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Mostly_Harmless Trick Member
Joined: 12 Feb 2006 Location: Cranford New Jersey |
0. Posted: Sat Mar 04, 2006 9:07 am Post subject: Piu Vs. Itg |
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Hello guys, I just tried PIU in the arcades for the first time last week. It is definetly one cool dance game but wow its freaking hard! Im basicly an ITG player because i felt DDR was getting to easy (although i love DDR too) It seems not too many people talk about PIU here so i was wondering what you think is harder PIU or ITG? and also why are the backrounds in the songs so freaking weird and scary? I also wanted to know what is the hightest difficulty foot rating for PIU? Thank you |
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Kyrandian Trick Member
Joined: 24 Mar 2002 Location: Portland, OR |
1. Posted: Sat Mar 04, 2006 9:55 am Post subject: |
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The reason few people discuss Pump here is because this is the ITG forum, but to respond to your questions:
Most will agree, Pump's hardest charts are far more difficult than anything found on ITG. The grading system, timing windows, and conditions required to pass fail the song are more lenient however, so some very good Pump players struggle with ITG's single expert charts. Pump's Nightmare mode is something no other dance game as of yet can compete with as far as craziness goes. The highest rating is 30 I believe, but I wouldn't pay attention to them because they rarely make any sense. |
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DDR_KiD_1 Trick Member
Joined: 30 Jul 2005
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2. Posted: Sat Mar 04, 2006 10:21 am Post subject: |
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PIU is better.
Haha actually that's just my opinion. And some other people, but I'm not sure very many of them are on this board........ Yea, NM is awesome. Of course, the problem over it is that someone may be really good but can't do doubles very well. In the Groove has is definently better when it comes to song length. Longer songs=better. But maybe that's just another one of my opinions. _________________
Wait, what's a D.D.R?
I love that question. |
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J. S. Mill Maniac Member
Joined: 28 Apr 2003 Location: New York, New York |
3. Posted: Sat Mar 04, 2006 11:26 am Post subject: |
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Please keep this thread civil; I think it's a good discussion but I don't want it to become volatile (and for me to have to lock it).
As for myself, I have never played PIU and so can give no real opinion either way. ITG is sufficiently challenging for me, as of right now. _________________
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Tyrgannus Trick Member
Joined: 19 Oct 2005 Location: Not about to tell |
4. Posted: Sat Mar 04, 2006 12:42 pm Post subject: |
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I don't have access to a Pump machine on a regular basis, but I have played it before. Actually, I played it for like 3 hours in the Mall of America and got fairly familiarlzed (I don't know if that's a word) with the 5-panel layout. (As a background, I had played DDR about 1.5 years before this) I found Pump to be fun, yes, but I wasn't enamored by the learning curve. I could easily do stuff like 7s and 8s, but 9s were far to hard.
In PIU's defense, it has some mega sweet stepcharts. Just look at Beethoven Virus (I think that's what it's called) or even Turkey March. Unfortunately these good stepcharts go to music that a generally......hate.
Yes, it's my opinion, but I don't like PIU's music. However fun the stepcharts are, however innovative the 5-panel steup is, I can't play a dancing game if I don't like the music. Period. This is why ITG was so amazing to me after playing years of DDR. You get sick of J-pop after a while and you've already played the 20 good sounding songs 100 times (I don't think 100 is that far off either lol) So I would vote on ITG because of the music and because Nightmare feels like hard for hard sake while Expert just feels hard for fun and challenge (Well, maybe not the 13s =D) _________________
AA Bob wrote: | Summer is as much of a 12 as PSMO is a 9. |
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tac-tics Trick Member
Joined: 01 Jun 2003 Location: Probably playing DDR |
5. Posted: Sat Mar 04, 2006 3:31 pm Post subject: |
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Tyrgannus wrote: | Yes, it's my opinion, but I don't like PIU's music. |
QFE
Banya has some good songs (and all of them are classical/baroque techno). But the other songs are generally pretty unmemorable jank.
I don't know what the newer mixes of PIU are like, but the one I have played on has a terrible interface and obvious far, far fewer mod options and modes of gameplay.
ITG > PIU, but PIU isn't *that* bad.
_________________
BMW 8 Series
Last edited by tac-tics on Sat Mar 14, 2009 4:42 am, edited 1 time in total |
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ICNH Trick Member
Joined: 06 Sep 2004 Location: Mahwah, NJ |
6. Posted: Sat Mar 04, 2006 3:51 pm Post subject: |
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I don't think you can really compare PIU and ItG. They are two different games, with different styles of play. PIU players could fail songs on Easy if they hadn't familiarized themselves with the 4-panel style beforehand, and vice versa. In my opinion, because I've only playing PIU for a little while, I think it is harder. Then again, I'm sure if I'd been playing a 5-panel layout for the past 2+ years, I'd think ItG was hard as hell.
Oh yeah, the Korean-type (I think it's Korean) music isn't that great. It is a music game after all, and if you don't like the music, you can't fully enjoy the game. _________________
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teamoguy21 Basic Member
Joined: 26 Sep 2005
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7. Posted: Sun Mar 05, 2006 7:05 am Post subject: |
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Honstily it doesn't matter to me, its just a fun dancing game _________________
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Marq(uistadorous) Trick Member
Joined: 03 Aug 2005 Location: Arvada, CO |
8. Posted: Sun Mar 05, 2006 9:39 am Post subject: Re: Piu Vs. Itg |
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In my opinion PIU sucks bad _________________
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Synaesthesia Trick Member
Joined: 03 Apr 2005 Location: Crushing all deceivers, smashing non-believers |
9. Posted: Sun Mar 05, 2006 12:16 pm Post subject: |
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Maybe you should actually back up your opinion instead of sounding like an idiot.
I'm not as experienced with PIU as I am with ITG, but I very much like PIU for its creativity in stepcharts. Because of the timing windows and a few other minor things, I would never play it for score like I would play ITG. But, it definitely looks like it would be a lot of fun for the sake of having fun. I think ITG suits me better, but I look forward to playing a lot of PIU:Zero, especially this summer. _________________
im a lasagna whale
G_G |
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Syncopation Trick Member
Joined: 03 Feb 2003
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10. Posted: Tue Mar 07, 2006 2:29 am Post subject: |
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Pump It Up.
I don't play Crazy/Nightmare, and yet the Normal/Hard stepcharts and the Freestyle stepcharts still flow, and they still offer a good balance of fun and challenge. At this point, I'm just starting Hard 7's and Freestyle 4's--with 2x and 3x speed mods as needed.
To be specific: first of all, I'm really starting to like 5-panel/10-panel gameplay. Also, the Jump combinations just make sense. Step-jump combinations also make sense, these are realistic Hip-hop type combinations, not just for added difficulty. Crossovers are fun once learned. Spins just flow and usually don't end with the player in a awkward position so they will miss the next step. Long arrows are challenging, but once learned, they tend to force freestyle moves that make sense and are fun to do. Finally, hands are used appropriately, usually at the start or end of the song where again, such a use of hands makes sense (with a few exceptions such as Join The Party Crazy).
With ITG, I quickly run out of options. I'm forced to play easier stepcharts that aren't very interesting and often repeat the same step patterns, or else I'm forced to play harder stepcharts that I'll inevitably fail (due to lots of mines or stretch hands). |
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Paranoia_Brother Trick Member
Joined: 15 Mar 2005 Location: Clarkston, MI |
11. Posted: Tue Mar 07, 2006 8:57 am Post subject: |
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Generic DDR Player wrote: | I don't think you can really compare PIU and ItG. They are two different games, with different styles of play. PIU players could fail songs on Easy if they hadn't familiarized themselves with the 4-panel style beforehand, and vice versa. In my opinion, because I've only playing PIU for a little while, I think it is harder. Then again, I'm sure if I'd been playing a 5-panel layout for the past 2+ years, I'd think ItG was hard as hell.
Oh yeah, the Korean-type (I think it's Korean) music isn't that great. It is a music game after all, and if you don't like the music, you can't fully enjoy the game. |
QFE, i agree, and point made. Thank you GDP _________________
*Formerly known as That DDR guy at Gr. Lakes* |
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MiiChan Trick Member
Joined: 02 May 2005 Location: Tallahassee, FL |
12. Posted: Wed Mar 08, 2006 5:19 am Post subject: |
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Pump's LIADZ2 Another nm 30 is probably equaled to undefined in ITG standards, since you need to people to pass it (if anyone can get a video of them doing it, I'll quit Pump, lol).
But seirously, it's a different game with different standards. As other said, if you look at the stepcharts alone, Pump is easily harder (and sometimes stupid). If you look at the grading system, ITG is 5x harder, IMO. I can pass 16 crazys and 15 nms with stage break in Pump, but I can't touch anything above a 11 yet in ITG. Hopefuly that'll change once we get a brand new ITG2 dedicab here in Tally next week (at least, thats when they said it's supposed to be here). _________________
4X4Life |
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MiiChan Trick Member
Joined: 02 May 2005 Location: Tallahassee, FL |
13. Posted: Wed Mar 08, 2006 5:25 am Post subject: |
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Syncopation wrote: | Finally, hands are used appropriately, usually at the start or end of the song where again, such a use of hands makes sense (with a few exceptions such as Join The Party Crazy).
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WTF? You haven't played harder step charts, have you? Granted, 99% of Pump's "hands" can be BS'd, but I don't see how they make since. Well, except the ones in FA:Episode 1, IGYAML, and Solitary 2 nm, where they're located at parts that make you feel like god for some reason (even if I do fail them afterwords, excpt IGYAML ; ) .
I personaly like ITG's hands myself, like Dawn and Queen of Light. I know people can BS those two, but I have more fun with them myself. I hope there are more charts like that in upcoming releases of ITG. _________________
4X4Life |
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nerds day out Trick Member
Joined: 23 Sep 2005 Location: Philthydelphia, PA |
14. Posted: Fri Mar 10, 2006 6:03 am Post subject: |
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I'd say that PIU is harder, but I guess that's because I've played it about 3 times.
I couldn't get the uh, turning your body right thing down.
That and I kept stepping on the "down arrow". |
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Synaesthesia Trick Member
Joined: 03 Apr 2005 Location: Crushing all deceivers, smashing non-believers |
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Tsuri Trick Member
Joined: 14 Oct 2003 Location: Grand Rapids, MI |
16. Posted: Sat Mar 11, 2006 9:09 am Post subject: |
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I started playing music games with Pump it Up and find ITG1 and 2 to be lacking in the music department.... the licensced tracks sound extremely generic and the songs made just for the game have too little variety... only 2 games in the series and we already have a whole bunch of sequel songs? (4 Disconnected songs?) The only mixes of Pump it Up I've disliked were Premiere 3 and PREX3 because they were lacking in new Korean music and also lacking in good step charts... I mostly enjoy Freestyle so when I play ITG, there are like two songs to Freestyle to because Roxor didn't bother making even the medium charts good enough so you would actually want to dance on the pad.
And to those bashing the music in the game, it's all a matter of opinion... I like the Korean, Spanish, Chinese, American, French and Brazillian songs AM licensces with like each mix only coming with one stinker (with the exception of Premiere 3 and PREX3) I get sick of people getting excited over Beethoven Virus and Turkey March... they're damn old... if your going to praise Banya for anything look into some of the new stuff... Canon-D, J Bong, Blazing, Final Audition 3 UF, Jump and many others are way better than that stuff thats as old as dirt.
There is just something about ITG1 and 2 that don't keep me coming back... once I've unlocked and played all the songs I don't have any desire to continue playing it... it's almost like USA console releases of DDR... no replay value what so ever once everything has been unlocked... heh... I think ITG could benefit from having background videos equivalent to the newer songs from Pump it Up mixes... (Rebirth - Zero). Yes I can Freestyle, play Nightmare mode, and other modes and still pay attention to the background video... so umm yeah... I don't like ITGs use of generic stuff... and I'm glad Konami is ditching most of the genericness for DDR Super Nova (I think) |
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Synaesthesia Trick Member
Joined: 03 Apr 2005 Location: Crushing all deceivers, smashing non-believers |
17. Posted: Sat Mar 11, 2006 10:20 am Post subject: |
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Tsuri wrote: | I'm glad Konami is ditching most of the genericness for DDR Super Nova (I think) |
Except for generic stepcharts.
When I play ITG, I don't really care that the music is sort of mediocre. "Meh" music but a good chart is good enough for me (better than good music but a "meh" chart, IMO). So when I play ITG, it's for having fun by technical gameplay/score improvement/etc. When I play PIU it's more of a "hmm wonder what kind of funny patterns are in this one" or "lol let's see if I can pass this." _________________
im a lasagna whale
G_G |
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J. S. Mill Maniac Member
Joined: 28 Apr 2003 Location: New York, New York |
18. Posted: Sat Mar 11, 2006 10:55 am Post subject: |
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Tsuri wrote: | I'm glad Konami is ditching most of the genericness for DDR Super Nova (I think) |
Have you played it? _________________
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nerds day out Trick Member
Joined: 23 Sep 2005 Location: Philthydelphia, PA |
19. Posted: Sun Mar 12, 2006 6:23 am Post subject: |
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Synaesthesia wrote: | nerds day out wrote: | I'd say that PIU is harder, but I guess that's because I've played it about 3 times.
I couldn't get the uh, turning your body right thing down.
That and I kept stepping on the "down arrow". |
It took me 7 or 8 credits to get used to the configuration enough to play 5s and 6s on Hard. That seems high to me, since my other friends figured it out in like 2 credits. :\ |
Yeah, but all the kids that play it, are AMAZING.
I don't want to go up and step on the "down" arrow and look like an idiot.
Kids around here play dancing games in insane amounts of time, so there will always be someone playing.
Last night I played ITG for about 9 hours. \= |
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