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stukkm Basic Member
Joined: 14 Feb 2006
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0. Posted: Wed Feb 15, 2006 3:26 pm Post subject: Experience with Radio Shack's PSX to USB adapter? |
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Don't all of you jump in with the "it wont work u noob" comments at once, please.
Note, having a PSX to USB adapter isn't necessary for me (I'm actually planning to make a pad with the arrows wired to a USB keyboard), but having such a thing would mean being able to play with others easily, which is a big plus!
I've heard of the whole it-maps-to-axes problem before, and even the pseudo solution of turning the pad and hitting the triangle, square, etc. buttons. But I'm curious... has anybody tried to "fix" the adapter itself? I was thinking of buying an adapter and tearing it open to see what's what, but I can imagine that not ending well. But is *that* where it's decided that up/down is a y-axis and not two seperate buttons?
So then I thought about drivers. I believe it comes with a driver disk, but they mention the requirements being Windows something or other and some goofy version of DirectX. All nonsense to me. Has anybody tried writing their own drivers? I'm not against learning something new here, and given a nice library (I'm thinking PyUSB, or libusb with C/C++ if it comes to that) I may be able to do it.
Any thoughts? |
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[TCO] Patrick Trick Member
Joined: 11 Jul 2005 Location: Garden Grove, CA |
1. Posted: Wed Feb 15, 2006 4:05 pm Post subject: |
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I think the RadioShack model has no real fix, or so Ive heard. It always maps to axes no matter what IIRC. _________________
William Howard Taft wrote: | Japanese arcade dancing simulations are built upon a strict code of honor and pride. |
videoCWK wrote: | ITG can go beyond level 10? Woah... |
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stukkm Basic Member
Joined: 14 Feb 2006
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2. Posted: Wed Feb 15, 2006 5:02 pm Post subject: |
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I'm not so sure that there is such a thing as "no matter what." Somewhere between the female PSX connector and any program that provides support for a gamepad it needs to be said "OK, let's pretend this thing is a joystick." What I'm hoping is that it's done in the device driver, so that I can make my own driver and map it however I like. |
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[TCO] Patrick Trick Member
Joined: 11 Jul 2005 Location: Garden Grove, CA |
3. Posted: Wed Feb 15, 2006 10:06 pm Post subject: |
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Hmm, interesting point. Well, I had tried other drivers, but it still kept going "nope, Im gonna still map to the joy axes." I always believed that it was in the hardware itself, not the driver/software. But I could be mistaken. _________________
William Howard Taft wrote: | Japanese arcade dancing simulations are built upon a strict code of honor and pride. |
videoCWK wrote: | ITG can go beyond level 10? Woah... |
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sherl0k Maniac Member
Joined: 27 Jan 2002 Location: the internet |
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stukkm Basic Member
Joined: 14 Feb 2006
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5. Posted: Thu Feb 16, 2006 6:14 am Post subject: |
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Wow thanks, I had no idea.
Although this comment is somewhat interesting:
Quote: | User report: The box says it supports dance pads. I just started to use it and have not run into any problems using dance pads with LEDs. |
I think I'll have to email the Stepmania developers and see if they (or if they know of anybody else) have tried writing custom drivers. I wouldn't believe that they'd have had lots of time for it though... |
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