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NinjaDux Trick Member
Joined: 05 Sep 2005 Location: Fo Co |
60. Posted: Fri Mar 31, 2006 9:30 am Post subject: |
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ddr_hero wrote: | also, has anyone found out what the covered up plug by the power cord on the turntable is for? looks like a av plug(yellow white red) from the back of a VCR. |
It was originally meant for the pedal you use for beatmania III but for some reason they left it in. _________________
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UnholyRo11erMilt Trick Member
Joined: 05 Apr 2004 Location: Glen Burnie, MD |
61. Posted: Fri Mar 31, 2006 10:36 am Post subject: |
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After a day of non-productive searching in EBs, finally withdrawing my preorder and getting some orange chicken with the moneys, I found copies at Toys 'R Us. The woman working there had no idea what I was talking about, but upon checking the section containing dance pads, a three-strong group of Beatmania boxes was found.
Unlocked all the songs in a night, working my way up from someone who played 5.1.1 at Katsucon for the first time on the easiest setting, to someone who enjoys playing Love Is Dreaminess. Still on the easiest setting, other than maybe a three- or four-star on harder difficulties. No problem with the keys other than learning finger placement (two hands/pinky and ring scratch), turntable is definitely a little sticky. Went from sitting on the couch with the controller on a chair in front of me to laying back with my feet on said chair, controller in my lap.
Gives me a powerful hunger for Guitar Hero 2/Beatmania US 2. |
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Rob138 Trick Member
Joined: 24 Jan 2002 Location: Atlanta, GA |
62. Posted: Fri Mar 31, 2006 10:42 am Post subject: |
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Just picked up my copies (got two so I can play two player) from Fry's Electronics. They had a decent stack of bundles... about 20-25 copies just sitting there. I don't know why everyone's going crazy saying there's none around... Perhaps I will sell the unopened game online... I got a nice controller for like $20! _________________
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mattman412 Trick Member
Joined: 06 Feb 2002 Location: Tempe, AZ |
63. Posted: Fri Mar 31, 2006 11:27 am Post subject: |
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SOAP wrote: | ddr_hero wrote: | also, has anyone found out what the covered up plug by the power cord on the turntable is for? looks like a av plug(yellow white red) from the back of a VCR. |
It was originally meant for the pedal you use for beatmania III but for some reason they left it in. |
You can connect the drummania petal and use to it to change the effects, at least you could in the japanese versions--not really usefully unless you're bored and want to change effects a bunch during song.
I am Beatmania! wrote: | For all the Socal folks doggy about the US release - I gotta say this is a godsend for lots of fans. |
Though I am not from SoCal and I have very limited access to a IIDX machine (it is a long drive that I usually can't afford), I still think this was a weak release and my main problem was the length of the songlist and lack of original songs. Only having eight exclusive songs is pretty bad, I was hoping for at least 15 (and I am not saying only licensed songs--any in-house artist songs would be fine). Most Japanese styles have about 80 songs--seems like we also got the revival part that they get but lack our own original song part (other than those 8). When I look at other music games, they are becoming really popular, so why are American music game players still treated like total dolts?
Now the controller alone makes the purchase worth it, especially if you plan on modding your ps2 and getting the japanese styles (isn't 9th style on sale for $40?). Also if this is your first time playing then it will be much better since the songs will be new to you as opposed to veteren players that have been playing those same damn songs for 5 years (not pointing at V).
This isn't saying that I hate the game by a long shot, I am just not very happy with the songlist length. I found the Moby song to be awesome (espcially the video), likewise with most of the remixed licensed songs. _________________
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mcharles13 Basic Member
Joined: 23 Apr 2004 Location: Landover, MD |
64. Posted: Fri Mar 31, 2006 11:57 am Post subject: |
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I'm finally starting to catch on to the finger patterns and have progressed from 1 songs to 2 songs and even a couple 3 songs.
The game is starting to become fun. VERY high learning curve compared to ddr or guitar hero.
After playing guitar hero for weeks on end the songs in BM seem really really short. I dont know what the best way to play is but i use one hand. I like 7key much better than 5key. 5 seems rushed to me, if that makes any sense. Like i'm being forced to think faster.
I really really dislike not being able to go straight to the song i want and having to play preliminary songs first. That seems totally unecessary. |
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Clyde Trick Member
Joined: 15 Oct 2004 Location: Sector ZZ Alpha Plural Z |
65. Posted: Fri Mar 31, 2006 12:35 pm Post subject: |
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Wait, SOAP, we got strat. guides in at work? ROFL! I didn't see any when I was unpacking, maybe they came earlier in the week? edit:/sarcastic comment
The Fort Collins, CO Game Stop got 12 copies of the game (with 5 pre-orders) and only 4 were left last night when I left work (at 5p). I don't know if we will get more or if interest is there (heck, all the Bemani players I know pre-ordered it or came in and got it).
I don't know what to think of the overall game. It's fugly UI and meh song list are off set by the fact that it's a fun game and I like most of the licenced songs. Also, the morale boost of getting AAs and AAAs when I can barely A JP songs is nice
Additionally, our Nintendo rep hinted at a re-release of Mario Mix...but he wasn't totally sure if that would happen. Stranger things have happened. _________________
Last edited by Clyde on Fri Mar 31, 2006 1:06 pm, edited 1 time in total |
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Joel Stud?! Trick Member
Joined: 16 Jun 2005 Location: The ILSTU |
66. Posted: Fri Mar 31, 2006 12:37 pm Post subject: |
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To all those complaining about the lack of new songs; Konami is not going to put tons of money into making this an awesome game for those that already have it... this is for newcomers like me. Wehy would they spend money on new KO's and licenses if they can port us music from JP releases that only 5% of people who will buuy this have heard... if that! |
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Wolfman Jake Trick Member
Joined: 13 Sep 2002
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67. Posted: Fri Mar 31, 2006 1:00 pm Post subject: |
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mattman412 wrote: | I still think this was a weak release and my main problem was the length of the songlist and lack of original songs. Only having eight exclusive songs is pretty bad, I was hoping for at least 15 (and I am not saying only licensed songs--any in-house artist songs would be fine). Most Japanese styles have about 80 songs--seems like we also got the revival part that they get but lack our own original song part (other than those 8). |
Guess what? This is the first beatmania game for North America. There's never been one here every before (no, you don't get to count "Hip-hop Mania."). ALL of the songs are "original." None of them are revivals. You CAN'T judge this songlist based on the Japanese styles. They are independent entities, just like with previous DDR releases in Japan vs. North America vs. Europe. Konami must design games for each region under the premise that people don't import the games from other regions. That's NOT a ridiculous assumption either, most people don't bother. The number of people who will buy beatmania (US) will far outweigh the number of people who have already invested in the Japanese styles. Why is it so difficult for so many people to grasp this very basic concept? _________________
Wolfman Jake |
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mattman412 Trick Member
Joined: 06 Feb 2002 Location: Tempe, AZ |
68. Posted: Fri Mar 31, 2006 1:27 pm Post subject: |
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Wolfman Jake wrote: | Guess what? This is the first beatmania game for North America. There's never been one here every before (no, you don't get to count "Hip-hop Mania."). ALL of the songs are "original." None of them are revivals. You CAN'T judge this songlist based on the Japanese styles. They are independent entities, just like with previous DDR releases in Japan vs. North America vs. Europe. Konami must design games for each region under the premise that people don't import the games from other regions. That's NOT a ridiculous assumption either, most people don't bother. The number of people who will buy beatmania (US) will far outweigh the number of people who have already invested in the Japanese styles. Why is it so difficult for so many people to grasp this very basic concept? |
That is not the problem I have--it is that Konami has become so lazy. I wasn't expecting all new songs (hell there hasn't been a japanese CS version without revivals), but the fact that we only get 8 exclusives makes me feel kind of jipped. Konami could have definately put a little more in it.
Check out Arch_Owl's review on GameFaQs, he pretty much sums up how I felt on the game. _________________
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Wolfman Jake Trick Member
Joined: 13 Sep 2002
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69. Posted: Fri Mar 31, 2006 1:40 pm Post subject: |
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If you're even thinking the word "exclusives" in relation to beatmania, then you are still operating under the mistaken premise that beatmania HERE and beatmania THERE should have anything to do with one another. Sorry. It's nice that Konami picked out some American licenses to round out the lineup and make the game more accessible to an American audience, but it surely wasn't their motivation to give us something that the Japanese didn't get. As an introduction to beatmania for the uninitiated, this game is fine. Any seasoned players of the Japanese versions who were expecting a completely new and exciting tracklist are woefully delusional. Arch0wl's review is writen under the misunderstanding that this game can fairly be compared to any Japanese release whatsoever. It can't, so his review is pretty worthless and of no help to average American consumer who wants to try beatmania (IIDX) but who doesn't want to mod his or her PS2 and pay $200 to import a controller and game on top of that. The game is far from perfect: ugly color scheme for the UI, short tracklist, beatmania (5key) mode has little replay value (no Anothers), Expert mode has a lackluster offering of courses, with little theme to them (think DDR MAX US Oni courses). You can attack it on these points and even critique the music selection, but ONLY in isolation. Bringing up the Japanese games' content is an automatic lose.
In other news, I contacted Konami's consumer support number about the internet rankings. The representative seem to immediately know the answer (they must be getting a lot of calls). The rankings won't be up until about a week from now _________________
Wolfman Jake
Last edited by Wolfman Jake on Fri Mar 31, 2006 1:48 pm, edited 1 time in total |
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DJ å¤§éª Trick Member
Joined: 25 Sep 2005
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70. Posted: Fri Mar 31, 2006 1:46 pm Post subject: |
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I'm suprised by the large number of people here that say the grading system's lenient. For me, the grading system's really strict. I've only gotten one AA so far, and one A. All of my other grades are Bs and Cs. I usually don't worry about that except when I'm in the arcade (only Beatmania machine around me is a dated 5th mix), I get more perfects (or just greats, can't recall), than goods. But with this version, I only got the most perfects on 2 songs, and with the rest, I get more goods than anything else.
If I have an HD tv, will it mess up the grading? I found out about it here (look towards the bottom) that HD tvs have a delay in Beatmania. Were they fixed here? _________________
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Wermo Trick Member
Joined: 24 Jun 2005 Location: Hamilton ON |
71. Posted: Fri Mar 31, 2006 1:54 pm Post subject: |
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I don't deny that some people here are VERY good with their dancing and music games but many people here outright lie about their scores.
If you believed most people here, PSMO is usually passed and A'd after a few months of play. Or people skip straight to standard and go into heavy after a few weeks and start AAAing dung left and right.
I don't expect to find this game easy by any means, once I get my &##$*$&^$ game!! _________________
Loving DDR and old school turn based party RPG's like Wizardry and Dragon Quest. |
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Larrikin Contributor
Joined: 17 Feb 2002 Location: Illadelphia |
72. Posted: Fri Mar 31, 2006 1:57 pm Post subject: |
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Wolfman Jake wrote: | Arch0wl's... |
Wait just a second. People read what this ass has to write?
AAAãæãã㨠wrote: | I'm suprised by the large number of people here that say the grading system's lenient. For me, the grading system's really strict. I've only gotten one AA so far, and one A. All of my other grades are Bs and Cs. I usually don't worry about that except when I'm in the arcade (only Beatmania machine around me is a dated 5th mix), I get more perfects (or just greats, can't recall), than goods. But with this version, I only got the most perfects on 2 songs, and with the rest, I get more goods than anything else.
If I have an HD tv, will it mess up the grading? I found out about it here (look towards the bottom) that HD tvs have a delay in Beatmania. Were they fixed here? |
In the Japanese games you need 9/10 points of the total EX score for a AAA, in the American mix they moved it down to 6/10 or 7/10 making it really easy to get higher grades. The timing has remained the same though.
HDTV doesn't mess up your grades, but it produces enough lag to fuck up your timing completely and cause you to get a lot of goods and bads _________________
Last edited by Larrikin on Fri Mar 31, 2006 2:01 pm, edited 1 time in total |
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mattman412 Trick Member
Joined: 06 Feb 2002 Location: Tempe, AZ |
73. Posted: Fri Mar 31, 2006 2:00 pm Post subject: |
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I too can't wait for the internet rankings and once again I think it is an awesome game for people that don't have access to a jp version. I don't have a problem with licensed tracks--I would've been happy with a few new KOs, but we only got 8 exclusive songs to the US songs. How about a new Taka song? He is in-house so it wouldn't cost much and I'm sure it wouldn't be that hard to throw a decent keychart in there.
I would consider this a must have game if every in-house IIDX artist made a new song for it. _________________
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DJ Tenku Trick Member
Joined: 05 Mar 2004 Location: Auburn, AL / Alexandria, LA |
74. Posted: Fri Mar 31, 2006 2:09 pm Post subject: |
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Wermo wrote: |
If you believed most people here, PSMO is usually passed and A'd after a few months of play. |
WTF. I've been playing almost 3 years and I'm just starting to pass Catas. *reads it again* Oh. Well still...
But anyway, the learning curve is...well, nightmare-ish. I got the hang of it now, since I passed all 1's and the majority of 2's. On Beginner anyway. I only passed two Hypers, 5.1.1. and The Way You Move. I also find 7key a whole lot easier than 5 key. I just *barely* passed Battle Breaks, and I had to put that on AutoScratch (not as a crutch because I KNEW I wasn't going to pass it). Sheesh.
I don't think Metal Gear should be a 4, but I can see why due to the little diddy involving the 1245 keys. Break my combo EVERYtime.
Now that that I listened to the songlist a little more, it's actually good. I'm actually liking Slake a little bit more. _________________
Tenku Taka wrote: | Maxx 999 wrote: | oh its on. what say you we go double or nothing on that cookie? |
Oh yeah. You've got yerself a deal. |
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Wolfman Jake Trick Member
Joined: 13 Sep 2002
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[Team Kevin] VgameT Trick Member
Joined: 26 Aug 2002 Location: Fort Collins, CO |
76. Posted: Fri Mar 31, 2006 2:49 pm Post subject: |
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Wolfman Jake wrote: | Guess what? This is the first beatmania game for North America. There's never been one here every before (no, you don't get to count "Hip-hop Mania."). ALL of the songs are "original." None of them are revivals. You CAN'T judge this songlist based on the Japanese styles. They are independent entities, just like with previous DDR releases in Japan vs. North America vs. Europe. Konami must design games for each region under the premise that people don't import the games from other regions. That's NOT a ridiculous assumption either, most people don't bother. The number of people who will buy beatmania (US) will far outweigh the number of people who have already invested in the Japanese styles. Why is it so difficult for so many people to grasp this very basic concept? |
DDR PS was the first US DDR release here, but that doesn't mean I can't call it trash. _________________
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dj-Luminus Trick Member
Joined: 24 Jan 2002 Location: Atlanta, GA |
77. Posted: Fri Mar 31, 2006 3:24 pm Post subject: |
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[Team Kevin] VgameT wrote: | Wolfman Jake wrote: | Guess what? This is the first beatmania game for North America. There's never been one here every before (no, you don't get to count "Hip-hop Mania."). ALL of the songs are "original." None of them are revivals. You CAN'T judge this songlist based on the Japanese styles. They are independent entities, just like with previous DDR releases in Japan vs. North America vs. Europe. Konami must design games for each region under the premise that people don't import the games from other regions. That's NOT a ridiculous assumption either, most people don't bother. The number of people who will buy beatmania (US) will far outweigh the number of people who have already invested in the Japanese styles. Why is it so difficult for so many people to grasp this very basic concept? |
DDR PS was the first US DDR release here, but that doesn't mean I can't call it trash. |
Also, though this may be the first Beatmania release, I'm sure they could've made it even more popular if they had sprinkled in many of the newer style songs and a better interface, maybe half newer generation songs and half the ones on this mix. Then instead of people going "Oh yeah, beatmania US is out, its ok", they'd be like "Beatmania US is out!! And it has Burning Heat, sync, AA, DoLL, etc. w/e!!". That would help a lot more than what they went with. _________________
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Wolfman Jake Trick Member
Joined: 13 Sep 2002
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78. Posted: Fri Mar 31, 2006 3:29 pm Post subject: |
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[Team Kevin] VgameT wrote: | DDR PS was the first US DDR release here, but that doesn't mean I can't call it trash. |
Yes, you can. But that wasn't the point. Maybe if you could read, you would have gotten it. The argument is NOT that you can't say beatmania US is bad. The point is that you can't complain about "exclusive" US tracks because the idea is absurd. The US hasn't had ANY beatmania here before, so song in this game is new and welcome. It's not for Konami to cater to players who've imported from Japan. That's the way the world works, and it's not unreasonable either. _________________
Wolfman Jake |
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[Team Kevin] VgameT Trick Member
Joined: 26 Aug 2002 Location: Fort Collins, CO |
79. Posted: Fri Mar 31, 2006 3:43 pm Post subject: |
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The fact that the previous IIDX games were released in Japan doesn't change the fact that they exist. I think it's perfectly fair to judge beatmania US based on the other beatmania IIDX games, because it's still another one in the series. The songlist IS short, there ARE a lot of songs that we've seen before (if not in IIDX then certainly in DDR), and the fact is one of the reasons Konami even knew that beatmania might work here is that there ARE people who have imported the game and enjoyed it a lot.
I mean, every song on beatmania besides the 8 are available in the other beatmania games. Why couldn't Konami at least bring a couple over from RED or Happy Sky, or even some from other Bemani games that HAVEN'T been in a IIDX CS release before? Konami shouldn't cater exclusively to the pre-existing import playerbase here, but they shouldn't just ignore us either. _________________
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