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Roxor Making a New Game with Andamiro
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ItsDrew
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120. PostPosted: Mon Mar 12, 2007 7:16 pm    Post subject: Reply with quote

JPFL~Raybe~ wrote:
so flame me now, i dont care

ok

JPFL~Raybe~ wrote:
as a PIU fan, i am absolutely disgusted by this.


You haven't even played it so your just another one of the PIU fankids who won't even wait to see a finished product before you judge it.

JPFL~Raybe~ wrote:

i saw pics of the theme, and MAN IT LOOKS UGLY!! seriousely, with a few weeks of practice, i could whip up a better theme than that!

everyone else thinks it looks amazing so your in the minority on that one and I really doubt that.

DarkCore wrote:
Any YouTube videos of this? (My Windows Media Player won't play the videos.)


yep here you go E1.gif
http://www.youtube.com/watch?v=itQsYQB1e18
http://www.youtube.com/watch?v=VqLEG4W69pI
http://www.youtube.com/watch?v=2oZgkp2jqjE
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Yeehaw McKickass
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121. PostPosted: Mon Mar 12, 2007 9:06 pm    Post subject: Reply with quote

Honestly, the complaining over Pro is like when the girls hit puberty but the boys hadn't, except I can't tell who's the boys and who's girls in this situation.

DDR fanboys hate it because it's five panel
ITG fanboys hate it because it's five panel
PIU fanboys hat it because it takes ITG/DDR elements and mixes them into the game.

That said, I understand why people around the internet are up in arms over this. The main reason being it's the internet, and it's mixing something most of us are passionate about.

It looks like Pro is trying to fill a niche that ITG can't anymore thanks to the Konami lawsuit and the fact they aren't willing to let DDR progress beyond what it was way the frick back in Max2.

Let's look at it this way, the biggest point of confusion new people have with a pump machine in the states is that they have no god damn clue how to work it. None, whatsoever. And on top of that they skip over the intro videos because they don't realize 5 is select.

Case in point, I was watching over the Zero in my little student union arcade last thursday night while 8 different women's baskteball teams were there. EVERY SINGLE ONE OF THEM couldn't figure out how the hell to work anything because they were looking for buttons on the cabinet, then stomping around when the intro movie came up. I had to demo how to scroll songs several times - in easy station. God forbid they go into arcade station.

Oh! That's right! They did, and they kept picking stuff like Phantom or getting stuck on the Another channel and getting frick Extravaganza [A] when time ran out. They went into Remix station by accident once or twice too.

I didn't even try to teach them speed mods when they got into arcade station. I never even mentioned channel changing either, I just did it during a demo. (I know NX solved the channel thing, but face it, most of what's out there is exceed-zero).

Pro addresses this by adding the buttons everyone looks for because they see the cabinet, immediatley think it's Dee Dee Arr, and don't take the time to read any of the directions or speed mod codes.

I did it too, I had to have someone at Dennis' show me how to put in a speed code, select a difficulty, and select songs. I also stomped the hell out of the corner arrows because they say "STOMP" on them.

I'm not saying Pro is the answer to all everything, in reality it goes against everything "hardcore" Pump players like about Pump, but it gives Andamiro another tool to pick up on another player base that they haven't been able to get to, and gain marketshare from Konami.

As long as Standard Pump and pro are treated seperately, and ANDAMIRO GETS OFF THEIR BUTT AND ACTUALLY PROMOTES SOMETHING TO THE PUBLIC, they can coexist. Let the ITG heavy locations go with pro and the zero/nx heavy locations go with NX on.
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TimeSpaceMage
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122. PostPosted: Mon Mar 12, 2007 9:30 pm    Post subject: Reply with quote

As a DDR player, I like the idea of making Pump more accessible. Kyle seems to do a good job of listening to the fans (or at least it's what the ITG fans tell me E15.gif) so I think he'll make sure it's really something special. He did say that it's still in its early stages and lots of changes can be made to it, as well as the final build using Pump-style freezes.
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Mostly_Harmless
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123. PostPosted: Mon Mar 12, 2007 9:59 pm    Post subject: Reply with quote

I can't agree more, most people here are so ignorant of pump it up. To me this is a miracle because I was never a big fan of pump music but i loved itg trance stuff. If everything gose well this might even replace regular pump. Kyle listens to his fans much better then andamiro listens to theres. I would love to see this merger be a huge success of my 2 favorite games. and you think you have noobs at your arcade? the people who play (or try to play) pump and the arcade employes call it DDR. They don't even realize it's a different game. and most of the time people think it's a touch screen to select song. so when they touch the screen and there foot accidently hits an arrow, they think there moving the song selection with there finger. Then when they can't figure out how to pick a song, they start poinding there fists on the screen really hard. It makes me want to vomit when i think of how great pump it up is yet it's completly rejected and hated by an overwhelming number of DDR idiots.
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valius
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124. PostPosted: Mon Mar 12, 2007 10:32 pm    Post subject: Reply with quote

Yeehaw McKickass wrote:
I'm not saying Pro is the answer to all everything, in reality it goes against everything "hardcore" Pump players like about Pump, but it gives Andamiro another tool to pick up on another player base that they haven't been able to get to, and gain marketshare from Konami.

As long as Standard Pump and pro are treated seperately, and ANDAMIRO GETS OFF THEIR BUTT AND ACTUALLY PROMOTES SOMETHING TO THE PUBLIC, they can coexist. Let the ITG heavy locations go with pro and the zero/nx heavy locations go with NX on.


As I've mentioned before, the largest fear is that the Pro machine will replace Zero/NX because of arcade manager ignorance, and considering how hard it is for certain places to keep PIU machines, if Pro's final deviates far from the PIU formula, then this will be terrible for PIU players in the area who may not necessarily have control of what the arcade gets and will be forced to play what is essentially a nonstandard PIU machine different from PIU in every other country in the world. I also still don't understand WHY PIU would need to be modified to cater to tech... isn't the game hard enough as is? This is hardly the same situation as the DDR/ITG situation. Well, anyway, my previous post pretty much sums up why a lot of us are not too happy with the current info. In addition, wouldn't the lax Perfect window and the myriad of fun, but easy steps be GOOD enough for a 4-panel player to transition? Making the Perfect window smaller and adding mines is NOT going to help beginners or ITG players transition and learn the proper form for M-runs and twists... it just doesn't make sense to me.

One of the ideas that were thrown around would be for Kyle Ward to remove "Pump It Up" from the title, and instead stick to "Step Evolution" or a name of that sort. If it's not going to be the same game, change the name to something else, so arcade owners WILL know the difference.

Anyway, let's hope that Kyle Ward will understand more about... what makes PIU PIU, and that he will not take the game in the wrong direction. All we can do now is see what the final version will bring.
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Cata-Kai
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125. PostPosted: Tue Mar 13, 2007 1:15 pm    Post subject: Reply with quote

valius wrote:

One of the ideas that were thrown around would be for Kyle Ward to remove "Pump It Up" from the title, and instead stick to "Step Evolution" or a name of that sort. If it's not going to be the same game, change the name to something else, so arcade owners WILL know the difference.


Yes, I do think the name should be changed. I mean, Pump It Up Pro just sounds like a PS2 or Xbox game. StepEvolution would mark a new franchise which would go on from there. What would be next, PIU Pro 2? I don't know. I just don't like the name
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TimeSpaceMage
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126. PostPosted: Tue Mar 13, 2007 1:47 pm    Post subject: Reply with quote

Regardless of name, I get the feeling casuals will still refer to it as "that 5-panel game". Not everyone remembers names well, especially long ones. Now, whether they would see the word "pro" and get turned off by feelings of inferiority is another story.
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Edible Bondage Tape
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127. PostPosted: Tue Mar 13, 2007 3:36 pm    Post subject: Reply with quote

anything would be better than the prex 3s at my lone arcvade (as long as they put starian on this thing otherwise no reason)
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Zeta Aspect
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128. PostPosted: Tue Mar 13, 2007 4:05 pm    Post subject: Reply with quote

valius wrote:
In addition, wouldn't the lax Perfect window and the myriad of fun, but easy steps be GOOD enough for a 4-panel player to transition? Making the Perfect window smaller and adding mines is NOT going to help beginners or ITG players transition and learn the proper form for M-runs and twists... it just doesn't make sense to me.

I played last night, and it was my second time EVER playing a 5-panel game. It was REALLY fun. And I base this on the only songs I could do: songs under 7-block difficulty. The 5-block "Oasis" chart stands out in my mind as excellent. Of course, I've still got a lot of playing left to do.

So, I don't think ItG players will have too much trouble transitioning, but I can't speak for beginners.

Note: Timing windows are very large, in my biased opinion.
Note: Mines are rare.

TimeSpaceMage wrote:
Now, whether they would see the word "pro" and get turned off by feelings of inferiority is another story.

Indeed, "Pro" might be intimidating to beginners.
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Flound3r
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129. PostPosted: Tue Mar 13, 2007 5:18 pm    Post subject: Reply with quote

I've never played PIU...I really want to though.
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psisarah
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130. PostPosted: Tue Mar 13, 2007 6:04 pm    Post subject: Reply with quote

It makes me angry that theres a collective total of about... 1 Pump machine in all of Canada.
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RBCF retunes
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131. PostPosted: Tue Mar 13, 2007 8:06 pm    Post subject: Reply with quote

DDRMASTER2000 wrote:

Yes, I do think the name should be changed. I mean, Pump It Up Pro just sounds like a PS2 or Xbox game. StepEvolution would mark a new franchise which would go on from there. What would be next, PIU Pro 2? I don't know. I just don't like the name
I don't think they want it to be a new franchise, rather an alternative to the main series (like DDR Solo).

Zeta Aspect wrote:

Note: Mines are rare.
RoXoR has been using mines less and less. erm.gif
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Ghettobarney
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132. PostPosted: Tue Mar 13, 2007 9:11 pm    Post subject: Reply with quote

I don't see why everyone is suprised or upset that people are saying PIU sucks. I mean, you are at DDRFREAK, not PIU freak. I like DDR, I don't think PIU sucks though. Also, why not just consider PRO a sequal instead of just a side series? I find that a sideseries would be bad, I mean there were what, 3 Solo versions?

-OJA
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valius
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133. PostPosted: Tue Mar 13, 2007 11:06 pm    Post subject: Reply with quote

OrangeJuiceAssassin wrote:
I don't see why everyone is suprised or upset that people are saying PIU sucks. I mean, you are at DDRFREAK, not PIU freak. I like DDR, I don't think PIU sucks though. Also, why not just consider PRO a sequal instead of just a side series? I find that a sideseries would be bad, I mean there were what, 3 Solo versions?

-OJA


PIU Pro, as it currently is, becoming a sequel is EXACTLY what most PIU players do NOT want, if Pro is what Kyle Ward describes it to be. PIU players are most concerned about keeping the official PIU mixes from Korea accessible to the US public, particularly, since the game SEEMS to be too different from what PIU has been since the beginning... however, Kyle Ward is taking a lot of input from everyone, including PIU veterans like myself, and so we're still seeing what happens.
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134. PostPosted: Wed Mar 14, 2007 5:48 am    Post subject: Reply with quote

OrangeJuiceAssassin wrote:
Also, why not just consider PRO a sequal instead of just a side series? I find that a sideseries would be bad, I mean there were what, 3 Solo versions?
Solo wasn't received well and didn't last long. PRO will probably be better, but just 3 versions would be great.
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135. PostPosted: Wed Mar 14, 2007 8:36 am    Post subject: Reply with quote

Quote:
PIU Pro, as it currently is, becoming a sequel is EXACTLY what most PIU players do NOT want, if Pro is what Kyle Ward describes it to be. PIU players are most concerned about keeping the official PIU mixes from Korea accessible to the US public, particularly, since the game SEEMS to be too different from what PIU has been since the beginning... however, Kyle Ward is taking a lot of input from everyone, including PIU veterans like myself, and so we're still seeing what happens.


OK theres one thing i do agree on now. If this is being aimed towrds a different franchise, then it should have a different name. Andamiro I'm sure is watching kyle very closley as to what he is doing with there game. I'm almost positive that if he will be using the pump it up name and making this game completley un-pump like, they will step in and change that. if andamiro agrees with what kyle is doing, then there should be no worries from the pump vets
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Cory_In_JaPaN
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136. PostPosted: Wed Mar 14, 2007 9:06 am    Post subject: Reply with quote

PUI Pro>Any other PUI

And its not a damn sequall....
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mydixiewrecked
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137. PostPosted: Wed Mar 14, 2007 9:49 am    Post subject: Reply with quote

Mostly_Harmless wrote:
If this is being aimed towrds a different franchise, then it should have a different name.

I'm not sure what your point is. It's a different mix with a different style, but the game is basically the same 5-panel game that it has always been and the franchise is still owned by Adamiro.
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DarkCore
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138. PostPosted: Wed Mar 14, 2007 11:50 am    Post subject: Reply with quote

Cory_In_JaPaN wrote:
PUI Pro>Any other PUI

And its not a damn sequall....


Haha, Pump Up It. =P
Anyway I'm sure there's alot of people who'd disagree with you on that.
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valius
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139. PostPosted: Wed Mar 14, 2007 12:32 pm    Post subject: Reply with quote

Baggage wrote:
Mostly_Harmless wrote:
If this is being aimed towrds a different franchise, then it should have a different name.

I'm not sure what your point is. It's a different mix with a different style, but the game is basically the same 5-panel game that it has always been and the franchise is still owned by Adamiro.


Sigh... and many of us have been trying to tell people that NO, PIU Pro in its current state is NOT the same game as the Korean PIU mixes. The reasons are in one of my previous posts, and you'll see why there's some disagreement with the direction PIU Pro Kyle Ward originally envisioned. Some people have thrown out the possibility of changing the name to remove the "Pump It Up" name, so that this game, if it really does deviate very, very far from the PIU formula, will not be confused with the official PIU mixes... and arcade managers/owners will then not accidentally upgrade to a machine that the PIU player base in the area may not necessarily want.

It's even worse than the "sole DDR machine being replaced by an ITG2 machine the DDR players didn't really want" because PIU is... not a Bemani game that emphasizes scoring and Perfects...
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