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Practice with mines and hands
 
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Dogswood
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0. PostPosted: Tue Jul 11, 2006 7:19 pm    Post subject: Practice with mines and hands Reply with quote

I'm a fairly advanced ddr player, but I'm just getting in to itg, could you guys recommend some songs (in either mix, 1 or 2) that would help me get better at hands and more used to avoiding mines. (plz keep them under 11 if possible, since I probably wont be able to do much over 10 feet)
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orb
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1. PostPosted: Tue Jul 11, 2006 7:33 pm    Post subject: Reply with quote

Hands - Queen of Light (10), Bend Your Mind (10), Anubis (10), Zodiac (9)

Mines - Infection, Charlene (11), Liquid Moon (9 or 10, depending on version), ROM-eo & Juli-8 (9)
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Asymptote
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2. PostPosted: Tue Jul 11, 2006 8:36 pm    Post subject: Reply with quote

Lemmings on the Run expert for mines. Play that one a bunch and soon enough you'll learn how to properly shadow step in the middle to the rhythm of the song to avoid the "walls". This tactic definately comes in useful all around for avoiding mines.
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dotman557
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3. PostPosted: Wed Jul 12, 2006 10:56 am    Post subject: Reply with quote

Dawn on expert is a really good one for hands. Just gotta have good jumping skills too, because youll be doing alot of it.
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Tyrgannus
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4. PostPosted: Wed Jul 12, 2006 11:47 am    Post subject: Reply with quote

If you in fact can zip through the Max series (Max300, MaxX Unlimited, and LoM.....no need for Fascination at the moment.), than you probably have the skill to get through Charlene. Yes it is an 11, but stepwise, it is closer to a DDR 10.

Except for the 100+ mines. I believe Charlene would be a great challenge to the "New-to ITG-player". I was once in your situation and I tackled Charlene fairly quick.

If you want a crash-course in hands, try Bend Your Mind Hard. It is like a glorified tutorial. Then once you have the hang of that, play it on Expert. If you have those hands down, then play QoL.

If you want a crash course in mines, play Lemmings on the Run or Disconnected -Mobius-. Once you got thosee down, yup, play QoL.

So, if you're seeing a pattern, Queen of Light is the perfect training song for your two issues.
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Hands R' Us
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5. PostPosted: Wed Jul 12, 2006 8:02 pm    Post subject: Reply with quote

If you are learning hands, I would recommend playing Bend Your Mind and Twilight on easier levels, then work your way up to the harder levels.
For mines, play Zodiac hard, Birdie hard, and The Message hard, then VerTex hard.

p.s. Even if it's not mentioned in the thread, to learn rolls, play Renaissance medium, then graduate to July ~euromix~.
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GotACoolName
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6. PostPosted: Wed Jul 12, 2006 11:02 pm    Post subject: Reply with quote

Why July ~Euromix~ Medium? He said he's fine with anything as long as it's under an 11 footer. July ~Euromix~ has plenty of rolls on Hard and Expert, as well.
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Hands R' Us
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7. PostPosted: Thu Jul 13, 2006 9:52 am    Post subject: Reply with quote

GotACoolName wrote:
Why July ~Euromix~ Medium? He said he's fine with anything as long as it's under an 11 footer. July ~Euromix~ has plenty of rolls on Hard and Expert, as well.


I did not mention July ~euromix~ medium. And that song is NOT an 11.
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IHYD.Blake
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8. PostPosted: Thu Jul 13, 2006 11:58 am    Post subject: Reply with quote

He was saying that the guy said he wanted under 11 feet, and you gave him a 5 footer.
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GotACoolName
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9. PostPosted: Thu Jul 13, 2006 7:06 pm    Post subject: Reply with quote

I didn't see the Renaissance part.

GotACoolName wrote:
Why Rennaissance/July ~Euromix~ Medium? He said he's fine with anything as long as it's under an 11 footer. Renaissance and July ~Euromix~ have plenty of rolls on Hard and Expert, as well.


Fixed.
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DefaultGen
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10. PostPosted: Thu Jul 13, 2006 8:38 pm    Post subject: Reply with quote

QoL on Medium was the first ITG song with hands that I ever played and I adjusted fine. Mines were never really a problem for me biggrin.gif
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11. PostPosted: Thu Jul 13, 2006 9:24 pm    Post subject: Reply with quote

DefaultGen wrote:
QoL on Medium was the first ITG song with hands that I ever played and I adjusted fine. Mines were never really a problem for me biggrin.gif


Since when did QoL medium have hands in the stepchart? Or did you mean QoL expert or BYM medium?
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Thomas Hobbes
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12. PostPosted: Thu Jul 13, 2006 11:51 pm    Post subject: Reply with quote

Bend Your Mind has hands on every difficulty. I'm not too sure about novice though; I doubt it. E10.gif
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0rion
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13. PostPosted: Fri Jul 14, 2006 1:25 am    Post subject: Reply with quote

In terms of general advice, I have a few tidbits of info:

For mines:

-Don't sweat them. Yes, they lower your score and lifebar, but there's only a few songs that they will end up killing you outright on. Hitting a few at first is no big deal.

-Remember all of that "Never go back to the center" advice from DDR? Forget it! When you're confronted by a set of mines, pretend that there's an extra step in the center of the pad and place your foot/feet on it instead of an arrow.

-In addition, extending your jumps by holding the bar and/or jumping higher than usual is a GREAT way to avoid mines. This is practically essential on songs with quad-mines thrown into a large stream.

-Song recommendations: Lemmings on the Run Expert, VerTex Hard, Pandemonium Medium

For hands:

-Once again, don't sweat them. Don't make doing handplants a bigger deal than they are.

-COUNT HOW MANY HANDS THERE ARE IN A SONG! On songs like Oasis and Queen of Light (Expert) there are freeze arrow streams that SEEM like they could be hand-plants, but are not. Don't be fooled.

-There are two main types of handplants - freeze arrows followed by handplants, and hand-jumps. You'll encounter the former quite often on Rom-eo & Juliet and Bend Your Mind, while the latter is quite common on Anubis, Queen of Light, and Twilight.

-If worse comes to worst, there's no shame in faking hand-plants. In fact, many experts do it all the time. To fake a hand-plant, stamp down diagonally between two arrows with your foot. This is much easier to accomplish on a dedicab than a DDR convert, but is still achievable on either one.

-Song recommendations: Bend Your Mind Hard, Queen of Light Hard or Expert and Zodiac Expert. When you feel more confident, Bend Your Mind, Anubis, and Twilight on Expert.

Rolls:

-Absolutely, pathetically easy to do. You should have NO trouble with ANY song that has Rolls.

-Although all ITG2 charts with Rolls have them begin with a gallop, the actual formula is that you have to step each foot repeatedly as if they were quarter notes at 200bpm. This rules stand REGARDLESS of the current BPM of the song, which means whether you're hitting a Roll on Renaissance or during Robotix' 1337 bpm section, you will still perform the Roll at 200 bpm.

-Recommended songs: Summer ~Speedy Mix Hard, Renaissance Hard or Expert, and July ~Euromix Hard or Expert.

Hope this helps you!
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Arpijy
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14. PostPosted: Sat Jul 15, 2006 12:22 pm    Post subject: Reply with quote

I always thought that ROM-eo and Juli8 Expert was a great song for getting used to both mines and hands if you were an experienced DDR player. Queen of Light Expert and One False Move Expert also have quite a bit of both, but I'd stay away from them until you feel comfortable with both mines and hands (though once you've got them down, both charts are pretty easy).

For hands, I'd also recommend Bend Your Mind and Twilight (on any difficulty), and Dawn Expert has a lot of hands, but they're all in the same place and their placement makes a lot of sense with the chart.

For mines, Disconnected Mobuis and Fly Away (both Expert) have endings that are great for learning to read mines integrated with regular arrows, and Vertex Hard and to a lesser extent Medium have a lot of mines, though not necessarily ones you need as much effort to dodge.
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Ian2K3
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15. PostPosted: Sat Jul 15, 2006 4:06 pm    Post subject: Reply with quote

how much DP perrcent are mines how are they figured. is it

F=3
E=2
G=1
D=0
WO=-1
M=-2
ok=3
roll=?
mines=?
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ssvegeta1010
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16. PostPosted: Sat Jul 15, 2006 4:09 pm    Post subject: Reply with quote

Ian2K3 wrote:
F=5
E=3
G=2
D=0
WO=-3?
M=-6
ok=3
roll=3
mines=-6


fixed i think
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GotACoolName
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17. PostPosted: Sat Jul 15, 2006 5:51 pm    Post subject: Reply with quote

Wikipedia wrote:
Scoring

For each judgement, the player receives or loses points depending on the accuracy:

* Fantastic: 5
* Excellent: 4
* Great: 2
* Decent: 0
* Way Off: -6
* Miss: -12

And for holds and rolls:

* Yeah: 5
* Bad: 0

Mines, when hit, deduct 6 points, but otherwise have no effect on score.

These points are divided by the total number of points possible for the song or course to make a percentage. The percentage is shown during play and at the results screen.

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Ian2K3
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18. PostPosted: Sat Jul 15, 2006 6:01 pm    Post subject: Reply with quote

ok i thought it was like ddrs scoring
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