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B4ULoveShine Trick Member
Joined: 09 Jan 2004 Location: currently in the LA area |
1100. Posted: Wed Apr 12, 2006 6:40 pm Post subject: |
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On another note, what are the licenses in Pop'n Music? I've heard that Cruel Angel's Thesis is in Iroha.
PS: Complete list appreciated. _________________
BeForU was easily the heart and soul of DDR, until someone in Konami thought that it's a threat to the current structure (read: Konami's blatant overfunding of IIDX/pop'n). |
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ch Trick Member
Joined: 01 Oct 2004 Location: IN UR FORUM POSTING ON UR THRED |
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MDR Trick Member
Joined: 31 May 2002 Location: Parker, Colorado and FSC |
1102. Posted: Sat Apr 15, 2006 7:26 am Post subject: |
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However, unlike IIDX and DDR, popn never factors combo into score. So someone can get a failing 100k (goodluck on that! You need a lot of paitience to do that. I did get a nonFC 100k, but that was Area 2 of 10's Study Mode.)
Question: Has anyone had that weird period where they've beaten more higher level songs than lower (not like in a "I don't want to do it sense")? Like for instance I have cleared 4 35s and 6 36s.
Cat's Eye is in 9. TANK! and R&P are in 11. Goonies R Good Enough, Mazinger Z, and Pegasus Fantasy are in 10. Just the more interesting ones. PF is hard to beat on EX.
MDR _________________
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B4ULoveShine Trick Member
Joined: 09 Jan 2004 Location: currently in the LA area |
1103. Posted: Sat Apr 15, 2006 1:42 pm Post subject: |
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MDR wrote: | Cat's Eye is in 9. TANK! and R&P are in 11. Goonies R Good Enough, Mazinger Z, and Pegasus Fantasy are in 10. Just the more interesting ones. PF is hard to beat on EX. |
Are the aforementioned licenses one-timers? _________________
BeForU was easily the heart and soul of DDR, until someone in Konami thought that it's a threat to the current structure (read: Konami's blatant overfunding of IIDX/pop'n). |
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MDR Trick Member
Joined: 31 May 2002 Location: Parker, Colorado and FSC |
1104. Posted: Sat Apr 15, 2006 4:35 pm Post subject: |
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No licenses have been repeated in a home version. That includes Konami covers (Touch is covered by Sana, Hone is covered by D-Crew+1, Goonies is covered by Mr. T, and Sailor Moon is covered by Sana). That really really sucks, because Hone and Goonies "R" Fun Enough (I couldn't resist). As well as Hero from 8 (even though there is a nasty 8 button 1/8th note jack on the EX chart), Heidi from 10 (Quiet, I like German music), Anapanman from 11, and there is a very high chance that Crayon Shin-Chan won't be repeated. (period). There were 2 instances where there were licenses cut (6 and 8, but the cut licenses from 6 appeared in Best Hits (unless if those licenses are unlocks)).
What IS trauma punk considered, anyways? It somewhat reminds me of Curry (musically). And why isn't it on a Popn OST?
MDR _________________
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MadVash2005 Trick Member
Joined: 22 Dec 2004 Location: Cresson, PA |
1105. Posted: Fri Apr 28, 2006 9:52 pm Post subject: |
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Well I recieved PoMu 12 in the mail last Tuesday (from eBay for a nice price of 57 bucks) and played a bit. I enjoyed it of course but there are quite a number of things with 12 which makes it so much different than previous releases that struck me in the wrong ways. Examples include:
1. Less import friendly than ever! This has the most Japanese text in it on everything from graphic font overlays to stat information (i. e. Taisen Mode). Must be due to the Asian theme for this release.
2. Only one new song from Paakittsu (unless there are some more of her songs as unlocks). She's one of my favorite PoMu artist!
3. What's a guy gotta do to find a traditional Arcade mode around here? I just want to play my three songs (where I could pick any difficulty or mod of my choosing), get my final score, and attempt whatever method is done to obtain an unlock! Enjoy Mode is somewhat a traditional PoMu but it is like OOOOOOOLD skool PoMu all over again; there are no mods, slim song pickings, and only one difficulty so I don't really "enjoy" Enjoy Mode. Taisen Mode is hard to grasp at first (I had to mess with it for a few minutes) and brings back the most of what was missing from Enjoy Mode but it's still not the traditional Arcade Mode that I was looking for. Too much of going through menus and trudging through text just to get to a fixed difficulty of one song of my choosing while my rivals pick two others which may be a sucky song pick.
But some things struck me the right way:
1. Request mode. Many of these songs are my favorites, too! It makes me feel good that the gamers in the land of the rising sun has the same taste in PoMu's music as I do!
2. The minigames are simple but challenging, especially the pose game. Konami should make a whole game of that! jk
3. EVA and Cha-la Head Cha-la. Need I say more?
4. The unlock system is easy and straightforward again! Haven't seen an easy unlock like this since PoMu 8! Take that Gambler Z CS, Pray to the Heavens, and Pon'n Tourist mode (which was actually decent)!
5. Songs are now previewed on the music select screen (only done on the animelo releases, IIRC). I kind of miss the suspense of not knowing what the song is gonna sound like before you play it for the first time, though.
6. The faux, sugary sweet, English children voices are gone (the new ones are a tad annoying though)!
I'm still early into the game but my main beef is the aforementioned lack of a traditional arcade mode. Even with that noted, this is by far the best Pop'n Music released. _________________
-The video for both Xepher and DoLL on DDR:SN are the original videos from the beatmania IIDX series. THEY'RE NOT FROM AN ANIME!!
-Nooooooo! Where are the original vids of Last Message and Sense 2007 for BMIIDX 14 GOLD CS?
Brawl Code: 4468 0655 3360. PM me with yours!
Last edited by MadVash2005 on Sun May 07, 2006 9:04 pm, edited 2 times in total |
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ch Trick Member
Joined: 01 Oct 2004 Location: IN UR FORUM POSTING ON UR THRED |
1106. Posted: Sat Apr 29, 2006 5:00 am Post subject: |
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challenge mode is where its at, man. i think youll change your view of pomu12 completely if you just play that for a while. youll see its just like all previous titles. _________________
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0rion Trick Member
Joined: 02 May 2005 Location: Kirby will explain it to you. |
1107. Posted: Sun Apr 30, 2006 8:51 pm Post subject: |
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George Zimmer wrote: |
(NOTE: newer pop'n mixes have a mod called BEATPOP, which makes the keys look like beatmania keys. Do not use it, for it is a false prophet. Pop'n experts will laugh at you and say you suck, I'm George Zimmer. I Guarantee it.) |
Bullshit. Beat Pop is no better or worse to play on than regular Pop. Anyone that says you suck for playing on Beat Pop is a moron. It's just like a person saying someone sucks for playing Cel on In The Groove. It's an elitist point of view, and I suggest you drop it before someone gets pissed and decks you for it. _________________
-Sir "O"
There's a little yellow bird on my avatar. (Brawl FC: 4640-1720-6690)
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ch Trick Member
Joined: 01 Oct 2004 Location: IN UR FORUM POSTING ON UR THRED |
1108. Posted: Sun Apr 30, 2006 10:10 pm Post subject: |
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Sir 0rion KAMENORI wrote: | George Zimmer wrote: |
(NOTE: newer pop'n mixes have a mod called BEATPOP, which makes the keys look like beatmania keys. Do not use it, for it is a false prophet. Pop'n experts will laugh at you and say you suck, I'm George Zimmer. I Guarantee it.) |
Bullshit. Beat Pop is no better or worse to play on than regular Pop. Anyone that says you suck for playing on Beat Pop is a moron. It's just like a person saying someone sucks for playing Cel on In The Groove. It's an elitist point of view, and I suggest you drop it before someone gets pissed and decks you for it. |
dude, its old. animelo 2 had beatpop. and it is a LITTLE worse, in that they arent colored per column. i got green and blue confused pretty fast. _________________
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0rion Trick Member
Joined: 02 May 2005 Location: Kirby will explain it to you. |
1109. Posted: Mon May 01, 2006 12:45 am Post subject: |
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Yeah, the PnM8 and lower version of Beat Pop was definitely kinda weird-looking. _________________
-Sir "O"
There's a little yellow bird on my avatar. (Brawl FC: 4640-1720-6690)
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UnderOATH Trick Member
Joined: 16 Jan 2006 Location: Odessa, TX |
1110. Posted: Fri May 05, 2006 4:29 pm Post subject: |
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Sorry if this has been asked before but I was wondering what the difference was between a normal pnm koc and a Pop'n Music Controller 2 koc? Is the second just like version 2.0 or something? _________________
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Superstar Player Trick Member
Joined: 24 Jan 2002 Location: Riverside, CA |
1111. Posted: Sat May 06, 2006 12:35 pm Post subject: |
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UnderOATH wrote: | Sorry if this has been asked before but I was wondering what the difference was between a normal pnm koc and a Pop'n Music Controller 2 koc? Is the second just like version 2.0 or something? |
Original controller: Flat buttons
Controller 2.0: Domed buttons |
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MadVash2005 Trick Member
Joined: 22 Dec 2004 Location: Cresson, PA |
1112. Posted: Sun May 07, 2006 9:12 pm Post subject: |
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ch604 wrote: | challenge mode is where its at, man. i think youll change your view of pomu12 completely if you just play that for a while. youll see its just like all previous titles. |
Hey you're right. If I turn off the ojyamas, it plays like ant other PoMu game but it makes the game more fun when you turn some of the ojyamas on. I always took Challenge Mode for granted in all the previous releases but now it's time to go back and play my other PoMus on Challenge Mode to see what Omakes I've missed. _________________
-The video for both Xepher and DoLL on DDR:SN are the original videos from the beatmania IIDX series. THEY'RE NOT FROM AN ANIME!!
-Nooooooo! Where are the original vids of Last Message and Sense 2007 for BMIIDX 14 GOLD CS?
Brawl Code: 4468 0655 3360. PM me with yours! |
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DARREN HAYEZ Trick Member
Joined: 13 Apr 2006 Location: Michigan |
1113. Posted: Tue May 09, 2006 3:52 pm Post subject: |
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^ That is too cute! Does anyone know if these things are avalible anywhere? _________________
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ch Trick Member
Joined: 01 Oct 2004 Location: IN UR FORUM POSTING ON UR THRED |
1114. Posted: Tue May 09, 2006 4:14 pm Post subject: |
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MadVash2005 wrote: | ch604 wrote: | challenge mode is where its at, man. i think youll change your view of pomu12 completely if you just play that for a while. youll see its just like all previous titles. |
Hey you're right. If I turn off the ojyamas, it plays like ant other PoMu game but it makes the game more fun when you turn some of the ojyamas on. I always took Challenge Mode for granted in all the previous releases but now it's time to go back and play my other PoMus on Challenge Mode to see what Omakes I've missed. |
its also the only way to unlock some of the ex charts. if you get challenge points up to a certain level, you get to play any ex chart you like, then it is unlocked for the rest of the game. you dont need to pass. im not sure of all of the numbers, but some of the lower ones are 94, 98, and 104. _________________
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0rion Trick Member
Joined: 02 May 2005 Location: Kirby will explain it to you. |
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DARREN HAYEZ Trick Member
Joined: 13 Apr 2006 Location: Michigan |
1116. Posted: Wed May 10, 2006 11:13 am Post subject: |
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Sir 0rion KAMENORI wrote: | Apocalypse! wrote: |
^ That is too cute! Does anyone know if these things are avalible anywhere? |
Toys 'n' Joys (www.toysnjoys.com) did have a few, but that was quite awhile ago. Still, you could get lucky.
For some more Pop 'n' Music fun on the go, you could also pick up the fairly entertaining Pop 'n' Music GB for the Game Boy Color. Not quite as good as the Beatmania GB Trilogy was, but fun nonetheless. |
I'll have to take a look.
I've actually never played the game before, but it looks like a lot of fun so I'm looking for ways to play it without importing the PS2 game and getting a Japanese PS2 and whatnot. I do have a Game Boy Color, so that's cool. Would I need a Japanese GBC to play it though?
EDIT: Found the GBC version on eBay- for $74. Apparantly it's very rare. I found GBC beatmania for a more reasonable price and a handheld beatmania game, similar the the pop 'n' music handheld. I also came across a GBC version of DDR that has a snap on arrow controller. _________________
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tist006 Trick Member
Joined: 25 Aug 2004
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1117. Posted: Thu May 18, 2006 4:02 pm Post subject: |
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i played pop'n for the first time last week and fell in love with it (not suprising since i play ddr). but i was quite sad when i found out it was only made in japan and the us is stuck playing imports haha. no matter, the game is still great, and i already bought all the parts to make my own popn controller! but i had one question, what is the difference between normal, hyper or EX? is hyper like the song rate multiplied or is it like on ddr 1.5x, 2x ect? or am i way off haha. and the games, are most in all japanese? |
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ch Trick Member
Joined: 01 Oct 2004 Location: IN UR FORUM POSTING ON UR THRED |
1118. Posted: Thu May 18, 2006 4:22 pm Post subject: |
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hi, glad you like pop'n!
normal, hyper, and EX are the different difficulty levels, much like light, standard, and heavy in ddr. and all the later games (popn7 and up) are almost entirely in japanese. _________________
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gay dentist Trick Member
Joined: 21 May 2005 Location: Twin Cities Area, Minnesota |
1119. Posted: Thu May 18, 2006 5:41 pm Post subject: |
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So if I play IIDX, and I started playing popn, would it still be really hard to start playing popn? |
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