Forums FAQForums FAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister   ProfileProfile   Login to check your private messagesLogin to check your private messages   LoginLogin 

Konami Addresses Sync Issue in DDR SuperNOVA
Goto page Previous  1, 2, 3 ... 17, 18, 19 ... 45, 46, 47  Next  
This topic is locked you cannot edit posts or make replies    DDR Freak Forum Index -> DDR Chit-Chat
View previous topic :: View next topic  
Author Message
Synaesthesia
Trick Member
Trick Member


Joined: 03 Apr 2005
Location: Crushing all deceivers, smashing non-believers
340. PostPosted: Wed Aug 23, 2006 6:38 pm    Post subject: Reply with quote

Maybe a version that works right will be out by then.
_________________
im a lasagna whale

G_G
Back to top
View users profile Send private message Send email Visit posters website AOL Instant Messenger Yahoo Messenger
Cutriss
Staff Member
Staff Member


Joined: 24 Jan 2002
341. PostPosted: Wed Aug 23, 2006 6:47 pm    Post subject: Reply with quote

Synaesthesia wrote:
Maybe a version that works right will be out by then.
You specifically are making me consider adding a rule to the FAQ regarding anti-ITG and anti-DDR flamebaiting.

Lay off.
_________________

Sentient Mode is capable...
Back to top
View users profile Send private message Visit posters website AOL Instant Messenger Xbox Live Gamertag
Rottle-the-Shin
Trick Member
Trick Member


Joined: 12 Oct 2002
Location: Where ever the newest mix of DDR is..but for now..Hickory, N.C
342. PostPosted: Wed Aug 23, 2006 6:59 pm    Post subject: Reply with quote

Cutriss wrote:
Synaesthesia wrote:
Maybe a version that works right will be out by then.
You specifically are making me consider adding a rule to the FAQ regarding anti-ITG and anti-DDR flamebaiting.

Lay off.


I agree, I dont understand why people get on here and try to make one game sound better than the other. They both have their ups and downs. One is more about being technical and the other is about stamina. If we didnt have DDR we wouldnt have ITG, if we didnt have ITG, all the poeple who have the stamina that is comparable to that of a race horse, might have quit planning dancing games, and isnt that the important thing, that we all step on arrows.

And lets all admit, at least its not that dumb five panal game. riiight.gif Just kidding...I love me some pump.

~Shin~
_________________
To Do List: AA Xepher Oni
Back to top
View users profile Send private message AOL Instant Messenger Yahoo Messenger MSN Messenger
Synaesthesia
Trick Member
Trick Member


Joined: 03 Apr 2005
Location: Crushing all deceivers, smashing non-believers
343. PostPosted: Wed Aug 23, 2006 8:05 pm    Post subject: Reply with quote

Cutriss wrote:
Synaesthesia wrote:
Maybe a version that works right will be out by then.
You specifically are making me consider adding a rule to the FAQ regarding anti-ITG and anti-DDR flamebaiting.

Lay off.


I fail to see how this is Anti-DDR. The sync-drifting is obviously unintentional (because it's being addressed), and thus the game doesn't work as correctly as it should. Would it also be Anti-ITG if I said "Maybe the R15 patch won't break the game?"
_________________
im a lasagna whale

G_G
Back to top
View users profile Send private message Send email Visit posters website AOL Instant Messenger Yahoo Messenger
Cutriss
Staff Member
Staff Member


Joined: 24 Jan 2002
344. PostPosted: Thu Aug 24, 2006 5:48 am    Post subject: Reply with quote

Synaesthesia wrote:
I fail to see how this is Anti-DDR. The sync-drifting is obviously unintentional (because it's being addressed), and thus the game doesn't work as correctly as it should. Would it also be Anti-ITG if I said "Maybe the R15 patch won't break the game?"
Okay, I reacted harshly. I'm used to seeing a lot of anti-DDR rhetoric out of you, and given that people have been widely complaining both about the fact that the problem exists and the fact that Roxor has had a turnaround time of a couple of weeks on a patch, versus a few months, I saw you to be parroting the "WTF is taking them so long?" sentiment.

I'm reasonably certain that there is a very specific reason why the patch is taking a while to be pushed out. I don't know anything in particular, it's just a guess on my part, but I think there's a good reason it's not being pushed out in a matter of weeks.
_________________

Sentient Mode is capable...
Back to top
View users profile Send private message Visit posters website AOL Instant Messenger Xbox Live Gamertag
yyr
Trick Member
Trick Member


Joined: 07 Mar 2002
Location: White Plains, NY
345. PostPosted: Thu Aug 24, 2006 9:11 am    Post subject: Reply with quote

Cutriss wrote:
I'm reasonably certain that there is a very specific reason why the patch is taking a while to be pushed out.


Maybe it's wishful thinking, but I'd like to believe that they're combining the timing fixes and memory card support into one patch. They can then ship it out with the memory slots all at once. Preferably, this would happen at or just before the time of SN for PS2's release.
_________________
Back to top
View users profile Send private message Visit posters website AOL Instant Messenger Xbox Live Gamertag
Arctic Wolves
Trick Member
Trick Member


Joined: 16 Dec 2004
Location: Canada
346. PostPosted: Thu Aug 24, 2006 10:12 am    Post subject: Reply with quote

Maybe Challenge charts. *Shot*
_________________
Back to top
View users profile Send private message Visit posters website MSN Messenger
Rottle-the-Shin
Trick Member
Trick Member


Joined: 12 Oct 2002
Location: Where ever the newest mix of DDR is..but for now..Hickory, N.C
347. PostPosted: Thu Aug 24, 2006 10:47 am    Post subject: Reply with quote

Arctic Wolves wrote:
Maybe Challenge charts. *Shot*


Man, that would be sweet....Rainbow Rainbow needs to be more than a seven foot song...and a challenge chart could turn it into the tough 8/9 it deserves.

To bad this has a very slim chance of happening, but oh well, one can hope.

~Shin~
_________________
To Do List: AA Xepher Oni
Back to top
View users profile Send private message AOL Instant Messenger Yahoo Messenger MSN Messenger
DiamondLight
Basic Member
Basic Member


Joined: 25 Aug 2006
Location: Marbella
348. PostPosted: Fri Aug 25, 2006 2:39 pm    Post subject: Reply with quote

oops
Back to top
View users profile Send private message
Wolfman Jake
Trick Member
Trick Member


Joined: 13 Sep 2002
349. PostPosted: Fri Aug 25, 2006 8:20 pm    Post subject: Reply with quote

yyr wrote:
Cutriss wrote:
I'm reasonably certain that there is a very specific reason why the patch is taking a while to be pushed out.


Maybe it's wishful thinking, but I'd like to believe that they're combining the timing fixes and memory card support into one patch. They can then ship it out with the memory slots all at once. Preferably, this would happen at or just before the time of SN for PS2's release.


You just might have figured it all out. Rumor has it that the upgrade kits for older "US" machines and the patch for the dedicated cabinets will be shipped out mid-September. The timing would be perfect for a PS2 memory card update, what with DDR SN CS US dropping at the end of September.
_________________
Wolfman Jake
Back to top
View users profile Send private message Xbox Live Gamertag
hurleyguyy
Trick Member
Trick Member


Joined: 13 Feb 2006
350. PostPosted: Sat Aug 26, 2006 6:50 pm    Post subject: Reply with quote

I talked to some people at the arcade I went to, and they said they think they are getting the memory slots with the patch, but i am sure they will be coming with the slots...but i cant wait for the patch regardless of the slots, cause every other song i would play would be on sync one minute then off sync 10 minutes later. I played AA and it went off sync in the middle of the song, and then i hit like a 100 great attack and it was dumb as hell.
_________________
Back to top
View users profile Send private message
shadow0290
Trick Member
Trick Member


Joined: 30 Jun 2005
351. PostPosted: Sat Aug 26, 2006 7:04 pm    Post subject: Reply with quote

Rottle-the-Shin wrote:
Arctic Wolves wrote:
Maybe Challenge charts. *Shot*


Man, that would be sweet....Rainbow Rainbow needs to be more than a seven foot song...and a challenge chart could turn it into the tough 8/9 it deserves.

To bad this has a very slim chance of happening, but oh well, one can hope.

~Shin~


I've been hoping for this as well. It was nice to see that Love is Orange, a normal 7-foot expert song, has a 8-foot Challenge chart that is a nice alternative to the Expert steps.
_________________
Back to top
View users profile Send private message
Kitten Nuggets
Trick Member
Trick Member


Joined: 23 Sep 2003
Location: San Diego
352. PostPosted: Sun Aug 27, 2006 2:26 am    Post subject: Reply with quote

I hope they do something for memory cards cause I want to make and play edits. Even more than I want the game to be synched better...
_________________
Back to top
View users profile Send private message Visit posters website AOL Instant Messenger Yahoo Messenger Xbox Live Gamertag MSN Messenger
hurleyguyy
Trick Member
Trick Member


Joined: 13 Feb 2006
353. PostPosted: Sun Aug 27, 2006 6:25 am    Post subject: Reply with quote

ٵڳڛﭳځ۩۩ڦڛږۊعﭏسﯕﭯ wrote:
I hope they do something for memory cards cause I want to make and play edits. Even more than I want the game to be synched better...


what would be the point, if it gets off sync neways..so you would basiacally be wasting money to play edits that are off sync.
_________________
Back to top
View users profile Send private message
Kitten Nuggets
Trick Member
Trick Member


Joined: 23 Sep 2003
Location: San Diego
354. PostPosted: Sun Aug 27, 2006 12:20 pm    Post subject: Reply with quote

hurleyguyy wrote:
ٵڳڛﭳځ۩۩ڦڛږۊعﭏسﯕﭯ wrote:
I hope they do something for memory cards cause I want to make and play edits. Even more than I want the game to be synched better...


what would be the point, if it gets off sync neways..so you would basiacally be wasting money to play edits that are off sync.

But I can adjust to improper synching, and I'd rather play a good chart on an offsync song then a shitty chart on an decently synched song. Although both would be ideal
_________________
Back to top
View users profile Send private message Visit posters website AOL Instant Messenger Yahoo Messenger Xbox Live Gamertag MSN Messenger
dj-Luminus
Trick Member
Trick Member


Joined: 24 Jan 2002
Location: Atlanta, GA
355. PostPosted: Mon Aug 28, 2006 3:13 pm    Post subject: Reply with quote

hurleyguyy wrote:
ٵڳڛﭳځ۩۩ڦڛږۊعﭏسﯕﭯ wrote:
I hope they do something for memory cards cause I want to make and play edits. Even more than I want the game to be synched better...


what would be the point, if it gets off sync neways..so you would basiacally be wasting money to play edits that are off sync.


Uh well if the patch comes with the memory card slots then most of the machines are going to be updated and will be on sync and you will be able to use edits.
_________________
Back to top
View users profile Send private message Send email Visit posters website AOL Instant Messenger Xbox Live Gamertag
linkismyhero
Trick Member
Trick Member


Joined: 13 Jun 2005
356. PostPosted: Tue Aug 29, 2006 8:57 am    Post subject: Reply with quote

shadow0290 wrote:
Rottle-the-Shin wrote:
Arctic Wolves wrote:
Maybe Challenge charts. *Shot*


Man, that would be sweet....Rainbow Rainbow needs to be more than a seven foot song...and a challenge chart could turn it into the tough 8/9 it deserves.

To bad this has a very slim chance of happening, but oh well, one can hope.

~Shin~


I've been hoping for this as well. It was nice to see that Love is Orange, a normal 7-foot expert song, has a 8-foot Challenge chart that is a nice alternative to the Expert steps.


No, if we're gonna get challenge charts, they'd better damn well be 9's and up. There's plenty of wimpy challenge charts already. disgust.gif
Back to top
View users profile Send private message
videoCWK!
Trick Member
Trick Member


Joined: 03 Nov 2005
Location: http://videocwk.myfreebb.com/
357. PostPosted: Tue Aug 29, 2006 9:05 am    Post subject: Reply with quote

linkismyhero wrote:
shadow0290 wrote:
Rottle-the-Shin wrote:
Arctic Wolves wrote:
Maybe Challenge charts. *Shot*


Man, that would be sweet....Rainbow Rainbow needs to be more than a seven foot song...and a challenge chart could turn it into the tough 8/9 it deserves.

To bad this has a very slim chance of happening, but oh well, one can hope.

~Shin~


I've been hoping for this as well. It was nice to see that Love is Orange, a normal 7-foot expert song, has a 8-foot Challenge chart that is a nice alternative to the Expert steps.


No, if we're gonna get challenge charts, they'd better damn well be 9's and up. There's plenty of wimpy challenge charts already. disgust.gif


True dat. Especially Sakura's challenge chart. It's heavy chart is wimpy enough disgust.gif
Back to top
View users profile Send private message Visit posters website AOL Instant Messenger Yahoo Messenger MSN Messenger
zdemigoth
Trick Member
Trick Member


Joined: 05 Oct 2002
358. PostPosted: Tue Aug 29, 2006 2:02 pm    Post subject: Reply with quote

videoCWK wrote:
True dat. Especially Sakura's challenge chart. It's heavy chart is wimpy enough disgust.gif


I think people either forget or don't know, some of the challenge charts were meant to be harder than the heavy charts when combined with the scripted modifiers. Kakumei, Sakura, and DDR challenge charts were meant to be played with the OMES modifiers (x3 reverse dark for Kakumei, x3 reverse for DDR, and most likely x1.5 reverse for Sakura had it been the OMES for Extreme as originally planned) as well as full combo-ing them basically as a sightread since they were not available in regular play either at all, until the next mix, or until an unlock code was entered.
Back to top
View users profile Send private message
Scintilla
Trick Member
Trick Member


Joined: 28 Jan 2006
Location: New Jersey
359. PostPosted: Tue Aug 29, 2006 2:37 pm    Post subject: Reply with quote

zdemigoth wrote:
videoCWK wrote:
True dat. Especially Sakura's challenge chart. It's heavy chart is wimpy enough disgust.gif

I think people either forget or don't know, some of the challenge charts were meant to be harder than the heavy charts when combined with the scripted modifiers. Kakumei, Sakura, and DDR challenge charts were meant to be played with the OMES modifiers (x3 reverse dark for Kakumei, x3 reverse for DDR, and most likely x1.5 reverse for Sakura had it been the OMES for Extreme as originally planned) as well as full combo-ing them basically as a sightread since they were not available in regular play either at all, until the next mix, or until an unlock code was entered.

Another thing people forget: Isn't it officially stated somewhere that the Challenge difficulty was never meant to be necessarily harder than Heavy?
_________________
Back to top
View users profile Send private message Visit posters website AOL Instant Messenger
Display posts from previous:   
This topic is locked you cannot edit posts or make replies    DDR Freak Forum Index -> DDR Chit-Chat All times are GMT - 8 Hours
Goto page Previous  1, 2, 3 ... 17, 18, 19 ... 45, 46, 47  Next
Page 18 of 47

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB 2 © 2001, 2002 phpBB Group