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ITG on Xbox?
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SkittleR
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0. PostPosted: Sun Apr 17, 2005 11:57 am    Post subject: ITG on Xbox? Reply with quote

I was just wondering if ITG would be coming out on Xbox N-e time soon.And would the DDR dance pads be compatinle with it or do u got to buy a different pad?
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LET ME SHOW YOU THEM
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1. PostPosted: Sun Apr 17, 2005 12:40 pm    Post subject: Reply with quote

Concerning the X-box, probably not for a while, it makes more sense for PS2 because there are tons more pads and ddr games for PS2 then for X-box.
Concerning your pads, yes they would work.
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Marq(uistadorous)
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2. PostPosted: Fri Aug 19, 2005 11:28 pm    Post subject: Re: ITG on Xbox? Reply with quote

No offense...but x box sucks when u r talking about ddr and itg
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myu
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3. PostPosted: Sat Aug 20, 2005 1:56 am    Post subject: Reply with quote

^^yep. Just mod your xbox and have it run StepmaniaX and put itg songs on it haha no I am j/k.
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arnoct
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4. PostPosted: Sat Aug 20, 2005 8:12 am    Post subject: Re: ITG on Xbox? Reply with quote

Marquistadorous wrote:
No offense...but x box sucks when u r talking about ddr and itg


Ultramix 2 runs circles around every other PS2 DDR mix.
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Synaesthesia
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5. PostPosted: Sat Aug 20, 2005 1:43 pm    Post subject: Reply with quote

Except for being able to fly a plane through its timing windows, framerate issues, et al.
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Reenee
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6. PostPosted: Sat Aug 20, 2005 4:51 pm    Post subject: Reply with quote

Synaesthesia wrote:
Except for being able to fly a plane through its timing windows, framerate issues, et al.


...which don't affect your gameplay. And timing windows are personal preference, so there goes that argument.
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Cutriss
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7. PostPosted: Sun Aug 21, 2005 9:41 am    Post subject: Reply with quote

Reenee wrote:
And timing windows are personal preference, so there goes that argument.
I get the strong impression that ITG players on the whole tend to have that personal preference. Of course, this is really a statement against Ultramix 2, and not Xbox DDR in general. Ultramix 1 has tighter windows than all the PS2 games. The thing that made UM2 so good was the songlist.
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mfillescasabc
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8. PostPosted: Sun Aug 28, 2005 9:43 am    Post subject: What Does Synaesthesia Mean By This? Reply with quote

Synaesthesia wrote:
Except for being able to fly a plane through its timing windows, framerate issues, et al.


Hi. I'm a new DDR player. What does Synaesthesia mean by the quote above? Thanks for responding.
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Edible Bondage Tape
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9. PostPosted: Sun Aug 28, 2005 1:31 pm    Post subject: Reply with quote

the perfect window was incredibly big meaning that a step that might give you a great on UM 1 or max 2 CS would give you a perfect on UM 2
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'Ivan
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10. PostPosted: Sun Aug 28, 2005 7:41 pm    Post subject: Reply with quote

[quote=Reenee]...which don't affect your gameplay. And timing windows are personal preference, so there goes that argument.[/quote]
Have you ever tried to go back to something like 3rd Mix after playing on stuff like Max, Extreme, and ITG?

Extreme dizziness and headaches, due to the lower framerate....the arrows looked like they were blurring.
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patrickstar2o6
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11. PostPosted: Sun Aug 28, 2005 9:10 pm    Post subject: Reply with quote

myu wrote:
^^yep. Just mod your xbox and have it run StepmaniaX and put itg songs on it haha no I am j/k.


how will i be able to mod this? Like from a store or something?
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Reenee
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12. PostPosted: Sun Aug 28, 2005 9:11 pm    Post subject: Reply with quote

Buddy, the only pre-MAX mix I've played was on my Grad Night. I'd GLADLY play on an old mix though.
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DJTyrant
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13. PostPosted: Mon Aug 29, 2005 9:44 am    Post subject: Reply with quote

If it could be as smooth as Stepmania/arcade ITG I'd be down for ITG on Xbox. I'm just concerned about load times still and lag because I have a hard time playing UM1/2 because of the terrible framerate.
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Reenee
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14. PostPosted: Mon Aug 29, 2005 10:02 am    Post subject: Reply with quote

Psh, that framerate would might as well help me play old mixes. XD
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Joel Stud?!
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15. PostPosted: Mon Aug 29, 2005 3:32 pm    Post subject: Reply with quote

Load times could be less of a problem on XBOX. It's not XBOX that's the problem, it's the system that the XBOX DDR's use. The difference in load times is that the backgrounds are the most perfect resolution there is, which slows it down, and the laziness of the XBOX DDR developers (I'm sorry, but there are major problems with UM1/2, I still ike 'em though).

So ITG could actually be improved as far as load times go for XBOX. Especially if they used a cookie system (not too common for xbox games, but with the hard drive, it can be done).
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Cutriss
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16. PostPosted: Mon Aug 29, 2005 4:38 pm    Post subject: Reply with quote

Braintrust (Avanti Style) wrote:
Load times could be less of a problem on XBOX. It's not XBOX that's the problem, it's the system that the XBOX DDR's use. The difference in load times is that the backgrounds are the most perfect resolution there is, which slows it down, and the laziness of the XBOX DDR developers (I'm sorry, but there are major problems with UM1/2, I still ike 'em though).

So ITG could actually be improved as far as load times go for XBOX. Especially if they used a cookie system (not too common for xbox games, but with the hard drive, it can be done).
It's best to not pretend that you know what you're talking about if you don't.

First, it's not "cookies". It's caching. Cookies are a WWW technology, and the Xbox doesn't use the WWW. (to be purely technical)

Second, your statement about the background images is wholly incorrect. Resizing requires a one-time calculation, and would not impact overall framerate of the game. For crying out loud, my CELLPHONE can do this without a problem. Furthermore, I *HIGHLY* doubt you actually know this to be true, and having seen the background images myself, I'm reasonably certain that you're completely wrong.

Yes, UM1 and UM2's engines are poorly programmed (as is the engine for MGS2S), so I think it's just safe to say that Konami doesn't do very well with the Xbox.
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Joel Stud?!
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17. PostPosted: Mon Aug 29, 2005 5:14 pm    Post subject: Reply with quote

Cutriss wrote:
Braintrust (Avanti Style) wrote:
Load times could be less of a problem on XBOX. It's not XBOX that's the problem, it's the system that the XBOX DDR's use. The difference in load times is that the backgrounds are the most perfect resolution there is, which slows it down, and the laziness of the XBOX DDR developers (I'm sorry, but there are major problems with UM1/2, I still ike 'em though).

So ITG could actually be improved as far as load times go for XBOX. Especially if they used a cookie system (not too common for xbox games, but with the hard drive, it can be done).
It's best to not pretend that you know what you're talking about if you don't.

First, it's not "cookies". It's caching. Cookies are a WWW technology, and the Xbox doesn't use the WWW. (to be purely technical)

Second, your statement about the background images is wholly incorrect. Resizing requires a one-time calculation, and would not impact overall framerate of the game. For crying out loud, my CELLPHONE can do this without a problem. Furthermore, I *HIGHLY* doubt you actually know this to be true, and having seen the background images myself, I'm reasonably certain that you're completely wrong.

Yes, UM1 and UM2's engines are poorly programmed (as is the engine for MGS2S), so I think it's just safe to say that Konami doesn't do very well with the Xbox.


I know it's caching, but a lot of people don't know what caching is. I used the term "cookie system" because most people know what a cookie is. I did not mean to say at all that it would actually use cookies, just a comparison of what it could do.

And secondly, the backgrounds on Ultramix do effect the loading time. It was a result of poor programing, but it is still part of the problem. With a few changes the backgrounds would be no problem, but Bemani's still new to the XBOX (even with two release titles), and they don't always get it right. The fact is that the game is not all in hd, just the backgrounds (why, I don't know, in fact it doesn't even say so on the box). Thus, when the game switches from menu to song, the system Konami created contains code which tells it to do stuff it doesn't need to do. It's obscure, and minimalistic, but it still slows down the game. This code should of been taken out, but due to the rush of the game, they didn't.

Besides, in the few days I've had ITG, I haven't been THAT annoyed by the loading times. It is a little perterbing though. I might need a HDD just to fix that E4.gif .
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Cutriss
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18. PostPosted: Mon Aug 29, 2005 8:36 pm    Post subject: Reply with quote

Braintrust (Avanti Style) wrote:
I know it's caching, but a lot of people don't know what caching is. I used the term "cookie system" because most people know what a cookie is. I did not mean to say at all that it would actually use cookies, just a comparison of what it could do.
In that case, it's an invalid comparison, as cookies have nothing to do with caching at all.
Braintrust (Avanti Style) wrote:
The fact is that the game is not all in hd, just the backgrounds (why, I don't know, in fact it doesn't even say so on the box).
Since WHEN is 320x240 "high definition"?

Because that's how big the background image is. I checked just now.
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DJTyrant
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19. PostPosted: Mon Aug 29, 2005 9:55 pm    Post subject: Reply with quote

ITG on the HDD isn't any faster I can tell you that.
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