002 Location: Houston, TX |
7. Posted: Mon Oct 10, 2005 9:47 pm Post subject: |
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Quote: | Oh..and if you happen to have a link to a website that lists ALL the marathon courses and their mods, that would definately work too! E1.gif |
Check Cyric's faq at gamefaqs.com on ITG (Home). The listing of ITG 1's course mods are there. _________________
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DAF Trick Member
Joined: 20 Feb 2005 Location: In CP |
8. Posted: Mon Oct 17, 2005 8:26 pm Post subject: |
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Yeah tried Nightmare hard (not intense) and guess what I got. 8%! Machine record #1! _________________
Drink up baby, stay up all night
With the things you could do
You won't but you might
The potential you'll be that you'll never see
The promises you'll only make |
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Rancidfish Trick Member
Joined: 29 Jun 2002 Location: Santa Rosa, CA/Santa Cruz, CA |
9. Posted: Tue Oct 18, 2005 2:26 pm Post subject: |
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Sakura Survivor wrote: | Yeah tried Nightmare hard (not intense) and guess what I got. 8%! Machine record #1! | hah, nobody plays marathon at your arcade.
Nightmare normal isn't that bad. If you can pass Energizer hard reverse, maybe reverse drift hide targets, then you should be good for the first and second songs, because Bloodrush is easy. Next challenge is ! fade out hide targets float. Oh yeah, and practice all the songs on the same speed mod... probably 1.5x, unless you like reading 1110BPM scroll rate at the end of VerTex^2.
Anyway, if you can do that, then you should be able to last to VerTex^2. After that, though, it's anyone's game.
(I'm totally oversimplifying the mods, btw... those are just the general ideas of what the hardest mods in each song are.) _________________
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