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perKeceT Basic Member
Joined: 03 Aug 2006 Location: in your pants |
0. Posted: Fri Aug 04, 2006 4:55 am Post subject: The Simfile Maker's Guide To The Galaxy |
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The Simfile Makers Guide To The Galaxy
------------by perKeceT-------------
table of contents:
1. intro
2. simfile theory
3. simple sims (beg. lite)
4. more difficult sims (standard)
5. complex sims (hvy oni)
6. outro
7. contact info
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1. intro
hey i mabe this guide to show how good full simfiles should be made, ones that are both challenging and enjoyable. this is not the easiest thing to do, but when done correctly great sims will be the product, the first thing i always to before i create a sim, is listen to the song for an hour or so, so that you know where every song is, and rythem change. you may think that this will make it take much longer, but it will make your simming time shorter in the long run. after you do this, get the song and an .SM file into a folder, and get ready to start simming! most people will start with beginner, i how ever do not, i start with heavy, then beginner, light, and standard. this is just my personal preferrence, you may do it however you please. here are some guide lines on the different difficulties and arrow types:
8th steps:
beginner- use only if it is an off-beat step
light- use them to break the monotony of 4ths, and to add difficulty
standard- use generously, most standard players will beable to do 8ths pretty well, just stay away from HVAM-esque death streams
heavy/oni- use as many as u feel fit, these steps are for advanced players
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16th steps:
beginner- use only in off beat situations
light- same as beginner
standard- use more often, but keep to off beat situations
heavy- use freely, try to keep it to sets of 3, 5, and 7, unless they are used for a snare roll.
oni- use as many as you want, just remember, not everyone is DukAmok
Keyboard- heres where you go crazy, let out your full out, 45-60 second 16th runs.
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2. the theory of simfile making
whether you are making pad or keyboard steps there is one thing that you need to remember: MAKE IT FUN! people play stepmania to have fun, thats the bottom line, i cant even remember how many times ive played a simfile, and about 30 seconds in, ill just quit, this shouldnt be happening. check out the winners of stepmix, they dont have 16th runs with jumps thrown in the middle, because that is not fun. you can have difficult keyboard steps without this, i would like you to download takoyaki's over the rave, simfile by otter, this is the best simfile i have ever played, it uses many 16ths, but they FIT, and check out perKeceT's (mine!) uber rave step chart, which will be exclusive to the dancing stage ultimix (check BMS for details). these steps to uber rave wrok, and they're paddable, no super runs, but good use of 16ths. keep this in mind when you are making your sims.
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3. simple sims
in this section i will tell you how to make easy, yet fun simfiles (beginner and light). the first thing you need to know is that, no matter how much you tell them, beginners will still put thy're feet back to the middle, i blame this souly on that stupid character in the BG while playing beginner. so first you will need to get a well synced .SM file, now, go to record in selection, keep the snap on 4th notes, and create a simple quarter note based chart, this is the easiest chart to make, for its the least complex. now on to light. light should just be a variation of beginner, you should also use 8th steps, to make the chart fun, yet keeping it simple. this will create fun and easy charts for people just getting into the game.
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4. more difficult sims (standard)
this section wil teach you how to create good standard charts, these charts i feel are the most important, if they are too difficult, the improving palyer will become discouraged, if they are too easy, it will take longer for the player to get to heavy. first you should create a duplicate of light, then add more steps, this is the first chart where syncing the steps is very important. so make sure to include 8ths, possibly sets of 3, will keep in fun, and keep the player moving, remember, make sure that the steps fit the music, this is very key to standard steps.
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5. complex charts (heavy, oni)
these are the charts most people play, they provide the most fun, and the most challenge. i great heavy chart will use many different elements of stepping, air, freezes, 16ths, and 8th runs. most people cant do this well so here are some good places to use these elements:
1. jumps- should be used on strong, hard beats, not to be used for parts of melodies, unless they fit well
2. freezes- these should be used for sounds that are held for a certain amount of time, freezes are especially fun when there are steps done during the hold, such as: down freeze-right, left, left, up, right-end freeze.
3. 16ths- these should be used if the beat calls for it, during a snare roll, or during a speedy melody. (refer to otter's over the rave, mentioned above)
4. 8th runs- these are konami's bread and butter (16ths being RoXor's) since paranoia max on 2nd mix, the ending 8th note run has been very popular. use it, but be sure to use it well, make sure it fits, like PSMO and HVAM
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6. outro
well that was my guide, i hope that this will help you create full simfiles, filling all 5 charts, this guide was for paddable sims, i may release a guide for keyboard sims, but probably not, because i dont make keyboard simfiles. thank ypu for taking the time to read this guide, if it helped you, share it with friends.
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7. contact info
email- [email protected]
AIM- anorexorcist69
Myspace- myspace.com/dm_perkecet
BMS user name- perKeceT |
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Da Bar Trick Member
Joined: 30 Apr 2006 Location: in ur bowlz, flowerin' my Viacom |
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perKeceT Basic Member
Joined: 03 Aug 2006 Location: in your pants |
2. Posted: Fri Aug 04, 2006 7:00 am Post subject: |
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i like how this is DDR not ITG and 24th 32nd and 64ths are almots never used |
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Lobster Jesus Trick Member
Joined: 17 Jun 2004 Location: No thanks |
3. Posted: Fri Aug 04, 2006 9:26 am Post subject: |
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perKeceT wrote: | i like how this is DDR not ITG and 24th 32nd and 64ths are almots never used |
Hey there Mr. Popular IDM and IIDX simfiles...
Overall: Not a bad guide for a COMPLETE simfile making noob, but for simfile veterans...it's just not gonna cut it :X. _________________
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perKeceT Basic Member
Joined: 03 Aug 2006 Location: in your pants |
4. Posted: Fri Aug 04, 2006 9:44 am Post subject: |
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it was for ppl that are just starting, so get off my case |
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yagsimit69 Trick Member
Joined: 05 Jan 2004 Location: rochester |
5. Posted: Fri Aug 04, 2006 11:58 am Post subject: |
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perKeceT wrote: | i like how this is DDR not ITG and 24th 32nd and 64ths are almots never used |
ddr has songs with all of those. _________________
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perKeceT Basic Member
Joined: 03 Aug 2006 Location: in your pants |
6. Posted: Fri Aug 04, 2006 12:04 pm Post subject: |
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yagsimit69 wrote: | perKeceT wrote: | i like how this is DDR not ITG and 24th 32nd and 64ths are almots never used |
ddr has songs with all of those. |
ALMOST NEVER USED |
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yagsimit69 Trick Member
Joined: 05 Jan 2004 Location: rochester |
7. Posted: Fri Aug 04, 2006 12:50 pm Post subject: |
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but used enough to acknowledge them. _________________
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Chaos Master Trick Member
Joined: 02 Jan 2006 Location: Westerville, OH |
8. Posted: Fri Aug 04, 2006 12:57 pm Post subject: |
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plus, people still put em in sims. 'specially keyboard ones. |
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XMaxX Trick Member
Joined: 28 Jul 2005 Location: Cheyenne, WY Team: SSJ-(XMaxX) |
9. Posted: Fri Aug 04, 2006 1:57 pm Post subject: |
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perKeceT wrote: | yagsimit69 wrote: | perKeceT wrote: | i like how this is DDR not ITG and 24th 32nd and 64ths are almots never used |
ddr has songs with all of those. |
ALMOST NEVER USED |
There is a difference between almost and never used.
Your guide is so unprofessional that it made me laugh. First off, learn some proper grammar before even thinking about writing a guide. Secondly, since you made it clear that your guide only revolves around DDR and not ITG nor stepmania, study the DDR stepcharts before making absurd assumptions about the use of 8th and 16th notes. Since when did DDR use any off beat 8ths or 16ths in beginner mode? Never. Look at the damn stepcharts. I also like how you get so defensive about the responses that people give you about this guide. They are only trying to help you out, yet you just reject their ideas. No wonder people wont use your guide effectively. And guess what, this is STEPMANIA, not DANCE DANCE REVOLUTION; and since this is stepmania, you are not limited to the features that only appear in edit mode of the DDR console games. You need to keep in mind that you are making a guide about stepmania, not a guide about DDR edit mode. Therefore, your guide should include the following: the use of mines, hands, 12th, 24th, 32nd, 48th, and 64th notes. Most people will take advantage of these extra features and use them in their stepfile anyway. Just like Milk Chan said, this guide will only help out simfile newbs and not veterans, therefore making the title of this topic misleading. I suggest that you either rewrite this guide and take other peoples ideas into consideration, rename the topic title to "The newbs guide to simfile creation" or just delete it, as this guide only revolves around DDR's features and not Stepmania's features. _________________
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videoCWK! Trick Member
Joined: 03 Nov 2005 Location: http://videocwk.myfreebb.com/ |
10. Posted: Fri Aug 04, 2006 2:31 pm Post subject: |
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I made a list of everything forgotten in this guide:
1. Hands
2. Rolls
3. Mines
4. 12th, 24th, 32nd, and 64th notes
5. Speed changes
6. Negative BPM's
7. Background changes (they're not necessary but they sure are cool)
8. Streams of 8ths and 12ths and 16ths are important for making a pad simfile really super good. Streams like that get used in ITG (Delerium for example), and we know how much people like ITG.
Is that good? Did I forget anything? |
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perKeceT Basic Member
Joined: 03 Aug 2006 Location: in your pants |
11. Posted: Fri Aug 04, 2006 2:55 pm Post subject: |
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OMFG, now i remember why i quit these forums, its a bunch of stuck up cunts, BMS seemed to like this guide, and these ppl are trying to help, bullshit, theres a difference between helping, by giving suggestions, and doggy about the flaws. god damn, all of you just need to frick cool it
Quote: | Your guide is so unprofessional that it made me laugh |
thats helping?? |
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ssvegeta1010 Trick Member
Joined: 03 Sep 2005 Location: Keene, NH |
12. Posted: Fri Aug 04, 2006 6:56 pm Post subject: |
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People just like to be assholes. I normally would be, but seeing as youve gotten at least 300% of the bitching you deserve, I just have to say, your guide could use more talk about syncing, file creation, following instruments and beats in the music and how to develop an ear for them, and also how to use pattern rule, etc. to make the steps fit the progression on the music (this would be a pad guide going far beyond DDRs standards). Overall, you covered steps that someone unacquainted with the majority of DDRs good charts would have definitely needed. You could add many more denominations of notes and patterns for keyboard files, but this is a good start for pad file making. Just keep developing and don't be too put off with the fact that most people here are assholes to anyone with a blue foot below their name. _________________
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perKeceT Basic Member
Joined: 03 Aug 2006 Location: in your pants |
13. Posted: Sat Aug 05, 2006 6:01 am Post subject: |
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well i wrote this up in an hour, i was gonna make a second draft, and i used to have an account, but i 4got the password (or even what my user name was back then) is a started over |
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iankeith Basic Member
Joined: 04 Aug 2004 Location: Milwaukee, WI |
14. Posted: Sat Aug 05, 2006 8:52 am Post subject: |
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perKeceT wrote: | OMFG, now i remember why i quit these forums, its a bunch of stuck up cunts |
Maybe you just suck?
Honestly, if you want people to take you seriously, take half a goddamn second and read what you wrote, and then FIX that crap so that people WON'T tear you a new hole for it.
Or here's an even better idea -- ASK AROUND FIRST. See what people think is important, see what's worth putting itn and what you can edit down to save time, THEN write.
Or here's the best idea YET -- get the hell out! Let people who know what they're doing handle it. |
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perKeceT Basic Member
Joined: 03 Aug 2006 Location: in your pants |
15. Posted: Sat Aug 05, 2006 11:38 am Post subject: |
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ok, have u been reading any of this, in one post i mention "people that i was talking to while writing this" |
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SortaEvil Trick Member
Joined: 05 Jul 2006 Location: Burnaby |
16. Posted: Sat Aug 05, 2006 4:50 pm Post subject: |
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iankeith wrote: | perKeceT wrote: | OMFG, now i remember why i quit these forums, its a bunch of stuck up cunts |
Maybe you just suck?
Honestly, if you want people to take you seriously, take half a goddamn second and read what you wrote, and then FIX that crap so that people WON'T tear you a new hole for it.
Or here's an even better idea -- ASK AROUND FIRST. See what people think is important, see what's worth putting itn and what you can edit down to save time, THEN write.
Or here's the best idea YET -- get the hell out! Let people who know what they're doing handle it. |
Ouch... a bit pissy, are we? I mean, he tries to do something he thinks will be useful, posts in online for all to see, and what do you do? Flame him. Didn't your mommy ever teach you about constructive criticism? Tell him what needs fixed instead of 'OMG LOL IT SUX'. |
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Da Bar Trick Member
Joined: 30 Apr 2006 Location: in ur bowlz, flowerin' my Viacom |
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Devon!!! Trick Member
Joined: 25 Mar 2006
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18. Posted: Mon Aug 07, 2006 3:50 pm Post subject: |
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and i like how you all attack him like a bunch of rabid dogs... first off hes only trying to help people out here... and you people are acting like hes doing something wrong... who cares if he makes some errors... at least hes making an effort to help out the ddrfreak community instead of just whining about other peoples mistakes _________________
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Da Bar Trick Member
Joined: 30 Apr 2006 Location: in ur bowlz, flowerin' my Viacom |
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