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what you like better superNOVA or Itg2??Say why
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A.....The song
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0. PostPosted: Mon Jul 31, 2006 1:01 pm    Post subject: what you like better superNOVA or Itg2??Say why Reply with quote

I like itg2 way better because i went to gameworks (illinois) and i didnt know there was gonna be supernova so i played it once it was horrible, the graphics are marvelous but i don't like the game play...So i give 2 thumbs up for ITG2 riiight.gif riiight.gif
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1. PostPosted: Mon Jul 31, 2006 1:17 pm    Post subject: Reply with quote

itg2 more challenging and for some reason my FA/MA is really good compared to ddr
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2. PostPosted: Mon Jul 31, 2006 1:20 pm    Post subject: Reply with quote

ITG2: better stepcharts, harder stepcharts, better songs, hands, mines, battle mode (Supernova has one too but the ITG2 one is better) rolls. RoXoR acually cares what people have to say.

Supernova: more songs, more Konami crossovers

SN>>>ITG2<<<

nuff said.

but i was surprised Xepher and Tomarrow were in Supernova. so thats a plus.
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3. PostPosted: Mon Jul 31, 2006 1:38 pm    Post subject: Reply with quote

supernova, because the songs are [mostly] worth listening to. I find itg songs too boring. There are some good ones, but not as many as supernova/ddr in general. As for actual dancing, the difficulty in itg is nice, but meh, prefer ddr.
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4. PostPosted: Mon Jul 31, 2006 1:40 pm    Post subject: Reply with quote

SuperNOVA.

ITG2 has terrible stepcharts, horrible music (with the exception of Monolith, excellent steps, awesome song. And Agent Blantant... good song. Pretty good steps), too flashy with the 3D arrows (way too distracting), a horrid battle mode (keeps delivering the same mods). Just because something is stupidly hard, doesn't make it good. 7-footers are, IMO, the funnest step level on earth, and ITG doesn't deliver enough of them. Some 10s on ITG aren't too bad, like Agent Blatant.. and Monolith is the best ITG song period, and Vertex is a fun 12. But other than those songs, ditch the game.

SuperNOVA has better planned stepcharts (unfortunatly they are offsync at the moment, but once they are fixed, sweet jebus.), much much much better music (Xepher, DoLL, Innocence of Silence, Fascination MaXx, Healing-D-Vision, Love at First Sight, AA, My Only Shining Star, etc., etc.). The difficultly level is good for all players, as long as the players arn't into the ridiculously stupid hard songs, such as Pandemonium. The increased timing window was an excellent move on Konami's part. That is how I want the difficulty raised.. We don't need a 382358 footer, more accuracy training = more fun. harder steps =/= more fun. The interface is very smooth, without being too flashy, and the gameplay screen is just as we remember it, plain and simple. The battle mode is WAY better (have you seen the BAG battle mode video? Holy crap that is awesome). DDR in general has Oni mode, which is a big plus right there. The nice new dancing background characters are hardly noticable, but it adds some flair to people watching you play.

So SuperNOVA is about... 100 times better than ITG2.

ITG3, on the otherhand, is looking pretty good, but not as good as SuperNOVA.
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5. PostPosted: Mon Jul 31, 2006 1:55 pm    Post subject: Reply with quote

I haven't been able to play SuperNova anywhere yet, but I know I'm going to like it, especially when Konami gets that whole syncing issue fixed. I love everything about ITG2, but I've always been a hardcore DDR fan, so I'd say I <3 SuperNova more.
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6. PostPosted: Mon Jul 31, 2006 2:01 pm    Post subject: Reply with quote

Xayro wrote:
words


Seems to me you have little to no clue at all what you're talking about, but that's fine since this thread will probably be locked anyway.
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7. PostPosted: Mon Jul 31, 2006 2:07 pm    Post subject: Reply with quote

Hmm. That's hard to say. I haven't had much playtime as far as DDR Supernova goes, but I did get to try out the battle mode. I enjoy it far more than ITG2's battle mode. ITG2 is more.. well, dull in that compartment. Not a whole lot of variety or interesting twists. The arrows are blinking? Okay, is that supposed to be fun? DDR comes off as more fun and honestly, I enjoy the music it pumps out more than ITG2. ITG2 has some definitely good tunes(Monolith, Bloodrush, Robotix), but DDR has for the most part more catchy tunes. While ITG2 provides hard stepcharts and I like a challenge, I don't find flailing my legs around to every single beat the song can pump out as fun as DDR's stepcharts which feel more like dancing and less like they're trying to follow every instrument known to mankind. Then again, I've played ITG2's songs a bit longer than Supernova, so for all I know Supernova's catchy tunes could become aggrivating sidechoices.

I'd say DDR Supernova for me over ITG2.
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8. PostPosted: Mon Jul 31, 2006 2:47 pm    Post subject: Reply with quote

Xayro wrote:
SuperNOVA.

ITG2 has terrible stepcharts, horrible music (with the exception of Monolith, excellent steps, awesome song. And Agent Blantant... good song. Pretty good steps), too flashy with the 3D arrows (way too distracting), a horrid battle mode (keeps delivering the same mods). Just because something is stupidly hard, doesn't make it good. 7-footers are, IMO, the funnest step level on earth, and ITG doesn't deliver enough of them. Some 10s on ITG aren't too bad, like Agent Blatant.. and Monolith is the best ITG song period, and Vertex is a fun 12. But other than those songs, ditch the game.

SuperNOVA has better planned stepcharts (unfortunatly they are offsync at the moment, but once they are fixed, sweet jebus.), much much much better music (Xepher, DoLL, Innocence of Silence, Fascination MaXx, Healing-D-Vision, Love at First Sight, AA, My Only Shining Star, etc., etc.). The difficultly level is good for all players, as long as the players arn't into the ridiculously stupid hard songs, such as Pandemonium. The increased timing window was an excellent move on Konami's part. That is how I want the difficulty raised.. We don't need a 382358 footer, more accuracy training = more fun. harder steps =/= more fun. The interface is very smooth, without being too flashy, and the gameplay screen is just as we remember it, plain and simple. The battle mode is WAY better (have you seen the BAG battle mode video? Holy crap that is awesome). DDR in general has Oni mode, which is a big plus right there. The nice new dancing background characters are hardly noticable, but it adds some flair to people watching you play.

So SuperNOVA is about... 100 times better than ITG2.

ITG3, on the otherhand, is looking pretty good, but not as good as SuperNOVA.

You hit the nail on the head.
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9. PostPosted: Mon Jul 31, 2006 2:55 pm    Post subject: Reply with quote

ITG2 when I feel like showing off (Because the pads actually REGISTER when you hit it with your hands)

Supernova when I feel like playing good songs.
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10. PostPosted: Mon Jul 31, 2006 2:58 pm    Post subject: Reply with quote

Xayro wrote:
SuperNOVA.

ITG2 has terrible stepcharts



Hmm... I love playing 8th notes all the time and nothing else (maybe they throw in a 16th in there every once in a while ) This makes my playing experience even more enjoyable disgust.gif

Xayro wrote:
horrible music (with the exception of Monolith, excellent steps, awesome song. And Agent Blantant... good song. Pretty good steps)


Horrible music is just your opinion. Seriously if you played ddr enough than you would be sick of all their songs that they keep repeating in all their mixes. You would want to play different songs and maybe even play new styles of music for a change(sup itg).
Xayro wrote:


, too flashy with the 3D arrows (way too distracting)



Umm... DDR supernova's flashy backgrounds and semi transparent arrows (sup note) don't seem to mind you (i guess E19.gif )

Xayro wrote:
Just because something is stupidly hard, doesn't make it good.


Lol, typical ddr fanboy response. Once again, if you'd play the game enough you'd realize that easy songs get REALLY boring after a while for experts. If you want the game to stay popular, you can't keep the same difficulty levels, you have to rise up to people's abilities

EDIT: Lol i feel like ranting s'more


Xayro wrote:
SuperNOVA has better planned stepcharts (unfortunatly they are offsync at the moment, but once they are fixed, sweet jebus.)

Umm.... no just no. 8th notes are all supernova consists of (hello curus and chikara just to name a few). It's not creative, and totally generic. SN's offsyncness is just one more reason it's not as good, contradiction eh? (since it's not "fixed" yet)

Xayro wrote:
much much much better music (Xepher, DoLL, Innocence of Silence, Fascination MaXx, Healing-D-Vision, Love at First Sight, AA, My Only Shining Star, etc., etc.).
since when was healing D vision good? E19.gif It doesn't even sound like healing vision whatsoever.

Xayro wrote:
The difficultly level is good for all players

Xayro wrote:
as long as the players arn't into the ridiculously stupid hard songs, such as Pandemonium.


Hmm... well i guess the difficulty level isn't good enough for everyone then if it doesn't accomidate experts nerd.gif.

Xayro wrote:
The increased timing window was an excellent move on Konami's part. That is how I want the difficulty raised.. We don't need a 382358 footer, more accuracy training = more fun.

Simply your opinion. While I mainly focus on PA, I know people (like my brother) who play for stamina. In other words he focuses on "beating all of the songs in the game" not "AAAing/99%ing the majority of them"


Xayro wrote:
The nice new dancing background characters are hardly noticable
then tell me the point of adding them E19.gif

Xayro wrote:
but it adds some flair to people watching you play.
I hate to say it, but most people (n00bs) pay more attention to your feet than anything else and other people (players) pay attention to how many perfects/greats/etc. you have gotten instead of the characters.



In summary,
Synaesthesia wrote:
Xayro wrote:
words


Seems to me you have little to no clue at all what you're talking about, but that's fine since this thread will probably be locked anyway.


yeah....
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Last edited by cheesecake on Mon Jul 31, 2006 3:42 pm, edited 3 times in total
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11. PostPosted: Mon Jul 31, 2006 3:09 pm    Post subject: Reply with quote

Xayro wrote:
The nice new dancing background characters are hardly noticable, but it adds some flair to people watching you play.

So SuperNOVA is about... 100 times better than ITG2.

ITG3, on the otherhand, is looking pretty good, but not as good as SuperNOVA.


I didn't want to rip this post apart, but I have to.
Xayro wrote:
ITG2 has terrible stepcharts, horrible music, too flashy with the 3D arrows (way too distracting), a horrid battle mode (keeps delivering the same mods).


ITG2 may have some uninspired stepcharts, but are you going to look me in the face and say DDR's constant double stepping 8th notes is actually more fun? What part of Jerk it Out is creative or inspired? What part of Centerfold makes you go, damn, what a good chart? They are basic charts that may go with the music, but that's it. There's no real creativity in what you're feet or doing or interesting maneuvering in 90% of Supernova's charts. As to horrible music, to each his own. I personally DON'T like to listen to high pitched Japanese girls singing through their nose or stuff so "cute" that it makes me want to hurl. Maybe trance isn't your thing, but too much of DDR's music is aimed for kids. And the last part here is that the arows are too flashy, well, I have never had a problem reading the arrows in ITG, but many times it seems impossible for me to read the arrows on DDR on solo because the semi-translucent arrows blend into the background and seem to fade in and fade out because their changing colors.

Xayro wrote:
Just because something is stupidly hard, doesn't make it good.


Just because something is "stupidly hard" dpesn't make it bad either. If a player has the skill level to perform well on these so called "stupid hard" charts, then why should he be forced to play songs rated 10 and under?

Xayro wrote:
Some 10s on ITG aren't too bad, like Agent Blatant.. and Monolith is the best ITG song period, and Vertex is a fun 12. But other than those songs, ditch the game.


Agent Blatant's chart is fairly random with dumb runs that don't even make you move anywhere, not to mention the slowdown which makes it so much less fun to score. I find Agent Blatant to be musically interesting, but the stepchart needs work. I completely agree that Monolith is a fun song. I'm surprised you didn't call it stupid hard, though I don't know if you play it on Expert or not. The last song you mentioned was Vertex, which is without a doubt, the most gimmicky, lame 12 in the game. It's BPM ranges from 60-612 and has well over 200 mines. Let me tell you something, if the music doesn't call for a tempo change, don't change the tempo. The speed up at the end isn't any musically faster than 306 BPM, but it scrolls at 612 JUST as a reading gimmick, but since you love DDR so much you probably think this is fun and interesting such as FAXX or Max. Personally I think difficulty should rest on what you do with your feet and not what you have to process by reading it, and DDR seems to love to make hard to read charts.

Xayro wrote:
SuperNOVA has better planned stepcharts (unfortunatly they are offsync at the moment, but once they are fixed, sweet jebus.), much much much better music (Xepher, DoLL, Innocence of Silence, Fascination MaXx, Healing-D-Vision, Love at First Sight, AA, My Only Shining Star, etc., etc.).


Better planned stepcharts? I can't think of one DDR chart that contends with the creativity of charts like Oasis, Bend Your Mind, Sweet World, or many, MANY others. Most DDR charts are very generic. And guess what, they ARE offsync, and I think for right now that is a major factor in which game is better at the moment. I personally like to score well on songs without guessing how early it is. Again, music is preference, and you have named some of the more decent tracks, though FAXX can't seem to make up its mind on how dumb it wants to sound or even what it wants to sound like.

Xayro wrote:
The difficultly level is good for all players, as long as the players arn't into the ridiculously stupid hard songs, such as Pandemonium.


ITG's difficulty ladder is much smoother and well structured. Most DDR players hit a certain point where 9's are easy and 10's are hard. This doesn't really happen much in ITG becuase the 9's are a little harder than DDR 9s on average and the 10s are a little easier than DDR 10s on average, thus making a much smoother transition in difficutly and making it more adaptable for any player ability. Also, dancing games should accomodate the masters who easily get through Pandemonium or Vertex2. Not doing so is just short changing the high end players. Heck, many ITG players want even HARDER songs to come out for ITG3 so there always is a bigger and better challenge to adjust too.

Xayro wrote:
The increased timing window was an excellent move on Konami's part. That is how I want the difficulty raised.. We don't need a 382358 footer, more accuracy training = more fun. harder steps =/= more fun.


So, tighter window is good for DDR, but not for ITG? Hello double standard. Many players find harder steps to be more fun because they find charts like MaxX Unlimited pathetically easy. You aren't forced to play the high end charts if you don't want to be, but having them there makes the game more appealing to all difficulty levels.

Xayro wrote:
The interface is very smooth, without being too flashy, and the gameplay screen is just as we remember it, plain and simple.


The interface for ITG is smooth, more informative, and probably even less flashy. It tells you more about the song and has much more pertinent information about its difficulty than a vague pentagon where every song rated 10 is full on stream anyway and thus hard to judge how tiring the song really is.

Xayro wrote:
The nice new dancing background characters are hardly noticable, but it adds some flair to people watching you play.

So SuperNOVA is about... 100 times better than ITG2.

ITG3, on the otherhand, is looking pretty good, but not as good as SuperNOVA.


The dancing characters are fairly cheesy and annoying, but tolerable because you aren't paying attention to them while playing, and the crowd certainly isn't either if you haven't noticed.

Oh, and if Aupernova is 100 times better than ITG2, how is it possible that ITG3 would be such a noticeable improvement? Doesn't it still retain all the things that you seemingly hate, or do you like it because it is new?
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12. PostPosted: Mon Jul 31, 2006 4:38 pm    Post subject: Reply with quote

ITG2 for pretty much the same reason that everyone else said.


Although I wouldn't mind geting both, which is probably what I will do.
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13. PostPosted: Mon Jul 31, 2006 5:20 pm    Post subject: Reply with quote

It's a hard decision. I guess SuperNOVA is better just because I will always like DDR. ITG2 is pretty good too, though. They both have songs that are boring and fun to listen to. Sooo.................yeah.
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14. PostPosted: Mon Jul 31, 2006 5:22 pm    Post subject: Reply with quote

Xayro wrote:
SuperNOVA.

ITG2 has terrible stepcharts, horrible music (with the exception of Monolith, excellent steps, awesome song. And Agent Blantant... good song. Pretty good steps), too flashy with the 3D arrows (way too distracting), a horrid battle mode (keeps delivering the same mods). Just because something is stupidly hard, doesn't make it good. 7-footers are, IMO, the funnest step level on earth, and ITG doesn't deliver enough of them. Some 10s on ITG aren't too bad, like Agent Blatant.. and Monolith is the best ITG song period, and Vertex is a fun 12. But other than those songs, ditch the game.

SuperNOVA has better planned stepcharts (unfortunatly they are offsync at the moment, but once they are fixed, sweet jebus.), much much much better music (Xepher, DoLL, Innocence of Silence, Fascination MaXx, Healing-D-Vision, Love at First Sight, AA, My Only Shining Star, etc., etc.). The difficultly level is good for all players, as long as the players arn't into the ridiculously stupid hard songs, such as Pandemonium. The increased timing window was an excellent move on Konami's part. That is how I want the difficulty raised.. We don't need a 382358 footer, more accuracy training = more fun. harder steps =/= more fun. The interface is very smooth, without being too flashy, and the gameplay screen is just as we remember it, plain and simple. The battle mode is WAY better (have you seen the BAG battle mode video? Holy crap that is awesome). DDR in general has Oni mode, which is a big plus right there. The nice new dancing background characters are hardly noticable, but it adds some flair to people watching you play.

So SuperNOVA is about... 100 times better than ITG2.

ITG3, on the otherhand, is looking pretty good, but not as good as SuperNOVA.


This is the exact opposite of an average DDR Freak member's opinion.
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15. PostPosted: Mon Jul 31, 2006 5:28 pm    Post subject: Reply with quote

Synaesthesia wrote:
Xayro wrote:
words


Seems to me you have little to no clue at all what you're talking about, but that's fine since this thread will probably be locked anyway.


QFE

wow, you broke two rules at the same time. wrong thread, AND a x vs. y post

congrats
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16. PostPosted: Mon Jul 31, 2006 7:23 pm    Post subject: Reply with quote

I believe it was Damien who said yeah, thanks Konami, for that cool new 7 that I AAA'ed on sightread.

Yeah, stuff isn't "fun" if it's so terribly easy you AAA it (if it isn't terribly offsync), and the newest "hard" charts in DDR are so dumb.

The 10s+ are good and fun, although stuff like Pandy/Vertex is just for challenge.
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17. PostPosted: Mon Jul 31, 2006 8:21 pm    Post subject: Reply with quote

SuperNOVA, I just don't find that the ITG songs appeal to me. The games are about the music, as long as you like the music, to me, the steps mean nothing.

I just don't see anything enjoyable about the ITG music.
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18. PostPosted: Mon Jul 31, 2006 8:24 pm    Post subject: Reply with quote

OnlineV4 wrote:
The games are about the music, as long as you like the music, to me, the steps mean nothing.


98% of the enjoyment comes from the steps.
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19. PostPosted: Mon Jul 31, 2006 9:20 pm    Post subject: Reply with quote

Supernova FTW!!

ITG2-lets rehash ITG1 and add (mostly) crappy new songs! and lets throw in songs from old DDR mixes, but make the steps suck!!

seriousely ITG should be called StepMania Arcade Edition. It runs on SM, was made using stepmania, AND even used some random videos for BG animations.

ITG=stepmania at the arcade with a preset songlist.
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