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mrmariowario Basic Member
Joined: 13 Sep 2007 Location: Massachusetts |
0. Posted: Tue Jan 13, 2009 7:32 am Post subject: Need tips to help teach a class about DDR |
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So, my dance teacher has asked me to teach my dance class how to play DDR, and I need to come up with some tips to give beginner and light players.
Can you guys help me come up with some good tips for them?
Thank you in advance!!!! |
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pleasedon'thurtme Trick Member
Joined: 29 Jul 2008 Location: Earth |
1. Posted: Tue Jan 13, 2009 8:45 am Post subject: |
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I may not be the best person to offer advice, but I always like to give tips to less experienced players. One of my first thoughts was to make sure they realize Dance Dance Revolution is different from dancing. I am guessing the first thing you need to do is make sure they know how to play the game, so explain to them how the game is played -- the basics like the scores and step judgments. Familiarize them with basic terminology (I am not sure whether it is called the "step zone", "judgment zone" or what where we step the arrows). The tips I typically tell less experienced players include staying off the center, turning one's body to hit the back arrow as opposed to stepping back, and how the arrows flash along with the rhythm of the song as well as the fact there is no penalty for stepping when there are no arrows to step. Again, my advice may not be the best as I am a long shot from an expert at this game (my first time playing was September 2006 and my first arcade play was July 26, 2008). I hope someone else with better advice reads this to make sure I have not given bad/inaccurate information. I hope all goes well for you and the students. _________________
Hate only bad actions, never people themselves because they bear the potential to become the good people you want them to be.
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Slowpoke Trick Member
Joined: 28 Oct 2003
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2. Posted: Tue Jan 13, 2009 8:58 am Post subject: Re: Need tips to help teach a class about DDR |
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mrmariowario wrote: | So, my dance teacher has asked me to teach my dance class how to play DDR, and I need to come up with some tips to give beginner and light players.
Can you guys help me come up with some good tips for them?
Thank you in advance!!!! |
I think a good starting point would be to look here:
http://www.ddrfreak.com/phpBB2/viewtopic.php?t=133268 _________________
[quote:06ffac8e40="Pamsey"]you Slowpoke, you're my hero![/quote] |
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Haoie Trick Member
Joined: 02 Mar 2007 Location: New Zealand |
3. Posted: Tue Jan 13, 2009 11:01 pm Post subject: |
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You really should take a PS2 or something into class, with a game, hook it up, and yeah.
How's that for hands on action?
Or rather, feet. _________________
Baby getting Higher, we're getting Higher
Open up your eyes, everyday is a surprise
You are the one, baby the only one
Tonight |
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mrmariowario Basic Member
Joined: 13 Sep 2007 Location: Massachusetts |
4. Posted: Wed Jan 14, 2009 4:58 am Post subject: |
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Haoie wrote: | You really should take a PS2 or something into class, with a game, hook it up, and yeah.
How's that for hands on action?
Or rather, feet. |
Well, lol, that's what I'm doing. I'm binging in the PS2 and like 6 DDR games and I'm gonna try to teach them how to play. Lol, I consider my self to be a pretty good player, I play almost all of the songs on heavy, but it's explaining to them how to play the game in a way that doesn't scare them that gets me (like if they see me playing a really hard song lol).
I'm gonna try to compile a list of all the advice you guys give along with some of my own and teach-and-show. I'm thinking about starting them off with DDR X, cuz that's the newest and most impressive game right now.
Well, you know what they say, the absolute best way to learn the ins-and-outs of DDR is to ask other players for advice!! ^^ |
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pleasedon'thurtme Trick Member
Joined: 29 Jul 2008 Location: Earth |
5. Posted: Wed Jan 14, 2009 8:23 am Post subject: |
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If you start them out on X, just be sure to let them know about how the difficulty scale is different from older games. I do not know if you will need to explain how Max and Max 2 award AA's automatically for any full combo, but it is possible to AA without full combo, EXTREME and EXTREME 2 require full combo for AA and full combo will not guarntee AA, and SuperNOVA 2 and X allow less than perfects for AAA. Will you eventually introduce them to In The Groove? _________________
Hate only bad actions, never people themselves because they bear the potential to become the good people you want them to be.
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That guy with the afro... Trick Member
Joined: 08 Oct 2006
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6. Posted: Wed Jan 14, 2009 10:47 am Post subject: |
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How about this.
You have everyone play a round. Just have fun. Of course tell them what to step on and when. If they think they suck or are too embarrassed, tell them you were in their shoes and even the best players in the world fail songs sometimes. Once everyone is done assure them that no matter what grade they got anybody in the room has the chance to get to Expert level and some may make it before others, even if they failed.
Then you list the difficulties, starting with the MAX scale. When someone asks about the X difficulty rating, explain that afterwards. Describe the grades from E to AAA and what Perfect, Great, Good, Almost/Boo, and Boo/Miss mean (as well as OK and NG).
Then build them up by giving them tips like not returning to the middle of the pad because it is more efficient that way, why you shouldn't rely on double stepping your problems away (but don't call it double stepping yet), what is up with the freeze arrows, and tapping on beat will help you familiarize yourself with a song.
Explain the bar and tell those who want to play for the competition should learn how to play without it. Also, tell everyone that at one point in their "journey" or whatever you want to call it, that they'll realize how you got to move so fast and that it's not that hard, you just need to get the hang of it.
Don't mention speed modifications or how important it is. if someone asks, tell them that if they feel comfortable with it, use it, but don't encourage everyone to rely on it just because the better players do. _________________
frick YEAH BOAT!
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Slowpoke Trick Member
Joined: 28 Oct 2003
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__ Trick Member
Joined: 28 Mar 2002
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8. Posted: Wed Jan 14, 2009 12:42 pm Post subject: |
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pleasedon'thurtme wrote: | If you start them out on X, just be sure to let them know about how the difficulty scale is different from older games. I do not know if you will need to explain how Max and Max 2 award AA's automatically for any full combo, but it is possible to AA without full combo, EXTREME and EXTREME 2 require full combo for AA and full combo will not guarntee AA, and SuperNOVA 2 and X allow less than perfects for AAA. Will you eventually introduce them to In The Groove? |
Too much DDR speak!
Keep it simple (thanks for the plug, Slowpoke)!
Get them familiar with how the game works, they don't know what AAs, full combos, or the game series titles are.
Use this to get them started
Use this when they start working their way into 4s
If this doesn't help, just ask. I've been teaching this for about 6 years now, and would love to assist any way I can.
-N8 |
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mrmariowario Basic Member
Joined: 13 Sep 2007 Location: Massachusetts |
9. Posted: Thu Jan 15, 2009 5:48 am Post subject: |
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That guy with the afro... wrote: | How about this.
You have everyone play a round. Just have fun. Of course tell them what to step on and when. If they think they suck or are too embarrassed, tell them you were in their shoes and even the best players in the world fail songs sometimes. Once everyone is done assure them that no matter what grade they got anybody in the room has the chance to get to Expert level and some may make it before others, even if they failed.
Then you list the difficulties, starting with the MAX scale. When someone asks about the X difficulty rating, explain that afterwards. Describe the grades from E to AAA and what Perfect, Great, Good, Almost/Boo, and Boo/Miss mean (as well as OK and NG).
Then build them up by giving them tips like not returning to the middle of the pad because it is more efficient that way, why you shouldn't rely on double stepping your problems away (but don't call it double stepping yet), what is up with the freeze arrows, and tapping on beat will help you familiarize yourself with a song.
Explain the bar and tell those who want to play for the competition should learn how to play without it. Also, tell everyone that at one point in their "journey" or whatever you want to call it, that they'll realize how you got to move so fast and that it's not that hard, you just need to get the hang of it.
Don't mention speed modifications or how important it is. if someone asks, tell them that if they feel comfortable with it, use it, but don't encourage everyone to rely on it just because the better players do. |
Great advice! -nods- So, use a very relaxed approach and try not to freak them out. I was considering showing the speed mods though, but I do suppose that it is better that they learn to start playing without them first and then come into using them; I have a friend that uses a speed mod on every song I believe that you shouldn't use it like a crutch like she does... but yeah.... Wonderful advice though, thanks! |
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Slowpoke Trick Member
Joined: 28 Oct 2003
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Suko Trick Member
Joined: 13 Jun 2003 Location: Lynnwood, WA |
11. Posted: Thu Jan 15, 2009 9:03 am Post subject: |
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KISS: Keep It Simple Stupid
Seriously, I learned this game without hardly any feedback or input from a "pro", I'm sure most people only need the most basic, fundamental principles explained to them.
I agree with some previous posts and am going to reiterate what I feel are the most important "tips" for a beginner:
-You should tell them how the arrows work (i.e. how to "read" them and how to know when to step).
-You should probably tell them that you don't have to stand in the center, and that you don't "lose points" by standing on the panels when there are no arrows to hit. But don't tell them they can't play this way, because for a complete noob, this might be a preferable stance.
-Explain how to navigate the menu and explain the foot rating system.
This is all you need for the first class. Anything else is probably excessive. Let people play and mess around and try out different songs. In a later class I would suggest talking about mods and explaining them. However, until a player has made it to Trick/Standard difficulty, it is usually a mute point to use any speed mods. Then way later on I suggest you talk about different "techniques" such as crossovers, spins, gallops, etc.
Edit: It depends on the class, but I suggest you DON'T show off by playing Heavy songs and getting AAs unless this is a more advanced class. Those songs make regular people think: "That is crazy and impossible. I'll never be able to do that!" (I know this is how I felt when I first started playing). So unless you want to scare away a large chunk of your students, maybe show them a trick or standard difficulty song in the 5 foot range and freestyle a bit. It seems a little more "natural" to most people and not as crazy as beating Tsugaru or Afranova on Heavy. _________________
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__ Trick Member
Joined: 28 Mar 2002
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12. Posted: Fri Jan 16, 2009 10:56 pm Post subject: |
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Yeah, you definitely don't want to beast in front of them yet.
If anything, play on their level. |
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Haoie Trick Member
Joined: 02 Mar 2007 Location: New Zealand |
13. Posted: Sat Jan 17, 2009 2:27 pm Post subject: |
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Good advice coming out of this.
Let everyone know how it goes. _________________
Baby getting Higher, we're getting Higher
Open up your eyes, everyday is a surprise
You are the one, baby the only one
Tonight |
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Marq(uistadorous) Trick Member
Joined: 03 Aug 2005 Location: Arvada, CO |
14. Posted: Sat Jan 17, 2009 8:57 pm Post subject: |
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Suko wrote: |
-You should probably tell them that you don't have to stand in the center, and that you don't "lose points" by standing on the panels when there are no arrows to hit. But don't tell them they can't play this way, because for a complete noob, this might be a preferable stance.
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YES, be SURE to cover this! I know so many noobs who think they have magnets in their shoes that are attracted to the center panel _________________
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__ Trick Member
Joined: 28 Mar 2002
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15. Posted: Sat Jan 17, 2009 9:00 pm Post subject: |
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Are you actually going to be teaching a course on this or is it a project?
Give us some details - I think it's really interesting. |
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rddr Trick Member
Joined: 02 Jun 2007
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16. Posted: Sun Jan 18, 2009 10:13 am Post subject: |
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mrmariowario,
Do you have a local arcade with DDR? If so, which arcade version? _________________
Dance Dance Revolution versions owned:
Xbox:
1) DDR Ultramix 2) DDR Ultramix 2 3) DDR Ultramix 3 4) DDR Ultramix 4
Playstation 2:
1) DDR Supernova 2 2) DDR X |
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