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DDR Song Contest for 2007!
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Phrekwenci
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100. PostPosted: Wed Apr 18, 2007 10:57 pm    Post subject: Reply with quote

The winners are very ironically picked. That's all I'm saying about that.

And I guarantee Konami is going to butcher the steps to Until Forever. And with their past foul up with HDV, something tells me they'll screw up EternuS too.
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101. PostPosted: Thu Apr 19, 2007 5:26 am    Post subject: Reply with quote

I dunno, I kind of hear sixteenth notes in HDV. They used triplets properly in other songs (Cachaca, for example), so it doesn't seem like much of a screwup. Regardless, it will depend on who writes the steps for these songs.
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102. PostPosted: Thu Apr 19, 2007 1:05 pm    Post subject: Re: Committed. Reply with quote

JPhoenix84 wrote:
Luxoflux's in-house did a better job of creating disco for "Vigilante 8".

And where was the dance, country, jazz in that game? I know it's not a music game, but you're comparing the disco element of a disco-era themed game (the characters, at least) to an actual music game.

Who exactly do you think Konami isn't appealing to at this point? The music they use is already so diverse it dilutes the songlist at some levels. ITG was so techno/trance focused; you're not trying to suggest there was more there, are you?

You're given the example of Funkytown, and you just refute it saying it's "a lousy example" anyways. What exactly are you looking for in this dance game? I think you're looking for whatever isn't there, so, despite being given a valid example (oops, I'm sorry, a lousy one), it's no better. I guess DDR just isn't for you then since it isn't going to please you tomorrow, in a month, or ever.

Phreckwenci wrote:
And with their past foul up with HDV, something tells me they'll screw up EternuS too.

I'm hoping the backlash they got over Healing-D-Vision will result in a better use of triplets (perhaps fix the system? It won't happen but I always hope). At the very least, I'm hoping they'll fix Healing-D-Vision for a later release (like MATSURI (J-SUMMER MIX) from Festival to SuperNOVA).
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103. PostPosted: Thu Apr 19, 2007 5:10 pm    Post subject: Reply with quote

Arctic Wolves wrote:
ITG was so techno/trance focused; you're not trying to suggest there was more there, are you?


The idea is to appeal to the people who play the game the most. For DDR, there's the Japanese crowd, the serious crowd, the casual crowd, and the novice crowd. ITG is targeted primarily to hardcore players, most of whom don't give a rat's ass about Centerfold, Funkytown, etc.
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104. PostPosted: Thu Apr 19, 2007 10:18 pm    Post subject: Re: Committed. Reply with quote

Arctic Wolves wrote:
... you're comparing the disco element of a disco-era themed game (the characters, at least) to an actual music game.

Actually, I'm comparing the ability and lack thereof, to strike while hot, in the right spot. Beside, despite compression, we can still only get 70 songs? We get stupid "Master" modes, but we don't get more selectable songs? Are they gonna' say that it's the money...?

Arctic Wolves wrote:
The music they use is already so diverse it dilutes the songlist at some levels. ITG was so techno/trance focused; you're not trying to suggest there was more there, are you?

"Konamix" was diluted? I don't know anything that was wrong with the selection in "Konamix". Incredible diversity. Incredible fun. But, people like you complained that there was too much unfamiliarity.

JPhoenix84 wrote:
You could complain about video game producers disappointing you, but then you'd contradict yourself by encouraging them to stay safe.

Could. Would. And did.

"ITG" gave us longer mixes, and truer mixes, sounding closer to studio-radio production. So, even if we weren't on a licensed track, we could still believe that it was real music... not fake music. I mean, what the hell is with some of these female vocalists? I have never heard such terrible, terrible, horrendous singing in all of my life, as I have in "DDR" games.

Arctic Wolves wrote:
You're given the example of Funkytown, and you just refute it saying it's "a lousy example" anyways. What exactly are you looking for in this dance game? I think you're looking for whatever isn't there, so, despite being given a valid example (oops, I'm sorry, a lousy one), it's no better. I guess DDR just isn't for you then since it isn't going to please you tomorrow, in a month, or ever.

"Funkytown" came in at the end of disco's era. The group is a dance & pop group. A song that made a stab, was a one-hit wonder, and put a nail into disco's coffin is not what I would call a great disco inclusion. Looking up disco, Lipps Inc. and "Funkytown" are hard to be found amongst all of the credible, authentic, and soul-driven disco artists.

"DDR" isn't for me? Because, if I was CEO of Konami, I'd be pushing as opposed to balking...? A lot of what you guys mistake for innovation and envelope-pushing is really by the numbers. Companies have to have numbers and formulas, yeah... but, they don't have to make them their heart & soul. And soulless companies go "bankrupt" when fortune smiles on the innovators instead.

Playstation was Nintendo's idea. They f--ked up. Good example. "DDR" is Konami's idea. As crafty as they can be with their resources, we have watched them f--k up. Wonderfully, they've kept above the water, but we are in the "Guitar Hero Age" now. How will Konami compete with that, keeping their formula the way that it is?

Oh, and I love the drama - "'DDR' tries so hard for you, and you spit in its face!"

Bulls--t. Try harder, Konami... because, you can.
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SaxxonPike
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105. PostPosted: Fri Apr 20, 2007 1:33 am    Post subject: Reply with quote

They should do away with revivals from past mixes. That would make each version that much more worth getting.

EDIT: The above statement was meant for the CS version of the game, where they are quite limited on media size. As for the arcade, they could easily chuck a few hundred songs on there with some revivals, making it so arcade owners don't need to purchase separate cabinets every time a new one comes out to take advantage of the songs.
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106. PostPosted: Fri Apr 20, 2007 1:14 pm    Post subject: Konamoney. Reply with quote

saxxonpike wrote:
As for the arcade, they could easily chuck a few hundred songs on there with some revivals, making it so arcade owners don't need to purchase separate cabinets every time a new one comes out to take advantage of the songs.

Amen. And, it's hard to lack diversity when you're sporting 300 + songs. "Universe" could have held more; oh, but then people wouldn't download.

Konami loves our pockets, not our feet.

I really do love (some of) what they have done. I just think that they've become the "cool kids" and think that they've got it all down pat. Like, they don't have to do much anymore. Just strike that pose, and everyone cheers.
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Zeta Aspect
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107. PostPosted: Fri Apr 20, 2007 4:09 pm    Post subject: Reply with quote

That debate was kind of off-topic, no? laugh.gif
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JPhoenix84
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108. PostPosted: Fri Apr 20, 2007 6:43 pm    Post subject: Rafiki says, Reply with quote

It is all connected, in the great circle of dance.

At least one of the winning songs is half-decent and diverse.
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109. PostPosted: Sat Apr 21, 2007 7:15 am    Post subject: Reply with quote

JPhoenix84 wrote:
I just think that they've become the "cool kids" and think that they've got it all down pat. Like, they don't have to do much anymore. Just strike that pose, and everyone cheers.
Hey, don't forget the time when So Deep, Little Bitch, etc. were cool. "We're starting over", remember?
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110. PostPosted: Sat Apr 21, 2007 4:08 pm    Post subject: Reply with quote

RBCF retunes wrote:
Hey, don't forget the time when So Deep, Little Bitch, etc. were cool.

Psh - "So Deep" still is. ::snaps his finger at you:: E15.gif
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111. PostPosted: Sat Apr 21, 2007 5:11 pm    Post subject: Reply with quote

Konami obviously doesn't think so, and their opinion is what counts. Not that we can't influence it in any way. E13.gif
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Nightime
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112. PostPosted: Sat Apr 21, 2007 6:45 pm    Post subject: Reply with quote

I dunno. GO! got a pretty decent stepcharting (probably the best of the 4 "winners"), it's very possible that these could turn out well, too. Stranger things -have- happened.
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113. PostPosted: Sat Apr 21, 2007 7:00 pm    Post subject: Reply with quote

Unless they OD on jumps, I doubt I'll have any qualms about their stepcharts.
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XOR-SYS
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114. PostPosted: Sat Apr 21, 2007 7:02 pm    Post subject: Reply with quote

RBCF retunes wrote:
Unless they OD on jumps, I doubt I'll have any qualms about their stepcharts.

They've been doing that a lot more often (see: FELM Oni, Maximizer Oni, Flow Oni, etc)
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115. PostPosted: Sat Apr 21, 2007 7:05 pm    Post subject: Reply with quote

But there are still a vast majority of stepcharts that DON'T do that, and they are very good, if not awesome.
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