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Roxor lawsuit settled, Konami inherits ITG franchise
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cfusionpm
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300. PostPosted: Fri Oct 20, 2006 10:03 am    Post subject: Reply with quote

linkismyhero wrote:
cfusionpm wrote:
toady007 wrote:
But seriously though, if the hardcore ITG fanbase stays the way it is, why would they play a Konami version of ITG? The hardcore fanbase got really attached to the artists and even the step artists who they loved to criticize, and as you can see a lot of them are in their "fuck Konami" moods right now. Roxor, even as incompetent and bumbling a company it was, was able to pull that community together incredibly tightly and was able to support their product on that alone. Without that same sense of community, I don't see any future releases of ITG being profit-earners.


you keep saying that like ITG was a big success, and the community was so huge, when in actuality it was/is reletively tiny. the market of hardcore players is far too small to spend the time and money designing and producing a game specifically and solely for these players.


Tell that to the ITGFreak threads, I can't wait to see what they reply to you. laugh.gif

And ITG was the highest earning dance game in terms of profit for arcades, so you obviously don't know what you're talking about. And if you were talking about the ITG team making money, there's only around 25 people working for all of Roxor, so there's not much splitting of profits.


reletive to ddr, and especially reletive to other popular videogames, ITG is a tiny niche market. it really doesnt matter what you personally feel, thats how it is. unless you would like to prove otherwise.

edit: and had you quoted my whole post, what you said would just add to the reasons why it WAS financially possible to produce such a game.
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KingofLight06
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301. PostPosted: Fri Oct 20, 2006 10:24 am    Post subject: Reply with quote

Well, since Konami catered to the general public, that's why their fanbase is so much larger, and they have been out about 8 years. There was a cry from the a specific hardcore group of players, and Roxor answered to it. Roxor catered ITG to these players, so the fanbase is obviously going to be smaller.
So, I feel (aka "in my opinion") that success of a game is to be measured by how generally happy their fans are with the game. Thus, even though ITG's fanbase is smaller, I feel that ITG is more successful in that its fans were generally more content with the game.
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Eh, it's not that bad. When you're playing Single, and you're really tuned in, you hardly even notice it.


Everytime I read this, I see "Eh, it's not that bad. When you're single, and really turned on, you hardly even notice it"
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Cutriss
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302. PostPosted: Fri Oct 20, 2006 10:26 am    Post subject: Reply with quote

linkismyhero wrote:
shadow0290 wrote:
I've seen some people saying that if Konami does decide to keep ITG, that it should stay separate from DDR so that ITG stays ITG and DDR stays DDR.

Well, I just thought: Why doesn't Konami keep ITG separate, kinda like it does with the Ultramixes on the Xbox (360) from the PS2 versions. Both are completely different in terms of music, music styles, stepcharts, setup, and overall appearance. However, despite these differences, it's still DDR and it's still very fun and a lot of people enjoy playing both.
No... just, no.

Ultramix 1 had the classic songwheel, while 2 and 3 both had the same style as DDR Extreme PS2(just different colors/songwheel selection tracks).

The stepcharts are the same (except UM 1 and 2 lack Oni), and the music styles are the same (some Japanese stuff, some American stuff, etc).

Please do your research before you post.
Likewise. The Ultramixes did have a distinctly different flavor to them than the Extreme/Extreme 2 games.

But more importantly, most people who have played UM2 and UM3 regard the stepcharts for the songs there to be quite cherry compared to the rest of the series. In fact, when it came time for people to bitch about the stepchart quality in SuperNOVA, one of the more common statements was "Why couldn't they get the KCEH people to make the steps for these songs?"

So, yeah, research, and all that.
linkismyhero wrote:
And ITG was the highest earning dance game in terms of profit for arcades, so you obviously don't know what you're talking about.
That's kind of a very very narrow trophy to construe into a "Bigtime earner game, will buy again, A++++++" comment. That's like saying "Most efficient dance game when factoring in electrical consumption and the purchase of soundproofing material to dampen noise to avoid angering mall security who are too old to listen to bass subwoofers".

And it's sort of a sketchy claim anyway.
toady007 wrote:
Cutriss wrote:
I don't hate In The Groove at all.
sarc.gif
I don't. Seriously. It's the fanboys that upset me. If I hated ITG, I wouldn't own both the games and I wouldn't have ITG in my stepcharts on my Xbox Stepmania install, and I wouldn't occasionally talk to Plaguefox, etc etc.
toady007 wrote:
But seriously though, if the hardcore ITG fanbase stays the way it is, why would they play a Konami version of ITG? The hardcore fanbase got really attached to the artists and even the step artists who they loved to criticize, and as you can see a lot of them are in their "fuck Konami" moods right now. Roxor, even as incompetent and bumbling a company it was, was able to pull that community together incredibly tightly and was able to support their product on that alone. Without that same sense of community, I don't see any future releases of ITG being profit-earners. That's not to say there aren't several large steps that Konami and can take to alleviate the tension and bring the community back together, but what they do remains to be seen. To be fair, I wouldn't be surprised to see another arcade mix of either game. But I do think that mix would be the last after they see the sales figures due to the various factors I've listed. Of course I'm only talking about the arcade, and judging from the ITG PS2 sales figures, ITG doesn't have any impact on the home version market.
Thanks, I appreciated reading that. That's the sort of discussion I'm looking to promote.
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Asymptote
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303. PostPosted: Fri Oct 20, 2006 11:54 am    Post subject: Reply with quote

Cutriss wrote:
linkismyhero wrote:
shadow0290 wrote:
I've seen some people saying that if Konami does decide to keep ITG, that it should stay separate from DDR so that ITG stays ITG and DDR stays DDR.

Well, I just thought: Why doesn't Konami keep ITG separate, kinda like it does with the Ultramixes on the Xbox (360) from the PS2 versions. Both are completely different in terms of music, music styles, stepcharts, setup, and overall appearance. However, despite these differences, it's still DDR and it's still very fun and a lot of people enjoy playing both.
No... just, no.

Ultramix 1 had the classic songwheel, while 2 and 3 both had the same style as DDR Extreme PS2(just different colors/songwheel selection tracks).

The stepcharts are the same (except UM 1 and 2 lack Oni), and the music styles are the same (some Japanese stuff, some American stuff, etc).

Please do your research before you post.
Likewise. The Ultramixes did have a distinctly different flavor to them than the Extreme/Extreme 2 games.

But more importantly, most people who have played UM2 and UM3 regard the stepcharts for the songs there to be quite cherry compared to the rest of the series. In fact, when it came time for people to bitch about the stepchart quality in SuperNOVA, one of the more common statements was "Why couldn't they get the KCEH people to make the steps for these songs?"

So, yeah, research, and all that.


You took the words right out of my mouth.
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Tobias Preener
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304. PostPosted: Fri Oct 20, 2006 12:01 pm    Post subject: Reply with quote

So, is it possible my copy of ITG for PS2 might be worth something someday?
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jpoppyz
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305. PostPosted: Fri Oct 20, 2006 12:04 pm    Post subject: Reply with quote

if konami owns everything related to ITG, how about they sprinkle ITG songs onto DDR mixes, up the scale to 12, and have the DDR difficulties stay how they are, only always have oni stepcharts(well, at least 90%, like ITG), and just sorta add ITG songs so sneakily that people who have never played DDR before wouldnt even know what hit them.

also, maybe have a 3-D arrow skin in vein of the ITG scale along with a special percent scoring option. That way, ITG players wouldnt doggy and DDR players could avoid all the ITG songs and keep DDR the way they like it, just with some new(totally optional) really hard step patterns. Also, they could stop making these "Stellar/Dance Master" modes so maditory for unlocking stuff, so ITG fans once again won't doggy about that either.

how the songlist would work.

20-30 licences
20-30 ITG songs
30-40 Konami originals

also notice the amped songlist of 70-110 songs. supernova had about 76, which should be bare minumum in this day and age. PIU: exceed CS had like, 103 songs. Follow it DDR! OR perhaps defeat it!

and if they continue to have an xbox, PS2, and 360 version, they really need more songs, so they better hope that back catalog of ITG songs is available!
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YoshiFan
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306. PostPosted: Fri Oct 20, 2006 12:09 pm    Post subject: Reply with quote

Ski Hawk wrote:
So, is it possible my copy of ITG for PS2 might be worth something someday?


I was thinking that as well
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Asymptote
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307. PostPosted: Fri Oct 20, 2006 12:32 pm    Post subject: Reply with quote

you might be able to grab a cool 30 bucks for it on ebay 10 years from now.... does that answer your question?
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Yeehaw McKickass
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308. PostPosted: Fri Oct 20, 2006 12:53 pm    Post subject: Reply with quote

Cutriss wrote:
Look - if you're even still reading this far, and you even still give a damn about anything I have to say - The ideal situation is that Konami would keep the ITG product line, and start using it to do spring/summer releases. There is a sizeable gap in the year-round schedule, and by filling in the gap with ITG, there's plenty of room for sales of both products. I would expect that future arcade games might be more unified, simply because having two cabinets in most arcades is a non-starter. I would expect Konami to keep the DDR brand in arcades, with promotion of ITG where appropriate.


I think I get what you're going for here, and I think I have a schedule that works:

Sept-Nov CS DDR (previous) mix, Dec-Feb: next AC DDR installment, Mar-May: CS ITG, previous version, June-Aug: Next ITG AC release.

This generates a cycle of revenue streams caters to the fan bases for each group while also keeping everyone informed of what's going on in the other camp.

Here's the full thinking behind it:
Use the CS DDR mix in the september-november fall rush to preview new songs, generate interest in the next AC installment and be out in time for the holidays.
For the DDR AC installment, crossover some ITG songs that will be appearing in the spring ITG CS mix.
In the spring ITG CS mix, preview new songs for the upcoming AC release and generate buzz.
With the summer ITG AC release, crossover some DDR songs to generate interest in the big DDR CS release.

This way you have the cycle of revenue, and you have the strentgths and weakenesses of the two franchises feeding and playing off of each other.

Thoughts?

Edit: I wouldn't be surprised if there was some sort of graphical chart of this at Konami already.
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DJTyrant
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309. PostPosted: Fri Oct 20, 2006 1:10 pm    Post subject: Reply with quote

In thinking about, I see no reason for Konami to, at the very least, release ITG3. It seemed (to me at least) that it was done, or very close to being done and that alone would be some good cash for Konami right there. There's a decent enough amount of arcade operators looking for ITG3 and I think it would be a much cheaper buy for the arcade than SuperNOVA at this point consider I have yet to see an upgrade kit.

I just hope to see ITG continue on in some form personally.

I love DDR, I love ITG, I just think ITG is more fun and I personally like the music better.

Let us just hope this deal turns out good for the dance game community.
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shadow0290
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310. PostPosted: Fri Oct 20, 2006 1:10 pm    Post subject: Reply with quote

linkismyhero wrote:
shadow0290 wrote:
I've seen some people saying that if Konami does decide to keep ITG, that it should stay separate from DDR so that ITG stays ITG and DDR stays DDR.

Well, I just thought: Why doesn't Konami keep ITG separate, kinda like it does with the Ultramixes on the Xbox (360) from the PS2 versions. Both are completely different in terms of music, music styles, stepcharts, setup, and overall appearance. However, despite these differences, it's still DDR and it's still very fun and a lot of people enjoy playing both.


No... just, no.

Ultramix 1 had the classic songwheel, while 2 and 3 both had the same style as DDR Extreme PS2(just different colors/songwheel selection tracks).

The stepcharts are the same (except UM 1 and 2 lack Oni), and the music styles are the same (some Japanese stuff, some American stuff, etc).

Please do your research before you post.


Excuse me, but you need to do your research. You obviously haven't played any of the Ultramixes enough. Yes, Ultramix 1 was like a recolored Extreme JP with konami originals and like 3 licenses. But, once Ultramix 2 came out, the series went in a completely different direction.

First off, 2 and 3 look nothing Extreme US. EX US barely had a song wheel and its interface was completely different.

Secondly, what do you mean by "the stepcharts are the same"? Do you mean they are called the same as DDR with "Light/Standard, etc"? If so, that statement doesn't really say anything considering ITG has the same difficulties except they have different names and every song has a ITG Expert chart.

Now, UM1 aside, can you really say UM2 & UM3's music style are ANYTHING like the US or JP PS2 console versions? No.
90% of the music on it is licensed music, not from Dancemania. It has a much more "american" feel to it. Yeah, they throw in like 5 Dancemania licenses and maybe 10 Konami originals, but the other 50 songs are licensed or crossed over.
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)N)D(S(
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311. PostPosted: Fri Oct 20, 2006 1:35 pm    Post subject: zakuseth Reply with quote

IF roxor games itself is still not Acquired as mentioned above...

Can we still have our tournaments sponsored by roxor ? , i guess soo since i can get sponsored by anything else why not roxor..?
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312. PostPosted: Fri Oct 20, 2006 2:08 pm    Post subject: Reply with quote

I guess we better look at Red Octane as much as we can before it disappears.

(Don't blink.)
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pags
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313. PostPosted: Fri Oct 20, 2006 2:33 pm    Post subject: Reply with quote

DragonWolf_ wrote:


pags wrote:


Good, you're getting exercise. Congratulations! You're still a loser.



What a ludicrous statement.
So getting exercise makes you a loser? erm.gif
You aren't making yourself look very good with these idiotic ramblings.


They were too unrelated statements which just so happened to be stated back to back.

I said you were getting exercise.

Then I said you're still a loser.

That's it.
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314. PostPosted: Fri Oct 20, 2006 3:11 pm    Post subject: Reply with quote

I'm loling at this thread.
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Nightime
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315. PostPosted: Fri Oct 20, 2006 3:54 pm    Post subject: Reply with quote

Personally, I don't see why Konami couldn't (and for that matter, *wouldn't*) simply sponsor Roxor to dev ITG -for- them. Which isn't too unlike Betson's participation in DDR SuperNOVA. And technically, ITG would then become a BEMAMI game, which could feature song crossovers into DDR; but even if they did, the stepcharts would be really altered - both for DDR songs to include stuff like mines and multi-hits, and for ITG songs to disinclude them.

But then, technically, they're still very different beasts, just as the PS2 DDR's and the Ultramix series are. I don't see SN2 featuring "Power Courses", "Quad Mode", or "Songpacks"; and I don't see UM's featuring "Nonstop", "Oni", or "Endless". They share songs, and even a few of those get "whoopsied", but ultimately, they're pretty different. And even though KCET (?) acquired KCEH (or at least the UM series), UM4 and Uni are still in production.

I just wonder what stepcharts "the merge of them" will have for "Tough Enough". E13.gif

Heck, for that matter, since the extra features were only used in "Challenge" sets for the most part, "ITG" may even become another game mode, like "SSR" once was. o.O
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Arctic Wolves
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316. PostPosted: Fri Oct 20, 2006 4:02 pm    Post subject: Reply with quote

Nightime wrote:
And even though KCET (?) acquired KCEH (or at least the UM series), UM4 and Uni are still in production.

How can Konami acquire Konami? KCEH is still developing the XBox games. We just know that the Hawaii studio will be closing in the future and its members will either be moved to the mainland studios to presumably continue their work or will stay in Hawaii and look for work elsewhere. For now, however, Ultramix 4 and Universe are still distinctly KCEH games.
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317. PostPosted: Fri Oct 20, 2006 5:11 pm    Post subject: Reply with quote

Let's think clearly on this for a change.

Roxor has not been incorporated into Konami of America.

That means ITG original artists will NOT be making songs for ITG. That means no Kyle Ward.

That means song licenses that were given only to Roxor will NOT be used.

That means the programmers that were working on it are NO LONGER working on it.

There's already DDR, and NO REASON for Konami to make a completely different series with not even CLOSE to as much name-recognition.

Scoff if you will, but mark my words:

THERE WILL BE NO MORE IN THE GROOVE.
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318. PostPosted: Fri Oct 20, 2006 5:46 pm    Post subject: Reply with quote

ITG3 IS DEAD. There goes the point of all my endless rants about how much I hated SuperNOVA.
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Tobias Preener
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319. PostPosted: Fri Oct 20, 2006 6:55 pm    Post subject: Reply with quote

Im just going to come out and say this: Konami is an asshole. They are just selfish and dont care about other dancers. Even if ITG did infringe on their patent, ITG wads barely cutting into their sales, and now theyve ended the fun for everyone. Goddamnit Konami.


/rant.
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