Forums FAQForums FAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister   ProfileProfile   Login to check your private messagesLogin to check your private messages   LoginLogin 

Should Hardcore Symphony be upgraded to a 12?
Goto page 1, 2  Next  
This topic is locked you cannot edit posts or make replies    DDR Freak Forum Index -> In the Groove
View previous topic :: View next topic  
Author Message
Hands R' Us
Trick Member
Trick Member


Joined: 15 Aug 2005
Location: Mars
0. PostPosted: Fri Apr 28, 2006 8:42 pm    Post subject: Should Hardcore Symphony be upgraded to a 12? Reply with quote

I heard rumors that Monolith is being updated to a 12 in ITG3. Will this also be possible for Hardcore Symphony? It's extremely hard for an 11 because of the ridiculous death runs, spins, crossovers, jackhammers, and jump streams that surpass even Pandemonium. The steps are some of the hardest I have ever seen. And even if I tried, I could never stand a chance to beat it compared to Delirium.
_________________


ITG home version expert difficulty progress report: All songs beaten except Pandemonium
Back to top
View users profile Send private message
Asymptote
Trick Member
Trick Member


Joined: 07 Feb 2006
Location: Alloway, NY
1. PostPosted: Fri Apr 28, 2006 9:01 pm    Post subject: Reply with quote

meh, i don't really know. I sure can't pass it, but I still can't pass Pandemonium hard either. I usually try to be able to pass songs before I pass judgement. Monolith I don't see what the big deal is. It's a tough 11 indeed but not nearly as hard to pass.... there are no runs in it, and there are only about 2 little sections i remember that are very hard to combo, and they aren't even that step heavy, so you can flail your feet around and bs through it without having to worry about missing a ton of steps. The rest isn't that tough, just a bit of a workout, if youre bar raping it the majority isn't so bad.
_________________
Back to top
View users profile Send private message
Tyrgannus
Trick Member
Trick Member


Joined: 19 Oct 2005
Location: Not about to tell
2. PostPosted: Fri Apr 28, 2006 9:57 pm    Post subject: Reply with quote

As bad as a reason as this sounds, there aren't enough 11's. Keep it as the "main boss" 11 and make Monolith the "mini boss". Yes, Delirium and Vertex are easier, but seriously, we NEED more 11's.
_________________
AA Bob wrote:
Summer is as much of a 12 as PSMO is a 9.
Back to top
View users profile Send private message
IHYD.Blake
Vivid Member
Vivid Member


Joined: 14 Aug 2004
Location: Solar City, California
3. PostPosted: Fri Apr 28, 2006 11:40 pm    Post subject: Reply with quote

what the fuck we need more 12s, not 11s
_________________
Back to top
View users profile Send private message Visit posters website AOL Instant Messenger Yahoo Messenger Xbox Live Gamertag MSN Messenger
sol.ch
Trick Member
Trick Member


Joined: 02 Nov 2005
4. PostPosted: Fri Apr 28, 2006 11:41 pm    Post subject: Reply with quote

I can do all 11s and 12s, even getting an S/S- on Xuxa + Utopia, and only Bs at the 12 footers. Pandemonium on Hard and Vertex^2 I got a 74% on frown.gif....

....And I can't even get halfway through Hardcore, which is why it should be a 12 in my book.
_________________


Last edited by sol.ch on Sat Apr 29, 2006 11:41 pm, edited 1 time in total
Back to top
View users profile Send private message
Thomas Hobbes
Trick Member
Trick Member


Joined: 20 Aug 2002
Location: San Francisco // NorCal
5. PostPosted: Fri Apr 28, 2006 11:56 pm    Post subject: Reply with quote

I think that it's a difficult song and is quite difficult currently as a 11. I believe that compared to the other 12s that are on the easy side, it'd fit in well.

I think it should be "upgraded" to a 12.
_________________
"I am about to take my last voyage, a great leap in the dark."

| Pics | Play-Asia |
Back to top
View users profile Send private message Send email Visit posters website AOL Instant Messenger
greenearth2
Trick Member
Trick Member


Joined: 17 Mar 2005
Location: Clinton Twp./Fraser, MI
6. PostPosted: Sat Apr 29, 2006 10:50 am    Post subject: Reply with quote

I say leave it an 11. Sure, it's hard, but it's not THAT hard. You just gotta get your speed improved. Here's what hands R' Us said- It has:

Ridiculous death runs- I agree, but once you get the hang of their speed and direction, they're really easy.
spins- ...What?
crossovers- There are a few crossovers, nothing too crazy.
jackhammers- Pushing an arrow 3 times in a row in a stream is NOT hard.
jump streams that surpass even Pandemonium- Huh? Pandy has jump streams? I'll admit the jumps are tough if you can't read arrows too well, i had the same thing when on 3x Hallway, so I upgraded to 4x Hallway and it's easier.

Oh and monolith should be an 11 aswell.
_________________
Insert Signature Here
Back to top
View users profile Send private message AOL Instant Messenger Xbox Live Gamertag
Tyrgannus
Trick Member
Trick Member


Joined: 19 Oct 2005
Location: Not about to tell
7. PostPosted: Sat Apr 29, 2006 11:05 am    Post subject: Reply with quote

Haroushis Galadahiashivia wrote:
what the fuck we need more 12s, not 11s


If you say that there are 10 12s and 14 11s, then you're right that there is a lack of 12s.

However, ITG works on a difficulty pyramid. There are only 3 13s, and 10 12s. This pyramid system is not to act as a nuisance for 13-level dancers, but to act as a good way of getting up to the next difficulty with variety. There are a ridiculous amount of 9s (over 60), quite a few 10s (over 30 I think) but then you make a huge jump to 14 11s. I think there should be more 11s to better construct the difficulty pyramid and not more 12s because 11s and 12s don't need to be even
_________________
AA Bob wrote:
Summer is as much of a 12 as PSMO is a 9.
Back to top
View users profile Send private message
Marq(uistadorous)
Trick Member
Trick Member


Joined: 03 Aug 2005
Location: Arvada, CO
8. PostPosted: Sat Apr 29, 2006 2:00 pm    Post subject: Re: Should Hardcore Symphony be upgraded to a 12? Reply with quote

Hardcore Symphong should NOT be a 12 !!!! It's not even that bad of an 11. It just has a couple fast (and very fun if I may add) runs biggrin.gif

But Monolith on the other hand... erm.gif
That's one energy-draining 11 I tell you frust.gif
_________________
Back to top
View users profile Send private message Send email Visit posters website
Thomas Hobbes
Trick Member
Trick Member


Joined: 20 Aug 2002
Location: San Francisco // NorCal
9. PostPosted: Sat Apr 29, 2006 10:43 pm    Post subject: Reply with quote

The dedicated cabinet Monolith should be a 12. The boxor upgrade Monolith should not be a 12.
_________________
"I am about to take my last voyage, a great leap in the dark."

| Pics | Play-Asia |
Back to top
View users profile Send private message Send email Visit posters website AOL Instant Messenger
MAAAX_himself
Trick Member
Trick Member


Joined: 12 Jul 2004
Location: Maysville, Kentucky
10. PostPosted: Sun Apr 30, 2006 9:25 am    Post subject: Reply with quote

I think it should be a 12. Destiny is easy.... HS on the other hand.......

July should be a 12.
Back to top
View users profile Send private message Send email MSN Messenger
Marq(uistadorous)
Trick Member
Trick Member


Joined: 03 Aug 2005
Location: Arvada, CO
11. PostPosted: Sun Apr 30, 2006 9:55 am    Post subject: Reply with quote

Malice of BluR wrote:
The dedicated cabinet Monolith should be a 12. The boxor upgrade Monolith should not be a 12.


You mean the dedicabs have different monolith steps??? E19.gif
_________________
Back to top
View users profile Send private message Send email Visit posters website
IHYD.Blake
Vivid Member
Vivid Member


Joined: 14 Aug 2004
Location: Solar City, California
12. PostPosted: Sun Apr 30, 2006 10:41 am    Post subject: Reply with quote

Marquistadorous wrote:
Malice of BluR wrote:
The dedicated cabinet Monolith should be a 12. The boxor upgrade Monolith should not be a 12.


You mean the dedicabs have different monolith steps??? E19.gif


If it is R1. Not if they upgraded. Holy crap I played it yesterday, that stepchart is a piece of crap. Hurray for left-right freezes and then up-down hands!
_________________
Back to top
View users profile Send private message Visit posters website AOL Instant Messenger Yahoo Messenger Xbox Live Gamertag MSN Messenger
Hands R' Us
Trick Member
Trick Member


Joined: 15 Aug 2005
Location: Mars
13. PostPosted: Sun Apr 30, 2006 10:52 am    Post subject: Reply with quote

[APT]MAAAX_himself wrote:
July should be a 12.


July a 12? I don't reckon so. Sure there are a lot of steps, but they are mainly gallops with a few long streams. I could score much higher on it than Hardcore Symphony and Delirium. Therefore, July should stay an 11 and Hardcore Symphony should be a low-tier 12.
_________________


ITG home version expert difficulty progress report: All songs beaten except Pandemonium
Back to top
View users profile Send private message
Asymptote
Trick Member
Trick Member


Joined: 07 Feb 2006
Location: Alloway, NY
14. PostPosted: Sun Apr 30, 2006 1:32 pm    Post subject: Reply with quote

July is a pain in the buttocks, but not so much as HS. Monolith is on the level of July, if not easier imo.
_________________
Back to top
View users profile Send private message
greenearth2
Trick Member
Trick Member


Joined: 17 Mar 2005
Location: Clinton Twp./Fraser, MI
15. PostPosted: Sun Apr 30, 2006 4:34 pm    Post subject: Reply with quote

Asymptote wrote:
July is a pain in the buttocks, but not so much as HS.


True dat. July isn't hard, it's just energy draining. I have more energy after playing Hardcore Symphony then July.
_________________
Insert Signature Here
Back to top
View users profile Send private message AOL Instant Messenger Xbox Live Gamertag
Tyrgannus
Trick Member
Trick Member


Joined: 19 Oct 2005
Location: Not about to tell
16. PostPosted: Sun Apr 30, 2006 6:17 pm    Post subject: Reply with quote

Really? I find that interesting. July is the most draining 11 followed by Pandemonium(Hard) and Hardcore Symphony.

July has candle steps at 170. That's faster than Pandemonium's candlesteps, how can you guys conserve energy on that song?

Anyways, I'm not arguing that July should be a 12. It is the most tiring 11, but not the hardest (if that makes sense.)
_________________
AA Bob wrote:
Summer is as much of a 12 as PSMO is a 9.
Back to top
View users profile Send private message
Hands R' Us
Trick Member
Trick Member


Joined: 15 Aug 2005
Location: Mars
17. PostPosted: Sun Apr 30, 2006 6:37 pm    Post subject: Reply with quote

Tyrgannus wrote:
July has candle steps at 170. That's faster than Pandemonium's candlesteps, how can you guys conserve energy on that song?


Faster than Pandemonium? No. The candle steps during the middle of July are actually 12th notes. That's slower than 16th notes.
_________________


ITG home version expert difficulty progress report: All songs beaten except Pandemonium
Back to top
View users profile Send private message
Asymptote
Trick Member
Trick Member


Joined: 07 Feb 2006
Location: Alloway, NY
18. PostPosted: Sun Apr 30, 2006 8:21 pm    Post subject: Reply with quote

Hands R' Us wrote:
Tyrgannus wrote:
July has candle steps at 170. That's faster than Pandemonium's candlesteps, how can you guys conserve energy on that song?


Faster than Pandemonium? No. The candle steps during the middle of July are actually 12th notes. That's slower than 16th notes.


Uhhh..... there's candles in July from start to finish, that's what makes the chart so distinctively hard. The middle part has nothing to do with it. 16ths at 170 are faster than 8ths at 330 so.....

The thing about July being easier than HS is that 1. It's slower, yeah not by much, but at my level that 4 bpm does make the little bit of difference for me at least 2. There are no extremely long streams like HS (long fast runs at that speed kill me if I actually succeed at getting through them), July's steps only come in burst of 3-7 steps on average 3. HS is very jumpy so that right there is a big problem 4. The steps in July aren't quite as awkward i think.

As for Pandemonium hard, it's still far more draining than july simply due to the unrelenting jumps, and the streams get far longer. July just has no real extended streams and lacks all the jumps of the others.

the way I see it HS > Pande Hard > July = Monolith, and those are the "hard 11's"
_________________
Back to top
View users profile Send private message
XALASTOR der Zweite
Trick Member
Trick Member


Joined: 26 Feb 2006
19. PostPosted: Mon May 01, 2006 9:21 am    Post subject: Reply with quote

hardcore S. is easy, no.
Back to top
View users profile Send private message
Display posts from previous:   
This topic is locked you cannot edit posts or make replies    DDR Freak Forum Index -> In the Groove All times are GMT - 8 Hours
Goto page 1, 2  Next
Page 1 of 2

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB 2 © 2001, 2002 phpBB Group