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mydixiewrecked Trick Member
Joined: 29 Mar 2005
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140. Posted: Wed Mar 14, 2007 3:15 pm Post subject: |
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valius wrote: | Baggage wrote: | Mostly_Harmless wrote: | If this is being aimed towrds a different franchise, then it should have a different name. |
I'm not sure what your point is. It's a different mix with a different style, but the game is basically the same 5-panel game that it has always been and the franchise is still owned by Adamiro. |
Sigh... and many of us have been trying to tell people that NO, PIU Pro in its current state is NOT the same game as the Korean PIU mixes. The reasons are in one of my previous posts, and you'll see why there's some disagreement with the direction PIU Pro Kyle Ward originally envisioned. Some people have thrown out the possibility of changing the name to remove the "Pump It Up" name, so that this game, if it really does deviate very, very far from the PIU formula, will not be confused with the official PIU mixes... and arcade managers/owners will then not accidentally upgrade to a machine that the PIU player base in the area may not necessarily want.
It's even worse than the "sole DDR machine being replaced by an ITG2 machine the DDR players didn't really want" because PIU is... not a Bemani game that emphasizes scoring and Perfects... |
I have bolded the reason why your effort in forming your post was completely wasted. The game is very basically the same, as in, they have not at all changed the fact that you are hitting arrows on a five-panel dance pad as the arrows move up the screen and reach the stationary arrows at the top.
In short, I don't care, so shut up and calm the fuck down. |
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Zeta Aspect Trick Member
Joined: 08 Nov 2005 Location: Vancouver, Washington |
141. Posted: Wed Mar 14, 2007 3:32 pm Post subject: |
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Okay, we get it. PIUPRO may not be the PIU that PIU fans know and love, and may cost PIU fans their PIU machines at the arcades due to ignorance on behalf of arcade managers. But PIUPRO is similar to traditional PIU in terms of gameplay, minus a supposed focus on perfect-attacking.
Now, let's move on before a flame war starts. _________________
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Ghettobarney Trick Member
Joined: 21 Dec 2006 Location: Failing Pandy |
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DarkCore Trick Member
Joined: 28 Jul 2006 Location: Ontario, Canada |
143. Posted: Wed Mar 14, 2007 4:06 pm Post subject: |
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OrangeJuiceAssassin wrote: | How do you say frick without getting censored. I think that changing the game isn't a bad thing, though I don't play, but still I mean DDR hasn't changed a bit since MAX and it's going downhill, so maybe change isn't a bad thing?
-oja |
Put tags between the word. (ie: f u [ b ] [ / b ] c k ) =\ |
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Emptyeye Trick Member
Joined: 28 Jan 2006 Location: Waterbury, CT |
144. Posted: Wed Mar 14, 2007 5:32 pm Post subject: |
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Incidentally, to throw the thread further off-topic, I don't even know why we have a censor in the first place. I presume, ostensibly, it's to protect young children from read naughty word or whatever. That's fine, maintainers' website, their rules, I have no problem with that. But when there's evidently no penalty whatsoever for bypassing the censor...well, it kind of defeats the purpose, if you ask me. _________________
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Yeehaw McKickass Contributor
Joined: 06 Oct 2002 Location: Chicago Area |
145. Posted: Wed Mar 14, 2007 6:23 pm Post subject: |
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Take it up in Site Feedback.
I said earlier that any arguing over pro was largely pointless, and I'm standing by that. If you don't like it, don't complain on a message board about it, vote with your money. _________________
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RBCF retunes Trick Member
Joined: 23 Feb 2006 Location: 2P side |
146. Posted: Wed Mar 14, 2007 8:29 pm Post subject: |
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OrangeJuiceAssassin wrote: | DDR hasn't changed a bit since MAX and it's going downhill | Actually, SuperNOVA changed quite a bit, and well...it's rather inferior (at least to Extreme).
Emptyeye wrote: | I don't even know why we have a censor in the first place...when there's evidently no penalty whatsoever for bypassing the censor...well, it kind of defeats the purpose, if you ask me. | Not everyone knows how to bypass the censor. Also, it's even funnier to see "frick" or "poopy" in their messages than "fuck" and "shit". _________________
QWERTYkid911: If someone posts porn, then this thread will perfectly represent the internet.
Slowpoke: Ah, so that's how He created the universe so quickly... He was hopped up on caffeine. Thanks for clearing up that philosophical mystery...
PooingCavy: (About difficulty levels) If I could make it up, it would be: Water, Soda, Coffee, Red Bull, ADHD |
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valius Trick Member
Joined: 26 Oct 2006 Location: Hayward, CA |
147. Posted: Thu Mar 15, 2007 12:00 am Post subject: |
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Zeta Aspect wrote: | Okay, we get it. PIUPRO may not be the PIU that PIU fans know and love, and may cost PIU fans their PIU machines at the arcades due to ignorance on behalf of arcade managers. But PIUPRO is similar to traditional PIU in terms of gameplay, minus a supposed focus on perfect-attacking.
Now, let's move on before a flame war starts. |
A "similar" game with additions of mines and rolls, as well as a stringent "every stepchart has the SAME BPM changes" policy is not a replacement for an official PIU machine... there's enough changes to make this game undesirable to the PIU playerbase in its current state...
That said, K.Ward is also accepting user input, so there's hope for change yet... it's pretty much a hope that the final version will not disappoint (and hopefully they'll refine the stepcharts before then). _________________
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Zeta Aspect Trick Member
Joined: 08 Nov 2005 Location: Vancouver, Washington |
148. Posted: Thu Mar 15, 2007 12:43 am Post subject: |
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valius wrote: | A "similar" game with additions of mines and rolls, as well as a stringent "every stepchart has the SAME BPM changes" policy is not a replacement for an official PIU machine... there's enough changes to make this game undesirable to the PIU playerbase in its current state... |
Mines and rolls are exceedingly sparse. Based on my experience, having actually played the game, these issues have hardly come up. I've done two pairs of rolls (on the same song, though), and I've encountered only two mines. I'm not sure that the entirety of PIUPRO has as many mines as "Infection" (Expert).
I'm not so sure about the "SAME BPM changes" thing.
That said, of course, everyone is entitled to his/her opinion. Of course, not prejudging is cool. Of course, because so few people have been able to play, prejudging is what will inevitably happen on a web forum.
I don't mean to upset anyone, by the way. You know, I just thought you should know, in case it comes up, or something. _________________
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Tsuri Trick Member
Joined: 14 Oct 2003 Location: Grand Rapids, MI |
149. Posted: Thu Mar 15, 2007 1:46 am Post subject: |
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OrangeJuiceAssassin wrote: | How do you say frick without getting censored. I think that changing the game isn't a bad thing, though I don't play, but still I mean DDR hasn't changed a bit since MAX and it's going downhill, so maybe change isn't a bad thing?
-oja |
The series has had a lot of changes in the past and in the present.
*PIU Premiere 2 gave us Half-Double and Division mode
*PIU Exceed 2 gave us battle station.. which is the best battle mode to exist in a dance game
*PIU Zero gave us mission station and easy station
*PIU NX gave us training station for new players
That being said... PRO does not offer enough over NX to warrant being looked at so far... the songlist is too similar with only minor revivals... it's not like we're getting older songs brought back to life... and by older I mean stuff from before Premiere 3... we're getting basically the same list.
The best thing that can come out of this is if they learn how to emulate the PIU Exceed 2 battle station... then at last we'll have a decent Stepmania 4.1 or something that does that with a battle mode that doesn't suck. |
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Obsessive Trick Member
Joined: 09 Jul 2003 Location: South Los Angeles |
150. Posted: Fri Mar 16, 2007 12:21 am Post subject: |
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Might as well post my impressions of it here as well:
I am profoundly dissapointed in PIU:Pro. Since Speedzone is a beta testing place, and a developer is there to constantly update the machine, I'll be using this to vent and then assemble it later into a COGENT discussion with him.
PIUPro was designed as a "buffer" game to wean American dance game players off of 4-panel and into 5. Because of Konami, 4-Panel has apparently been declared dead as far as new companies entering the business goes. Andamiro seeks to capture this new demographic "American speed players", and to do this, they have created a game that they hope will cater to American tastes.
So they are running it off of a modified Stepmania program. As far as menus go, there are the same options we all love, like Dizzy, Twister, mini, dark, Quick, everything from the SM/ITG option menu is also in this game. The BPM options are quite confusing therefore, because they don't follow SM/ITG at all. The jump between 2x and 4x now goes by SM measuring instead of the normal Pump measuring (whatever it was) and now all songs are far too fast on 4x (because "American dance gamers love 5.5x, 6x, etc") The noteskin is not pump at all now, reverting to the DDR-style of having all 4ths be blue, 8ths are red, 16th yellow, 12ths pink, etc. For an ITG person this is a benefit. For a Pump player, it takes some getting used to-Not hard per se, just a disorientation at first before you realize no, this isn't a freaky mod.
The Tactile UI is borrowed form ITG as far as a green start button, left and right arrows, and a red "option/cancel" button. Getting from your song to the option menu is incredibly counterintuitive, as it takes careful button pressing to make sure you don't just go right into the song. In DDR, you had to hold the start button. In ITG, you had to hit the button twice before the song started. In PIUpro, you must hit the red button while you are choosing your difficulty. This brings up a sidebar of the options that you must carefully manupulate with all 4 buttons to get to the different option modes. Make one mistake, and the game will set you to "ready", and you cannot go back. After about 4 tries, I got it, and it still seems like I have to press way too many buttons to change 2 options (arrow speed and arrow skin). Because not every option is put in a big menu like in SM and ITG where you can see all the mods, you must seperately go into each mod menu to see what is selected, eating away your precious 40 seconds (which are almost gone since you had to pick your song first)
Now, I don't know if some of the stepcharts are placehilders for when the real steps come out, but most of the Crazy steps for the KaW/Smiley/Banzai songs that were in ITG are simply SM autogen steps. They are very clearly taken from the same stepchart as ITG and just turned by the system into 5-panel. There are a few instances of some tweaking to make more sense (Utopia is a good example of this: A 1/8th note staircase replaces the L L L L L L pattern near the middle), but for the vast majority, it's just a total rip. A novelty to be sure to ITG players, but the creativity is suplexed into a chair for most of the songs. Summer ~speedy~ has become a joke, far too easy for what it should be on PIU. The new Kaw Songs (Exotica, Ra, etc) are put together well for the most part, though it still seems like it was designed by someone just now learning about 5-panel. Some basic patterns and fun turns, but nowhere near what regular Pump has. The Cabinet, like NX, has USB ports which is now basically confirmed that you will be able to add custom STEPCHARTS (not songs) to the game via USB. Basically, just like ITG1/2. However, this also leads me to believe the game can/will be hacked to all hell and back, which IMO is not a bad thing on the surface.
What bothers me is that this game is primarily for sale in the USA for Americans. This means NX will not be sold in the USA. This means that if the WPF uses NX, then the USA will be at an INCREDIBLE disadvantage, because we can't play NX, and they surely don't want to play PiUMania when it won't win them $50,000. We get special treatment because as many people I have observed have stated; Pump is too hard/obscure/ I'm lazy and don't want to learn/It's not like ITG/DDR. This is Andamiro giving a reasonably blank Pump canvas, and telling American developers "Make this work for the USA. Somehow we can get Chile, Korea, Mexico, and all these other countries, but USA remains resistant to this game".
I agree in adding the mods, allowing custom stepcharts, a stricter timing reward (The Perfect window is the same-still large, but now there is a "Superb" window inside the perfect window-which is obviously a reworded FANTASTIC/MARVELOUS) won't hurt I think...It seems "Americans are big into percentages of scores and timing issues". Well, You can't see your percentage on-screen (IMO for aesthetic reasons...there's nowhere really good to put it in the screen that won't block something). Why would you take Stepmania as a Base when there is already a PiU base software, and then not use the options USA players want most? I would gladly take an on-screen percentage over whether I want to play Blink Flat Tornado, even though I should theoretically get both. So there are some primary design flaws as far as the UI is concerned.
I understand the Stepcharts are undergoing work as we speak, and upgrades will be installed until the game is supposed to be unveiled. I will reserve my opinion on the actual stepcharts until then-but I HIGHLY IMPLORE, if Americans are creating these stepcharts, to look toward the koreans for CZ difficulty. Basic moves work great for hard mode, but CZ is known for putting crazy and utterly creative patterns in the stepcharts, from Final Audition to Witch Doctor. IE, Summer ~speedy~ cannot simply be a few death runs at the end; ITG players see it coming, and PiU Players passed the deathrun hurdle back when PiU Exceed came out in 2004.
Simply having a good interface may wean a metric ton of players in the first place, simply for having buttons instead of using the pad to make all the deciions (resulting in a lot of messed up games, I'm sure). Using the SM interface will also bring the hardcore ITG community in I think, because it's a familiar format where they know they can control what is going on. The rest is up to the players themselves. I do not think, though, that it is a good idea to make this "Separate but Equal" Pump game for Americans. The concept has never ended well. This game as it is now seems like a really beautiful PIU theme for Stepmania, like ITG was a really beautiful DDR theme for Stepmania. Is this the direction that Anda really wants to go-Is it cheaper to use SM as a base than to continue using original formats like in NX/Exceed/Zero?
SUMMARY:
Change autogen stepcharts
Change Speed mod increments (.25x? NO. 2.5x? YES!)
Keep Banya/Kpop songs as much as possible
Figure out how this goes with NX/WPF _________________
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Obsessive Trick Member
Joined: 09 Jul 2003 Location: South Los Angeles |
151. Posted: Fri Mar 16, 2007 12:29 am Post subject: |
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Zeta Aspect wrote: | valius wrote: | A "similar" game with additions of mines and rolls, as well as a stringent "every stepchart has the SAME BPM changes" policy is not a replacement for an official PIU machine... there's enough changes to make this game undesirable to the PIU playerbase in its current state... |
Mines and rolls are exceedingly sparse. Based on my experience, having actually played the game, these issues have hardly come up. I've done two pairs of rolls (on the same song, though), and I've encountered only two mines. I'm not sure that the entirety of PIUPRO has as many mines as "Infection" (Expert).
I'm not so sure about the "SAME BPM changes" thing.
That said, of course, everyone is entitled to his/her opinion. Of course, not prejudging is cool. Of course, because so few people have been able to play, prejudging is what will inevitably happen on a web forum.
I don't mean to upset anyone, by the way. You know, I just thought you should know, in case it comes up, or something. |
Yes, there are not many mines or rolls yet, and the rolls in the game seem more leneiant than in ITG. the Mines don't seem to be as...distracting? as they used to be. in older pump games, hitting a bomb would trigger a screen flash and explosion SFX...even ITG did that kinda. BUt this is really just weak.
Rolls are handled well. It still has the pump judgement of Freezes being combos, but you just have to keep moving on em. I don't like the flaw in SM that prevents Holds to be stood on before they actually hit the targets (something PiU Zero and NX take advantage of, to great effect). That omission actually threw my game off, since I am so used to standing for holds to prepare for some fugded up freeze pattern (like LIADZ or Arch of Darkness) _________________
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RBCF retunes Trick Member
Joined: 23 Feb 2006 Location: 2P side |
152. Posted: Fri Mar 16, 2007 6:40 am Post subject: |
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Obsessive wrote: |
Keep Banya/Kpop songs as much as possible
| Sure, but a US mix doesn't need that much K-pop. _________________
QWERTYkid911: If someone posts porn, then this thread will perfectly represent the internet.
Slowpoke: Ah, so that's how He created the universe so quickly... He was hopped up on caffeine. Thanks for clearing up that philosophical mystery...
PooingCavy: (About difficulty levels) If I could make it up, it would be: Water, Soda, Coffee, Red Bull, ADHD |
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Mostly_Harmless Trick Member
Joined: 12 Feb 2006 Location: Cranford New Jersey |
153. Posted: Fri Mar 16, 2007 3:16 pm Post subject: |
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That was actually a really great review Obsessive, I really enjoyed reading your arguements and not getting plssed off at them because you acted mature towrds the topic. It's people like you who intelligently complain and suggest things to kyle ward that will make this game better. only one thing i noticed was that you said nx wasn't for sale in the USA? They have pump nx at an arcade in mass. called TGA. i played it there not to long ago. _________________
Official DDR/Konami HATER!
Official Pump It Up/ITG supporter for N.J. |
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Zeta Aspect Trick Member
Joined: 08 Nov 2005 Location: Vancouver, Washington |
154. Posted: Fri Mar 16, 2007 3:48 pm Post subject: |
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Obsessive wrote: | Speedzone is a beta testing place | Really?
Obsessive wrote: | The BPM options are quite confusing therefore, because they don't follow SM/ITG at all. The jump between 2x and 4x now goes by SM measuring instead of the normal Pump measuring (whatever it was) and now all songs are far too fast on 4x (because "American dance gamers love 5.5x, 6x, etc") | I've had no trouble with this, and I play at low speed mods. Granted, PIUPRO does generally scroll more quickly than ItG.
Obsessive wrote: | The noteskin is not pump at all now, reverting to the DDR-style of having all 4ths be blue, 8ths are red, 16th yellow, 12ths pink, etc. For an ITG person this is a benefit. For a Pump player, it takes some getting used to-Not hard per se, just a disorientation at first before you realize no, this isn't a freaky mod. | For some time now, there has been an option to select a traditional noteskin.
Obsessive wrote: | Getting from your song to the option menu is incredibly counterintuitive, as it takes careful button pressing to make sure you don't just go right into the song. | I've had no difficulty with it. Just don't hit the green button repetitively.
Obsessive wrote: | This brings up a sidebar of the options that you must carefully manupulate with all 4 buttons to get to the different option modes. | You don't need the red one unless you selected "Exit" and have returned to the difficulty selection screen.
Obsessive wrote: | Make one mistake, and the game will set you to "ready", and you cannot go back. | I have never seen this happen.
Obsessive wrote: | After about 4 tries, I got it, and it still seems like I have to press way too many buttons to change 2 options (arrow speed and arrow skin). Because not every option is put in a big menu like in SM and ITG where you can see all the mods, you must seperately go into each mod menu to see what is selected | I completely agree, and I suggested revising it to Kyle long ago.
Obsessive wrote: | eating away your precious 40 seconds (which are almost gone since you had to pick your song first) | I also think that the song selection timer is a bit short, but I believe there is a separate timer when selecting your mods. At least, if you select the song first. I haven't tried it any other way.
Obsessive wrote: | Now, I don't know if some of the stepcharts are placehilders for when the real steps come out, but most of the Crazy steps for the KaW/Smiley/Banzai songs that were in ITG are simply SM autogen steps. They are very clearly taken from the same stepchart as ITG and just turned by the system into 5-panel. There are a few instances of some tweaking to make more sense (Utopia is a good example of this: A 1/8th note staircase replaces the L L L L L L pattern near the middle), but for the vast majority, it's just a total rip. A novelty to be sure to ITG players, but the creativity is suplexed into a chair for most of the songs. Summer ~speedy~ has become a joke, far too easy for what it should be on PIU. The new Kaw Songs (Exotica, Ra, etc) are put together well for the most part, though it still seems like it was designed by someone just now learning about 5-panel. Some basic patterns and fun turns, but nowhere near what regular Pump has. | Are you just talking about Crazy level steps?
Obsessive wrote: | The Cabinet, like NX, has USB ports which is now basically confirmed that you will be able to add custom STEPCHARTS (not songs) to the game via USB. Basically, just like ITG1/2. However, this also leads me to believe the game can/will be hacked to all hell and back, which IMO is not a bad thing on the surface. | Dang, you guys have had USB ports installed? Ours does not seem to have those.
Obsessive wrote: | This means that if the WPF uses NX, then the USA will be at an INCREDIBLE disadvantage, because we can't play NX, and they surely don't want to play PiUMania when it won't win them $50,000. | I'm going to guess that this did not seem to be very important to the developers. I can't say that for sure, though.
Obsessive wrote: | Well, You can't see your percentage on-screen (IMO for aesthetic reasons...there's nowhere really good to put it in the screen that won't block something). | Last time I checked, the percentage is right below the letter grade. It's a bit small.
Regarding anything I did not address, I either agree or do not have sufficient experience to comment. Thanks for your input. _________________
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TheYellowDartOfDoom Basic Member
Joined: 17 Mar 2007 Location: Tacoma, WA |
155. Posted: Sat Mar 17, 2007 7:34 pm Post subject: |
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Obsessive wrote: | Make one mistake, and the game will set you to "ready", and you cannot go back. |
This is true RIGHT NOW, but you have to remember it's in the testing stage. I've talked to Kyle Ward and there WILL be a back button. There just isn't yet. _________________
"You know, like throw a cool nickname in there, like 'Kyle 'The Yellow Dart' Smith." Oh yeah, that right there will get you 5 to 10 extra credit points easy." -Strongbad |
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RBCF retunes Trick Member
Joined: 23 Feb 2006 Location: 2P side |
156. Posted: Sat Mar 17, 2007 8:24 pm Post subject: |
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Isn't the red button the back button? _________________
QWERTYkid911: If someone posts porn, then this thread will perfectly represent the internet.
Slowpoke: Ah, so that's how He created the universe so quickly... He was hopped up on caffeine. Thanks for clearing up that philosophical mystery...
PooingCavy: (About difficulty levels) If I could make it up, it would be: Water, Soda, Coffee, Red Bull, ADHD |
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TheYellowDartOfDoom Basic Member
Joined: 17 Mar 2007 Location: Tacoma, WA |
157. Posted: Sun Mar 18, 2007 12:31 am Post subject: |
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RBCF retunes wrote: | Isn't the red button the back button? |
Not yet. Once you select your mods and hit the green button again, there's a big check mark and the song starts. If you accidentally hit the green button twice and select novice or something, there is no going back. RIGHT NOW. There will be soon. _________________
"You know, like throw a cool nickname in there, like 'Kyle 'The Yellow Dart' Smith." Oh yeah, that right there will get you 5 to 10 extra credit points easy." -Strongbad |
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Obsessive Trick Member
Joined: 09 Jul 2003 Location: South Los Angeles |
158. Posted: Mon Mar 19, 2007 11:01 am Post subject: |
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TheYellowDartOfDoom wrote: | Obsessive wrote: | Make one mistake, and the game will set you to "ready", and you cannot go back. |
This is true RIGHT NOW, but you have to remember it's in the testing stage. I've talked to Kyle Ward and there WILL be a back button. There just isn't yet. |
I wrote the whole review BECAUSE it's in beta, and it talked about things I'd like to change. When the next update comes out, I will address this stuff again and write a new one. Hopefully IF I can be specific and thorough enough with what I'm trying to say instead of "THIS GAME SUCKS" or "I HATE THE MUSIC", then the developers will take things into consideration. _________________
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TheYellowDartOfDoom Basic Member
Joined: 17 Mar 2007 Location: Tacoma, WA |
159. Posted: Mon Mar 19, 2007 4:42 pm Post subject: |
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Obsessive wrote: | TheYellowDartOfDoom wrote: | Obsessive wrote: | Make one mistake, and the game will set you to "ready", and you cannot go back. |
This is true RIGHT NOW, but you have to remember it's in the testing stage. I've talked to Kyle Ward and there WILL be a back button. There just isn't yet. |
I wrote the whole review BECAUSE it's in beta, and it talked about things I'd like to change. When the next update comes out, I will address this stuff again and write a new one. Hopefully IF I can be specific and thorough enough with what I'm trying to say instead of "THIS GAME SUCKS" or "I HATE THE MUSIC", then the developers will take things into consideration. |
Yeah, they're definitely listening, keep it up. _________________
"You know, like throw a cool nickname in there, like 'Kyle 'The Yellow Dart' Smith." Oh yeah, that right there will get you 5 to 10 extra credit points easy." -Strongbad |
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