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Drenchfur Trick Member
Joined: 27 Feb 2003
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0. Posted: Mon May 12, 2003 5:57 pm Post subject: Using a memory card with 7th Mix |
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Hi all. I've been using a psx memory card to keep track of my high scores on 7th mix for about 6 weeks now. There is at least one record (light, standard or heavy) for nearly half of the songs on singles mode, and one for almost every song on doubles mode.
So far, when I put my card back into the ps1, the data file is still 2 blocks. When is this going to reach its limit, and what happens then? Do older scores get erased, does the machine add another block to the file, or does the newest score get ignored altogether?
I've heard in these forums that people have had to span 8th mix high scores over TWO memory cards. Max 2 has only half the number of songs, but it seems logical that I've exceeded the 2-block capacity by now. I try to keep my eyes open for old records disappearing but haven't noticed anything definite yet.
What is going to happen as first-time records keep being made? |
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DuoDoRa Trick Member
Joined: 01 Feb 2003 Location: Sioux Falls, SD |
1. Posted: Mon May 12, 2003 6:26 pm Post subject: |
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i'm not sure, but i'm finding one problem w/ this topic...as far as i know...thre is absolutely no way to play 7th mix w/ a psx or a psx memory card... _________________
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Kel_Ichijouji Trick Member
Joined: 27 Jul 2002 Location: St. Petersburg, Florida |
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Drenchfur Trick Member
Joined: 27 Feb 2003
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3. Posted: Mon May 12, 2003 7:27 pm Post subject: |
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DuoDoRa wrote: | i'm not sure, but i'm finding one problem w/ this topic...as far as i know...thre is absolutely no way to play 7th mix w/ a psx or a psx memory card... |
No, the card I use has import 5th mix "new version" link data, which I use at my arcade machine which has a memory card slot. I took the card and checked it recently on my Playstation just to see how large the file was.
I looked 15 pages into the past looking for an answer to this question, tried the "search" function which never returned a response, and carefully checked the forum headings to try and guess where this question should go.
So Remy should know I at least tried! |
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Farren Trick Member
Joined: 24 Jan 2002 Location: Kent, WA |
4. Posted: Mon May 12, 2003 7:58 pm Post subject: |
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With Max2, you'll never have that problem. One card's enough to handle all the songs, IIRC. Extreme's the only mix where one link data file's not enough.
With Extreme, it'll simply stop adding new songs to the memory card once it runs out of space in the two blocks; it won't overwrite old stuff or add a 3rd block. |
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Remy Trick Member
Joined: 24 Jan 2002 Location: Astoria, NY |
5. Posted: Mon May 12, 2003 8:06 pm Post subject: |
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This question is perfectly legitimate and, to my knowledge, has not directly been asked before, so believe me, I have no problem with this.
Farren is correct, though; MAX2 will fit entirely onto one New Version Link Data save.
The reason people have to use two memory cards for Extreme is two fold: you can't get all the songs into one set of link data (as discussed), and you can't have more than one New Version Link Data on one memory card. Thus, two cards. _________________
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DJTyrant Maniac Member
Joined: 25 Jan 2002 Location: Ventura, CA |
6. Posted: Tue May 13, 2003 8:27 am Post subject: |
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so how many songs approx. does the 2 blocks hold data for?
I've never done an Arcade Link ever so I'm just curious as to how it works. _________________
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Poochy Trick Member
Joined: 25 Mar 2002 Location: It changes whenever I move. |
7. Posted: Tue May 13, 2003 10:19 pm Post subject: |
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(My calculations will be rounded up in order to be biased towards the data filling up. Essentially a worst-case scenario. I'm also not sure if one block is 8 Kb or 8 KB, so I'll assume 1 block = 8 Kb)
One block is 8Kb. The link data is 16Kb.
KB = Kilobyte
Kb (lowercase B) = Kilobit
1 byte = 8 bits
1 kilobyte = 1024 bytes
Max score: 10,000,000 = 24 bits = 3 bytes
Max combo: 9,999 = 14 bits = 2 bytes
Grade: 7 grades = 3 bits = 1 byte
Total per song: 6 bytes
Assume 200 songs: 1200 bytes
IR password: 15 digits, 4 bits/digit = 60 bits = 8 bytes
IR Score: Max 10,000,000 = 24 bits = 3 bytes
Mode (Double/Single, etc.): 2 bits = 1 byte
Total per IR result: 12 bytes
12 IR scores: 144 bytes
Checksums + flags: assume 100 bytes
Grand total: 1444 bytes = about 1.5 KB
2 blocks = 16 Kb = 2 KB
1.5 KB < 2 KB
Therefore 1.5 KB < 2 blocks
Conclusion: You're fine. _________________
Math problems? Call 1-800-[(10x)(13i)^2]-[sin(xy)/2.362x].
Don't make me mad, I know karate!
(Not to mention a bunch of other Japanese words.) |
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Drenchfur Trick Member
Joined: 27 Feb 2003
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8. Posted: Wed May 14, 2003 5:52 am Post subject: |
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Poochy wrote: | Max score: 10,000,000 = 24 bits = 3 bytes
Max combo: 9,999 = 14 bits = 2 bytes
Grade: 7 grades = 3 bits = 1 byte
Total per song: 6 bytes
Assume 200 songs: 1200 bytes |
This can't be right. There are 6 records PER song. (Singles L/S/H and Doubles L/S/H) for a minimum of 36 bytes per song. Besides, when was the last time any modern programmer organized data so efficiently? Bah! Ever seen how inflated a PS2 save can get?
Side Note: I hate measuring things in KiloBits, and have never used that. It's a gimmick used by advertisers to make their wares seem more powerful, like back in the Sega Genesis days.
The psx memory card seems to be 128 KB. 15 blocks of 8K each and 1 hidden block for housekeeping. Of course someone may have investigated the layout of a memory card before and know for sure, where I'm just guesstimating.
I do not know if the data for the icon seen for a data block on a psx memory card is located within the data block itself, or that hidden block. Each image could be 0.5K and that would still leave room in the hidden block for all the filenames.
It's been confirmed here though that ALL 7th Mix song data fits into one link data, so let's do some real simple calculations:
2 Blocks = 16 KB = 16384 bytes
16384 bytes / 128 songs (approx) = 128 bytes per song
128 - 32 bytes (approx) for song name = 96 bytes for numerical records
96 bytes / 6 records = 16 (available) bytes per record
Even at the bare minimum of:
220 songs * (32 namebytes + 6 records * 6 bytes) = 14960 bytes
we see that in theory, all EXTREME songs could be made to fit.
But back when this memory card thingee was new (3rd Mix?) there were a LOT less songs and Konami didn't think there would ever be a problem. Once again I'm guessing, but 128 bytes per record seems most likely. In computer terms, it's such a sweeeet number: exactly half a page!
BTW, doesn't the link data only track the scores and grades? Max combos? No! No? |
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GuruX Trick Member
Joined: 24 Jan 2002 Location: Calgary Alberta, CANADA |
9. Posted: Wed May 14, 2003 7:17 pm Post subject: |
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I believe Link data keeps track of letter grades, score, and max combo. |
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Whycantigetausername Trick Member
Joined: 18 Feb 2003
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10. Posted: Wed May 14, 2003 7:23 pm Post subject: |
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Link data keeps track of letter grade and score.
I don't think IR password...I could be wrong... |
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lightdragon_C Trick Member
Joined: 21 Jul 2005
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Tomo_kun Trick Member
Joined: 26 Oct 2003 Location: SE-WI. |
12. Posted: Tue Aug 02, 2005 6:41 pm Post subject: |
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2 year bump. Try looking at the FAQ in the arcade section. _________________
Cutriss wrote: | FLCL, God of Gods wrote: | Uh... so when do we get the porn forum? | If you can't find porn on the Internet, you're not trying. |
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P-Chan Staff Member
Joined: 11 Mar 2002 Location: Chihuahua,Chih. México |
13. Posted: Tue Aug 02, 2005 8:39 pm Post subject: |
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read the post above _________________
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