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Whats the deal with so-called ten footers?
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videoCWK!
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20. PostPosted: Thu May 18, 2006 6:25 pm    Post subject: Re: Whats the deal with so-called ten footers? Reply with quote

Mexistache wrote:
yes people debate weather its a ten


Exaclty bag is easy to pass, but just with 5x and solo on.

the last part.....i think i was trippin then....


Aww, c'mon man. 5x? The first time I did it it was on 3x, no solo (I'm not trying to brag). Its not that hard on 3x.
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21. PostPosted: Thu May 18, 2006 7:09 pm    Post subject: Re: Whats the deal with so-called ten footers? Reply with quote

videoCWK wrote:
Mexistache wrote:
yes people debate weather its a ten


Exaclty bag is easy to pass, but just with 5x and solo on.

the last part.....i think i was trippin then....


Aww, c'mon man. 5x? The first time I did it it was on 3x, no solo (I'm not trying to brag). Its not that hard on 3x.


exactly. Now think about how easy it is to pass on 5x
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shurf
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22. PostPosted: Thu May 18, 2006 8:03 pm    Post subject: Reply with quote

Since we're on the topic...

Does anyone think HVAM, Flash in the Night, or Yozora No Muko (all 9's) should be 10s?

I dunno. Maybe its just me. .....meh.
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23. PostPosted: Thu May 18, 2006 9:10 pm    Post subject: Reply with quote

Yozora is an 8...

And no, none of them are anywhere near 10s.
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24. PostPosted: Thu May 18, 2006 10:53 pm    Post subject: Reply with quote

Yozora's a 9 on heavy.

And I think at least HVAM is really, really close to a 10.
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25. PostPosted: Thu May 18, 2006 11:00 pm    Post subject: Reply with quote

It's a god damn 8.

And I think you have no idea what you're talking about.
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26. PostPosted: Thu May 18, 2006 11:08 pm    Post subject: Reply with quote

tattoo man wrote:
AA Bob wrote:
XOR-SYS wrote:
Tyrgannus wrote:
You can have a 10 from technicality, odd footwork, or maybe short footspeedy sections (OH NOEZ! I just described ITG 10's!)

Then why isn't Xenon a 10?

Because Xenon is damn easy once you get the rhythm. No hard turns or particularly fast bursts to be found.


Add a slow bpm and you have an easy 9 footer. PA is a little on the more difficult side. Hell, Wakka Lakka is more difficult than Xenon is.

You guys are misunderstanding me. I'm not saying Xenon should be a 10, I'm saying that G2 is practically the same in terms of difficulty, and because it's only a 9, G2 should be too. I think they bumped it up because G2 is a little longer, but whatever.

shurf wrote:
Does anyone think HVAM, Flash in the Night, or Yozora No Muko (all 9's) should be 10s?

HVAM has a lot of long streams with crossover activity, but the song isn't fast enough to be a 10. Because the song is only 196 BPM, the 8th note streams are much slower than the ones in the MAX series.

Flash In The Night has 16ths in the beginning and near the end, but those are nothing once you get hang of them, and the rest of the song is pretty lenient.

I've never played Yozora No Muko, but looking at the chart, all I see is very little 16th note activity, and some honestly non-threatening streams. And the song DOES rate in at 8 feet, unless of course you were talking about the doubles chart, which you should have noted to begin with.
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27. PostPosted: Fri May 19, 2006 8:52 am    Post subject: Reply with quote

shurf wrote:
And I think at least HVAM is really, really close to a 10.


Let's see here (my personal scores):
HVAM - 98.43%
Max 300 - 91.35%
Sakura - 95.99%
bag - 91.49%

Bag has 23 AAAs logged. Max 300 has 31. Sakura has 52. HVAM has 103.

Quote:
I think you have no idea what you're talking about.

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28. PostPosted: Fri May 19, 2006 9:06 am    Post subject: Reply with quote

XOR-SYS wrote:
I'm not saying Xenon should be a 10, I'm saying that G2 is practically the same in terms of difficulty, and because it's only a 9, G2 should be too.


Xenon:
-158 BPM
-375 steps
-slow crossovers in 8th streams
-no step-jumps

G2:
-170 BPM
-536 steps
-fast crossovers and turns galore
-lots of step-jumps

Xenon and G2 are nowhere near each other in difficulty.
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So um, is it bad that awhile ago I was watching Family Guy, and when Quagmire came on, I thought something to the effect of "Whoa, It's AA Bob!" (I don't remember if the exact thought was "It's AA Bob" or "It's AA Bob's avatar", but I don't think it matters in this case)?
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29. PostPosted: Fri May 19, 2006 6:52 pm    Post subject: Reply with quote

AA Bob wrote:
Xenon and G2 are nowhere near each other in difficulty.

Tricky stepping, step-jumps and 12 more BPM shouldn't push it to a 10. 170 BPM is not fast enough that step-jumps are that impossible. Look at the ones in MaxX Unlimited, those are at 300/320 BPM, now THAT'S 10-worthy. And crossovers? I don't see that many that they would be that hard to do.

If not Xenon, then how about CSFILSM? That's a 9 too, and it's just as exhausting as G2. And it's got step-jumps, very long and tight streams, and crossovers like whoa.
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30. PostPosted: Sat May 20, 2006 7:34 am    Post subject: Reply with quote

Royboycrashfan wrote:


Hey, that gives me an idea! Why not add a bunch of hands during the slow part?


Um Royboy, how about........... no. Hands have no place in DDR.
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31. PostPosted: Sat May 20, 2006 7:42 am    Post subject: Reply with quote

Sorry for the double post; one was a quoted post, and I felt this post's discussion strays too far from the purpose of that one. Plus, I hadn't gotten to the 2nd page yet.

Yozora is an 8 on singles yes, but it is a 9 on doubles. However, the double step is less 10-worthy than Butterfly Upswing Mix Oni doubles would ever be (and that's close, since if anyone's ever played Doo-Be-Di-Boy on oni singles, the steps are VERY similar while adding a few intermittent jumps, and that's a 10).

HVAM is a lot easier than it looks. Sure I might have been bar-raping, but I A'd it the first time I played it in at least 5 months. All you really need is a little bit of stamina, double-stepping abilities, and good sight-reading capabilities, and the song is a cakewalk. It should stay a 9.

Flash in the Night gets the same comparison as YNM and BUMO doubles.

Never played G2, so no comment there.
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32. PostPosted: Sat May 20, 2006 8:40 am    Post subject: Reply with quote

Noobs... Who gives a shit? It's a song... with steps... just like everyother song...

Now I remember why I never look on DDR Chit Chat... lol
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Last edited by Cowman715 on Sat May 20, 2006 8:42 am, edited 1 time in total
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33. PostPosted: Sat May 20, 2006 8:41 am    Post subject: Reply with quote

shurf wrote:
Since we're on the topic...

Does anyone think HVAM, Flash in the Night, or Yozora No Muko (all 9's) should be 10s?

I dunno. Maybe its just me. .....meh.


Y has a pretty simple stepchart except for the one small 16th bit in the beginning and at the end. It doesn't cross over, nor does it have any complex steps.

HVAM doesn't even have one 16th note (except for the end). it's pretty much the same as end of the century with just a little more bpm. if you can spin or double step good, this is actually quite easy for you.

I've never actually played flash in the night but i have done it on stepmania. As i recall, the 16th note stuff is just at the beginning (and the end?). Actually, there's probably more 16th note activity in so deep. so why not make so deep a 10 as well


i think that bag should stay a 10 because it is extremely difficult for your first try on x1. I agree that sakura should be a 9. (not trying to compare apples and oranges here but) My life is so crazy is a 9 on itg and IMO it's a lot harder than sakura. I think the challenge steps are NO WAY a 9 and i don't think the standard steps should be an 8.

IMO,
sakura should be changed from a 10 to a 9
sakura oni should be changed from a 9 to an 8
sakura standard should be changed from a 8 to a 7
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34. PostPosted: Sat May 20, 2006 11:02 am    Post subject: Reply with quote

XOR-SYS wrote:
AA Bob wrote:
Xenon and G2 are nowhere near each other in difficulty.

Tricky stepping, step-jumps and 12 more BPM shouldn't push it to a 10. 170 BPM is not fast enough that step-jumps are that impossible. Look at the ones in MaxX Unlimited, those are at 300/320 BPM, now THAT'S 10-worthy. And crossovers? I don't see that many that they would be that hard to do.

If not Xenon, then how about CSFILSM? That's a 9 too, and it's just as exhausting as G2. And it's got step-jumps, very long and tight streams, and crossovers like whoa.

First of all, the only difficult step-jumps in Unlimited are the two at the end. All the others are easy ones like D D+R or R U+R. But that's irrelevant here - Unlimited is a lot harder than G2, but the difficulty of DDR's 10s varies greatly.

It's not so much the added BPM and step jumps, but the ~150 more steps that make G2 a 10. G2's step patterns are faster and more dense. Plus, they require more fast turning. For example, G2 is full of stuff like this:

But the worst Xenon has are easier patterns like this:

And Xenon gives you a lot of breaks with sections like these:

G2 has nothing like those.

And CSFILSM is about the same as Xenon, difficulty-wise. If you find it tiring at all, you're doing it wrong. For the most part, it's just a bunch of 8th streams with crossovers.

I've AAA'd CSFILSM.
My best on Xenon is 4 greats.
My best on G2 is like 15. Granted, I haven't played it quite as much as Xenon, but that doesn't stop me from knowing that it's a hell of a lot more difficult that Xenon is.

Have you actually played G2? If you're just looking at the chart, I can see why you might think that it's about the same as Xenon. Playing it on foot is a lot different - G2 just feels like a 10.

Edit: I guess I should mention that those scores were done at home. Since I'm comparing them together, though, it doesn't really matter. (Has G2 ever even been on an AC version?)
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Emptyeye wrote:
So um, is it bad that awhile ago I was watching Family Guy, and when Quagmire came on, I thought something to the effect of "Whoa, It's AA Bob!" (I don't remember if the exact thought was "It's AA Bob" or "It's AA Bob's avatar", but I don't think it matters in this case)?
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35. PostPosted: Sat May 20, 2006 11:58 am    Post subject: Reply with quote

AA Bob wrote:
(Has G2 ever even been on an AC version?)


Sure hasn't. Kind of unfortunate, since KCEH apparently knows how to write a few non-retarded 10s.
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36. PostPosted: Sat May 20, 2006 2:00 pm    Post subject: Reply with quote

Srsly Xenon isn't a 10 at all. I think it should be an 8 in fact. It's not tiring at all, and it doesn't have any tricky stepping.
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37. PostPosted: Sat May 20, 2006 5:16 pm    Post subject: Re: Whats the deal with so-called ten footers? Reply with quote

Mexistache wrote:
exactly. Now think about how easy it is to pass on 5x

I actually find 5x harder than 3x, at least for bag. It's speed makes it harder to read, and I can't anticipate the next arrow for as long.
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38. PostPosted: Sat May 20, 2006 5:46 pm    Post subject: Reply with quote

Ooookay. Ya'll can argue your opinions; I'm just going to put in my two cents. Bag is hard to read as hell on x1 for me (and I do everything else on DDR on x1 (sometimes with flat on)) so I think MAYBE Bag's awkward rhythm and clumped arrows make it a 10. Not many songs share the same predictable patterns and speed.
Sakura was probably meant to be a ten because it has fast and slow sections that (I guess) are supposed to test your sight reading ability on both ends of the spectrum.

I am not an expert on DDR but I can tell you that I have a friend who has trouble with Sakura and yet can pass Max 300 a good part of the time. Maybe we don't all play exactly the same way as many of us believe?

Finally: Pickles I saw your Pandy Expert B no bar. That was friggin awesome!!! E4.gif
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39. PostPosted: Sat May 20, 2006 7:24 pm    Post subject: Reply with quote

tattoo man wrote:
AA Bob wrote:
XOR-SYS wrote:
Tyrgannus wrote:
You can have a 10 from technicality, odd footwork, or maybe short footspeedy sections (OH NOEZ! I just described ITG 10's!)

Then why isn't Xenon a 10?

Because Xenon is damn easy once you get the rhythm. No hard turns or particularly fast bursts to be found.



Add a slow bpm and you have an easy 9 footer. PA is a little on the more difficult side. Hell, Wakka Lakka is more difficult than Xenon is.


if I can AA xenon, it really can't be that hard (for comparison, i can't AA ltr or dead end). people just need to learn rhythm, is all.
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