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djzmudpony Trick Member
Joined: 11 Nov 2003 Location: Edison, NJ |
0. Posted: Thu Jul 07, 2005 4:56 pm Post subject: Scoring Values... |
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Anyone know what the value of Fantastics vs. Excellents are in the scoring percentages? For that matter, anyone know the rest of the values? _________________
Sadly, I have no cool signature to back up my dope username. |
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Thunderbird Trick Member
Joined: 21 Oct 2002
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1. Posted: Thu Jul 07, 2005 5:06 pm Post subject: |
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Fantastic: +5
Excellent: +4
Great: +2
Decent: 0
Way Off: -6
Miss: -12
Yeah: +5
Bad: 0
(both holds and rolls)
Whack a mine: -6 |
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Boochypa Trick Member
Joined: 26 Nov 2003 Location: VA Tech |
2. Posted: Thu Jul 07, 2005 6:22 pm Post subject: |
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I thought bads were -6? |
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Brick Tamland(LoveRevenG) Trick Member
Joined: 21 Apr 2005 Location: NC |
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Thunderbird Trick Member
Joined: 21 Oct 2002
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4. Posted: Thu Jul 07, 2005 7:12 pm Post subject: |
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Hmm, I guess I stand corrected then. *rewrites score calculator* |
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Wolfman Jake Trick Member
Joined: 13 Sep 2002
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5. Posted: Sat Jul 09, 2005 5:44 pm Post subject: |
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[Emo Squad] RevenG wrote: | Boochypa wrote: | I thought bads were -6? |
I'm sure he just probably forgot to put it in. |
I'm pretty sure Bads (dropping a freeze) are a 0. I've seen the dp values in the Stepmania.ini file that was ripped from the PS2 version. NG=0 _________________
Wolfman Jake |
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Thomas Hobbes Trick Member
Joined: 20 Aug 2002 Location: San Francisco // NorCal |
6. Posted: Sat Jul 09, 2005 6:12 pm Post subject: |
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Uh, wouldn't it be -6 then? I believe Fantastics are worth 6. You get a penalty of 0 and you could of got 6 points so technically it's -6.
Catch my drift? _________________
"I am about to take my last voyage, a great leap in the dark."
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Wolfman Jake Trick Member
Joined: 13 Sep 2002
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7. Posted: Sat Jul 09, 2005 7:50 pm Post subject: |
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St00pidBaka // BluR wrote: | Uh, wouldn't it be -6 then? I believe Fantastics are worth 6. You get a penalty of 0 and you could of got 6 points so technically it's -6.
Catch my drift? |
No, first of all, a Fantastic is a +5. And you can drop a hold after hitting the step initially and still get a Bad while getting a Fantastic for the step overall. So, for a hold step, you can get a max of 11 dp. 5 dp max for getting a Fantastic on the step and another 6 dp for holding the hold until the end. Not holding the hold until the end means you don't get any of the 6 dp for a hold. That's it. It doesn't subtract dp from your total. Getting a Way Off, a Miss, or hitting a Mine WILL actually subtract dp from your running total. Prove this to yourself. Play a song on Easy or something, one with holds, and watch what happnes to your percentage when you miss a step (it will go down) and when you hit a hold initially (with anything Decent or better) and then drop the hold to get a Bad (your percentage will not change).
Bonus! Here is the code from the Stepmania.ini file as ripped from the ITG PS2 disc itself:
PercentScoreWeightBoo=-6
PercentScoreWeightGood=0
PercentScoreWeightGreat=2
PercentScoreWeightHitMine=-6
PercentScoreWeightMarvelous=5
PercentScoreWeightMiss=-12
PercentScoreWeightNG=0
PercentScoreWeightOK=5
PercentScoreWeightPerfect=4
Hmmm...notice that the DDR step judgement titles are hard-coded into ITG PS2. That's interesting considering the new information about Konami's lawsuit against Roxor now being extended to include ITG PS2. _________________
Wolfman Jake |
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Thunderbird Trick Member
Joined: 21 Oct 2002
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8. Posted: Sun Jul 10, 2005 12:32 pm Post subject: |
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SM.ini has multiple sections with judgement point values. I'll check ITG PS2 on my own in a bit.
However, you can still get a hold arrow if you get a Way Off on the start of it (I've done this). |
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'Ivan Trick Member
Joined: 01 Aug 2004 Location: Thailand |
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PedanticOmbudsman Trick Member
Joined: 07 Jan 2005 Location: Fayetteville, AR |
10. Posted: Sun Jul 10, 2005 3:25 pm Post subject: |
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Yes, you'd get a -1, but that's still a hell of a lot better than not hitting the hold at all, because then you'd get a -12 for a Miss.
The reason that there's not a penalty for Bad (other than missing out on the "Yeah" points, of course) is because hitting a hold & then breaking it is supposed to still be a lot better than never hitting it at all. _________________
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