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Cale Trick Member
Joined: 16 Jul 2004 Location: Nowhere(Rathdrum), ID |
100. Posted: Wed Nov 01, 2006 11:37 am Post subject: |
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cfusionpm wrote: | DancingTofu wrote: | bashing on ITG doesn't make you cool. |
neither does bashing on konami or ddr. OH SNAP! |
Lawl, the irony.
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Quote: | And have any of you seen the stepcharts Konami poopy out these days? |
yes, and they're not that bad; unless of course all you want is stupid fast 16th note runs. the doubles charts are quite excellent. |
Kay...First I'd like to know why you think fast 16th runs are stupid...I mean, to someone that can't do them, I'd understand the dislike; however, since you're making so many keen observations about ITG, I'd think you've progressed through them and have a viable reason.
Secondly, I could mention many horrible single stepcharts, but you play doubles. In light of which, I will(Just as opinionatedly as you) declare all doubles charts save for Freckles horrible.
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Quote: | Konami now has 0 competition, and thus very little reason to release another mix any time soon. |
says the konami PR representative. |
Uh...Tofu's reasoning is actually pretty sound on this one...No other dance game has a foothold right now, so why not milk Supernova for all it's worth?
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Some more stuff about Pump |
Pump ftw.
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Quote: | DDR was at its best with 5th mix and 6th mix Max, and has been declining since then, AKA since 11-footers. |
while i still believe 5th mix was good, in retrospect, 4th plus was a better overall, and extreme was an amazing mix. |
Extreme was amazing...Back in the day. It got boring after playing it for three years though.
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Quote: | Now barrape is perfectly acceptable, stepcharts are just jumbles of arrows that don't even bother to really follow the beat, tempos are doubled to make everything look like it could be fun, stops are thrown in every time there's not a disgusting amount of sound going on, and the Standard charts are all pieces of poopy. |
blame roxor, ITG, and hardcore ITG players for that. |
Lawl.
You know all of the tempo doubling, horrible syncing, etc? The ones you just blamed Roxor for? All right. Now go play 6th mix please.
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Quote: | DDR's reached a point where it can't get harder without becoming stupid, because 4-panel dancing can only go so far. |
agreed. play more double. |
Eh, I'd beg to differ. People were saying the same thing back after 5th mix came out, and after most mixes from there. There's always more. _________________
I, am the wind fish. |
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Da-Risin-Smoke Trick Member
Joined: 07 Apr 2005 Location: Spokane, WA area |
101. Posted: Wed Nov 01, 2006 3:27 pm Post subject: |
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Cutriss wrote: | Naturally, were Konami to work with Roxor on making a future In The Groove game, the permanent injunction would not apply.
Just so that the "ITG is dead!" crowd doesn't point to that text as being indicative of the series being dead for good. |
THANK YOU!! ITG is not frick dead; it may be screwd a little.
We're all overreacting. _________________
Knock knock.
Who's there?
I eat mop.
I eat mop, who?
Haha, you eat your poo.
Groovestats |
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Marq(uistadorous) Trick Member
Joined: 03 Aug 2005 Location: Arvada, CO |
102. Posted: Wed Nov 01, 2006 4:26 pm Post subject: |
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Da-RiSiN-sMoKe wrote: | Cutriss wrote: | Naturally, were Konami to work with Roxor on making a future In The Groove game, the permanent injunction would not apply.
Just so that the "ITG is dead!" crowd doesn't point to that text as being indicative of the series being dead for good. |
THANK YOU!! ITG is not frick dead; it may be screwd a little.
We're all overreacting. |
yay _________________
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Joel Stud?! Trick Member
Joined: 16 Jun 2005 Location: The ILSTU |
103. Posted: Wed Nov 01, 2006 8:38 pm Post subject: |
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To the people who complain about DDR/ITG's stepcharts:
DDR and ITG are designed in two different ways. DDR is designed as a "dance simulator" and as such attempts to convey the feel of dancing more so than ITG. Though the harder level songs do stray from this at times, the main ideas still apply, and it really is only the hardest nines and tens that stray from this. In short- Konami doesn't make games for the challenge. They make games for the people who enjoy them. The main reason that higher level songs exist is so that people who have become bored with lower level songs have something to do. These songs should be enough to satisfy anyone who isn't looking solely for challenge. I'll admit some songs do feel offbeat, but i've yet to eperience a song that is offsync, and very few are as simple and boring as people make them out to be.
ITG on the other hand is a game designed for challenge. The charts are geared towards progressing into higher difficulties even from novie. The charts are sometimes fun, but personally I think this is almost more of an accident then anything. Sure there are a handful of amazing charts like Oasis and some fun gems like Land of the Rising Sun, but a lot of songs have very little variance and fail to simulate dancing. They do, however, accomplish one thing; presenting a challenge. However, for those who enjoy the fun dacne-like aspect of DDR, 16th streams are not fun. I can do the slower ones. Maybe I haven't passed the harder elevens, but I don't have fun on the easier ones. I do feel a sense of pride from beating them, but I would much perfer the contentment I get from playing Tsugaru-- even if it is for the thousandth time. Challenge is good, but a lot of people's problems are with such notorious charts as The Beginning, Charlene, or Tell which sacrifice the fun aspect for the challenge.
Is one or the other better? No. Does this mean Konami should try and accomdate to both? In a perfect world. But if they fear that they can't maintain a balance, then I'd much perfer they stick with the current form of DDR, as would most of their fans, as opposed to sacrifice it for a hardcore niche of its fanbase. |
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Auspher Trick Member
Joined: 08 Oct 2005 Location: Medina, Ohio |
104. Posted: Wed Nov 01, 2006 9:06 pm Post subject: |
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That's another point for A Beautiful Collision. _________________
"See with eyes...unclouded by hate.." |
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triad.spacefight Trick Member
Joined: 19 Jul 2004 Location: OKC |
105. Posted: Wed Nov 01, 2006 9:20 pm Post subject: |
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You people do realize there are 13 levels of difficulty in ITG right?
And that you can play on a 7 or 8 and still have fun, right?
Honestly, I think that most of the people who write ITG off as being "overly difficult" and "not fun" are the people who can pass 10's on DDR but have trouble with some of the 9's in ITG. They can't consider themselves top-tier if they can't score well on the expert charts like they could on DDR.
For example, I personally have passed every song on DDR sans PSMO. I haven't passed a single 12 on ITG, and only one 11 (Charlene). I think hell will freeze over before I pass a 13 or even most of the 11's. But I still think that the 7-9 range of ITG is more consistant on fun factor and challenge than DDR. The issue is that the majority of DDR players who "hate" ITG are not disliking it because it's a "knockoff", but because they are having trouble adjusting to a different style of stepchart design.
That and mines/hands are tricky the first time you see them, so you grow to dislike them unless you keep trying and adjust to them. But the unfortunate thing is that most people get pissed about missing an arrow or stepping on a mine that they don't want to play it again.
There was a post a year or so ago from Uiru in which he went on a tirade against ITG. Called it a knockoff, a cheap ripoff with steps only a select few could actually enjoy, among other things. Pretty much an open flamebait. The reason I bring this up, is that later he admitted to only playing one song, twice.
Hardcore Of The North Expert.
You can't base an opinion off of that chart alone. Yet that trend seems to be forming in a large amount of DDR players. If everyone played ITG for an hour of varying difficulty levels and songs(esp ITG2 on a Dedicab), I am of the belief that a majority of the fanboy posts would stop. Same goes for SuperNOVA, although I have played that and honestly just don't like it at all. Still enjoy a good Extreme round though.
The point is that in the end, it's a game. Both games are worth more than a glance before you can truely enjoy either one. And the same holds true before forming feelings of utter hatred for them as well.
Done with this thread until Konami makes a formal statement of ITG's status. Which sadly, may never come. _________________
Triad for life. |
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AA Bob Trick Member
Joined: 24 Aug 2005 Location: Alllll right! |
106. Posted: Wed Nov 01, 2006 10:00 pm Post subject: |
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A Beautiful Collision wrote: | In short- Konami doesn't make games for the challenge. They make games for the people who enjoy them. |
A better way of saying that is "They make games for the people who enjoy playing easier songs." I think it's safe to say that ITG players enjoy ITG (your statement seems to imply the reverse).
A Beautiful Collision wrote: | The main reason that higher level songs exist is so that people who have become bored with lower level songs have something to do. |
DDR doesn't have enough hard charts for that to be the case. I think it's so that people who want to expand the difficulty of the charts they play (without giving up the easier ones) will be able to do so. I play songs like 1998, .59, and A as much as I play the Maxes. If you become bored of everything below a 10, DDR isn't going to do much for you.
A Beautiful Collision wrote: | Challenge is good, but a lot of people's problems are with such notorious charts as The Beginning, Charlene, or Tell which sacrifice the fun aspect for the challenge. |
...to those who are bad at them. _________________
My Recall (home scores)
DDR/ITG videos
Emptyeye wrote: | So um, is it bad that awhile ago I was watching Family Guy, and when Quagmire came on, I thought something to the effect of "Whoa, It's AA Bob!" (I don't remember if the exact thought was "It's AA Bob" or "It's AA Bob's avatar", but I don't think it matters in this case)? |
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Joel Stud?! Trick Member
Joined: 16 Jun 2005 Location: The ILSTU |
107. Posted: Thu Nov 02, 2006 4:33 am Post subject: |
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I can consistently 88%ish Charlene... I still don't have fun with it. In fact I dread playing it completely and only play it because at one point I decided I wanted to try and 90% or above every 11 in ITG. Some charts are fun. I still like Oasis Expert, but its still a completely different type of stepchart than anything in DDR, and I perfer DDR's type of steps for the most part. If I played ITG long enough and hard enough I could pass 12's and possibly 13's, so don't tell me that the reason I don't like ITG is because I can't pass the songs. I could. However I don't have enough fun with it to bother because of songs like The Beginning and even mediocre charts like Xuxa Expert.
DDR on the other hand is more for just fun. You feel the music in DDR and "dance" to it. There are very few songs, even lower difficulty, on ITG that I feel I can "dance" to. That's just because its a different type of game... designed for challenge above and beyond all else I'm not saying that's wrong, I'm just saying most of DDR's fanbase doesn't enjoy that type of stepchart and as such Konami doesn't need to try and accomadate to that. If Konami could offer better 10s and some quality 11s and up I'd be fine with it. But if they just offer loads of crap I'd perfer they not even try. |
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Spork Vivid Member
Joined: 12 Apr 2003 Location: Colorado Springs, CO |
108. Posted: Thu Nov 02, 2006 7:36 am Post subject: |
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And that is your opinion, you are entitled to it.
People, this thread wasn't about arguing which game is better. It's about how Konami won the rights to ITG, and that is all. Being blatant fanboys for either game isn't going to help matters any, all it will do is create more and more drama which in time will lead to bigger gaps between the groups.
People are entitled to their opinion, however, I feel they don't have the right to attempt to force others to think the same way as them.
Just think about that, ok? _________________
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Edible Bondage Tape Trick Member
Joined: 26 Jan 2002 Location: Kerri |
109. Posted: Thu Nov 02, 2006 8:15 am Post subject: |
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eVILPeeR wrote: | Okay..
About the cabinet infringement.
First of all, when an arcade purchases a game, they do not sign a contract or any kind of lease. They make a purchase, meaning they own the game themselves.
Now, as for the upgrade kits, it is completely up to the arcade owner to install them into THEIR machine. THAT machine is NOT owned by Konami, so the arcade owner may feel free to do what he wishes with it (to a degree, but you understand the main point).
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which is part of the reasons why the arcades wenrt sued you still have yet to figure out why that DOSNT protect roxor _________________
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AA Bob Trick Member
Joined: 24 Aug 2005 Location: Alllll right! |
110. Posted: Thu Nov 02, 2006 8:25 am Post subject: |
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A Beautiful Collision wrote: | I can consistently 88%ish Charlene... |
That's what I'm talking about. No offense, but that's not a good score. With an 88%, you probably get a lot of misses and you're probably pretty out of breath when you're done. And given that, I can see why you wouldn't want to play it.
Passing songs and doing well at them are entirely different things. Fun is not being "sacrificed" for the challenge - for people who are good at them, the challenge is what makes them fun. If you had said "to me, they sacrifice the fun for the challenge" I wouldn't have said anything. It just annoys me to see people state their opinions on ITG's upper-level charts as if they were facts. _________________
My Recall (home scores)
DDR/ITG videos
Emptyeye wrote: | So um, is it bad that awhile ago I was watching Family Guy, and when Quagmire came on, I thought something to the effect of "Whoa, It's AA Bob!" (I don't remember if the exact thought was "It's AA Bob" or "It's AA Bob's avatar", but I don't think it matters in this case)? |
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skillz187 Trick Member
Joined: 14 Jul 2004 Location: New Rochelle,NY/ Albany, NY |
111. Posted: Thu Nov 02, 2006 10:22 am Post subject: |
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thats not an entirely fair arguement since it goes both ways. i know people at my old arcade who could past most 11's in itg, and get a good chunk into pandemonium expert, but were horrible pa'ers in ddr, couldn't pass ten footers, and when it came to songs with lots of twist's and turns, would either get low scores or fail.
but this is all beside the point, since like every other person says, none of this has to do with the topic at hand, which is to say whether itg will continue. if this was a year ago, i would want them to continue itg, but at this point, i dont care enough about either game to get worked about it. i used to be a hardcore player, now i play maybe two 3 song sets a week for excersise purposes. _________________
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cfusionpm Trick Member
Joined: 24 Jan 2002 Location: San Diego, CA |
112. Posted: Thu Nov 02, 2006 10:49 am Post subject: |
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the challange in itg is a lot less than people would like to believe. the entire game is full of bits and pieces to make it easier. the challange comes solely and only from the physical aspect of hitting the arrows. reading them is no problem with the default skin (every type of note has its own color; even freeze arrows), the backgrounds are practically black, there is no distracting announcer or cheering/booing audience, the note are bigger, flat-edged, and appear on screen earlier (no bottom bar), speed mods with mini make it so you can have fast speed separation in the arrows, but still see the chart ahead, you dont have to come close to actually jumping on jumps, you dont have to use your hands on hands, freezes can be let off and back on with ease, and the game even outright tells you whether you are early or late! physical stamina aside, thats hardly a challange to me. the focus on what is "challanging" is entirely dependant on how fast you can move your feet. _________________
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TheManator Trick Member
Joined: 05 May 2004 Location: Sometimes in Orlando |
113. Posted: Thu Nov 02, 2006 11:18 am Post subject: |
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cfusionpm wrote: | the challange in itg is a lot less than people would like to believe. the entire game is full of bits and pieces to make it easier. the challange comes solely and only from the physical aspect of hitting the arrows. reading them is no problem with the default skin (every type of note has its own color; even freeze arrows), the backgrounds are practically black, there is no distracting announcer or cheering/booing audience, the note are bigger, flat-edged, and appear on screen earlier (no bottom bar), speed mods with mini make it so you can have fast speed separation in the arrows, but still see the chart ahead, you dont have to come close to actually jumping on jumps, you dont have to use your hands on hands, freezes can be let off and back on with ease, and the game even outright tells you whether you are early or late! physical stamina aside, thats hardly a challange to me. the focus on what is "challanging" is entirely dependant on how fast you can move your feet. |
Quoted for truth.
ITG tried everything to get rid of the 'annoying?' things that people claim DDR has - announcer, bright colours to make it hard to see arrows, cheering/booing. It also tries to expand game playability
And you can't tell me that the need to move your feet faster is not a challenge - it is. Whether anyone wants to admit it or not, ITG is geared for more challenge and DDR is geared for more fun, with a little dash of challenge for some of the charts. |
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Synaesthesia Trick Member
Joined: 03 Apr 2005 Location: Crushing all deceivers, smashing non-believers |
114. Posted: Thu Nov 02, 2006 12:20 pm Post subject: |
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cfusionpm wrote: | the challange in itg is a lot less than people would like to believe. the entire game is full of bits and pieces to make it easier. the challange comes solely and only from the physical aspect of hitting the arrows. reading them is no problem with the default skin (every type of note has its own color; even freeze arrows), the backgrounds are practically black, there is no distracting announcer or cheering/booing audience, the note are bigger, flat-edged, and appear on screen earlier (no bottom bar), speed mods with mini make it so you can have fast speed separation in the arrows, but still see the chart ahead, you dont have to come close to actually jumping on jumps, you dont have to use your hands on hands, freezes can be let off and back on with ease, and the game even outright tells you whether you are early or late! physical stamina aside, thats hardly a challange to me. the focus on what is "challanging" is entirely dependant on how fast you can move your feet. |
Yeah, the game looks like it's even in higher resolution than DDR. What a bunch of fucking cheaters. Sounds like DDR 1st Mix no sneakers is the game for you. _________________
im a lasagna whale
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cfusionpm Trick Member
Joined: 24 Jan 2002 Location: San Diego, CA |
115. Posted: Thu Nov 02, 2006 12:55 pm Post subject: |
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i'm just saying theres more to challange than foot speed. i believe it was wolfman jake who made the same arguement in the last thread. people who scoff at ddr being to incredibly easy to waste their time on maybe forget that there are other aspects to something being difficult or easy beyond how fast you can hit the arrows. as i named, itg has MANY, MANY advantageous attributes that make playing the game easier. so the challange just happens to lie elsewhere; like reading and interpreting, especially with the bright chaotic backgrounds. im not trying to start something, but these points just seem to be vastly ignored; and the focus is almost always entirely on stepcharts and their respective difficulty. _________________
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Arctic Wolves Trick Member
Joined: 16 Dec 2004 Location: Canada |
116. Posted: Thu Nov 02, 2006 1:27 pm Post subject: |
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cfusionpm wrote: | i'm just saying theres more to challange than foot speed. |
Indeed. It irritates me to see people scoff at DDR's lack of challenge, then refuse to play Challenging Mode because they can't deal with x1 Vivid.
My only say:
ITG's difficulty is based purely off stamina. It's obvious they expect you to speed mod. ITG arrows are miserably hard to read at x1; I am a x1 Vivid DDR player, but on ITG I simply have to speed mod or not only will I score poorly, I risk failing on rather easy songs.
DDR is rated as if everything was on Challenging Mode. This is why bag's a 10. I imagine this is partly why we're seeing mad tempo shifts with the 10's; not a lot of people can read 800+ BPM comfortably, and even if they can, they're likely not comfortable with 200 BPM scrolling. It seems they're starting to drop this; I'll Make Love To You is irritating to read, I'd almost make it an 8 for that, but it is nowhere near as convoluted as bag and is largely predictable so maybe not. _________________
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AA Bob Trick Member
Joined: 24 Aug 2005 Location: Alllll right! |
117. Posted: Thu Nov 02, 2006 2:14 pm Post subject: |
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Arctic Wolves wrote: | ITG's difficulty is based purely off stamina. |
What about harder timing?
You've got to be kidding me, guys. I can't believe I'm actually hearing "no DDR is harder because it has distracting backgrounds, a guy who yells your combo at you, an audience sound that drowns out the music, shitty notes that are hard to read, freeze arrows that are all colored the same, not enough speed mods, and no way of knowing for sure which way you're stepping off the beat." Hey guess what? DDR Extreme's framerate sucks, that makes it even MORE difficult! And some of the songs are offsync! That's even better!
I'm going to make a four-panel dancing game with soft, distorted music, a gameboy-size screen, and an iron bar that hits you repeatedly in the crotch as you play. Now, Konami will sue me, but before they do, I'll have a game that's REALLY challenging!!! Everybody will play it, right? I mean, it's a challenge, so it would be really stupid for any challenge-seekers to play ITG instead.
What I'm getting at is that ITG players want a good challenge, not a challenge that comes as a result of lousy design or quality. Playing on a Steinway grand is a lot easier than playing on an old Everett upright with six broken keys, yet I don't see pianists around the world lining up to buy broken Everetts. I wonder why...
TheManator wrote: | ITG is geared for more challenge and DDR is geared for more fun |
This is exactly the kind of ridiculous statement I was talking about earlier. ITG is geared toward a more challenging kind of fun, kthx. You can't tell me that ITG players don't have fun playing ITG. _________________
My Recall (home scores)
DDR/ITG videos
Emptyeye wrote: | So um, is it bad that awhile ago I was watching Family Guy, and when Quagmire came on, I thought something to the effect of "Whoa, It's AA Bob!" (I don't remember if the exact thought was "It's AA Bob" or "It's AA Bob's avatar", but I don't think it matters in this case)? |
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triad.spacefight Trick Member
Joined: 19 Jul 2004 Location: OKC |
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cfusionpm Trick Member
Joined: 24 Jan 2002 Location: San Diego, CA |
119. Posted: Thu Nov 02, 2006 2:40 pm Post subject: |
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AA Bob wrote: | What I'm getting at is that ITG players want a good challenge |
no, they want a specific challange. one that relates directly to how fast or complexly one can hit the pannels on the ground. thats it. _________________
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