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I know I'm a year late with this, but I was thinking....
 
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cfusionpm
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0. PostPosted: Mon Feb 13, 2006 10:57 pm    Post subject: I know I'm a year late with this, but I was thinking.... Reply with quote

the whole ddr vs itg debate that always comes up; theres always a group of people that say that itg is the exact same thing as ddr, and others say that its totally different. i remember someone saying something along the lines of "saying ddr is the same as itg is equivalent to saying sonic and mario are the same, because they're both platformers." i thought of a better analogy that i hope makes sense. the way i see it is that its like comparing a game and a sequel 2 or 3 generations later. i'm a big racing game fan, so im going to use that. take say the original need for speed. now compare that to need for speed 3. (where ddr = nfs and itg = nfs3) 3 has better-looking graphics, slightly tweaked bits here and there, new cars and courses, new features like police chases, but it essentially still plays and feels the same. i say they are the same because there are no large fundamental differences in how its played. now, you compare a need for speed game to say, gran turismo (consider it piu for this point) and you have a decently sized difference in how its played, rooted in entirely different physics engines and playstyle.

itg looks, feels, and generally plays more like ddr than it doesnt. i do not see these as "two completely different four-panel, up/down/left/right dance simulation games" i see it as "a home-made ddr ‘sequel’ with lots of new experimental features." i dont understand how it could be considered as anything else. the whole point of the game was to capitalize on ddr and translate ddr skills directly to itg where they could be expanded further. its not like playing an arcade racer like need for speed will really help you with a simulation racer like gran turismo. but playing an older nfs game will certainly help you in playing future nfs games, because they all play about the same differentiating only by cars, tracks, graphics, and a few modes.

iduno, maybe im totally off the mark, but it made since to me when i first thought about it....
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IHYD.Tiza
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1. PostPosted: Mon Feb 13, 2006 11:22 pm    Post subject: Reply with quote

I had the idea first, you big jerk. *digs up old thread*

Tiza (you KNOW) wrote:
I was born and raised on a DDR Max US home version, before becoming a real arcade player right as the last MAX2 machines were all turning into Extremes. These days, I'm playing ITG2 until my legs won't hold me up anymore, and focusing entirely on it from a competitive standpoint. That said, I still have so much fun going back and playing my old favorites on DDR for a little bit. I spent a whole three hours or so a few weeks back at the San Diego D&B playing DDR with JJK and cfusionpm. We went all over the board, trading off songs, getting OMES, freestyling Standard Double (ok, that was just me), throwing in random spins and handslaps, and just having a good time. It was so much fun, and even playing boring 7-foot crap like Freckles was a good time. There's just something about DDR that makes it so much fun as a game, while ITG appeals to my competitive, ex-jock self-improvement mentality.

I agree with jrz when he says a challenge is what's needed, and I think I also agree with Ryan when he says that if it weren't for ITG, I probably would also be bored out of my mind and three months past quitting. ITG still has that edge to it, the mentality that comes with a game that only a chosen few can get ANY Expert quadstars, where there's still so much to improve on and so much challenge to step up to. ITG3 will probably be more of the same envelope-pushing we've seen from Roxor in the last two installments, and I'm anxiously waiting to step up to the new challenge. DDRSN, while I haven't played it, looks phenomenal, but it's still DDR. It'll have the fun factor of our old favorites, the wow of the sharp graphics and details, and the professionalism that Konami always brings to the table. However, it won't have the leg-breaking power that ITG throws in.

To me, DDR and ITG are like playing pickup football in the park and going and playing college ball; we all started back in the day playing pickup, when it was all about the fun and love of the game, but now that we're older and more experienced, we've moved on to the big picture, the harder and faster and longer songs, and participating in company-sactioned national tournaments (and, evidently, world tournaments). While it's still fun to play pickup every once in awhile, none of the college players are going to drop out to play in the park with the neighbors' kids. I consider myself in that college position now. It's no longer just some game I play anymore, it's THE game for me. Because of this, I want to keep pushing my limits and breaking boundaries, and I'll stick with ITG on a regular basis. DDR still has all my support, and going back to my old favorites will never truely get "old" for me, but ITG is the game I'll be playing over and over.


Since writing that, I've played DDRSN, and I now can assuredly tell you that DDR is still DDR and has that same fun factor and professionalism to it, without the heart-stopping difficulty of ITG. I believe you can recall our little trip to D&B, as well as the SN location test. laugh.gif

Anyhow, that's basically all I need to say.
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J. S. Mill
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2. PostPosted: Tue Feb 14, 2006 12:22 am    Post subject: Reply with quote

Tiza has the right analogy I think. If you consider MLB Baseball the same as pick-up games in the park, then ITG and DDR should be the same to you.

If not, then they shouldn't.

EDIT: Another interesting analogy might be between Kendo (DDR) and Kenjutsu (ITG). Only with less Satsujin.
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cfusionpm
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3. PostPosted: Tue Feb 14, 2006 12:43 am    Post subject: Reply with quote

i guess my point wasnt comparing the subjective aspects or opinions of the games, but the direct comparrison of similarities in software, hardware, and design itself. i'm not saying he's wrong, just that its not really the direction i was going for.

also, what is wrong with my analogy, and what makes tiza's better?
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J. S. Mill
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4. PostPosted: Tue Feb 14, 2006 12:52 am    Post subject: Reply with quote

cfusionpm wrote:
also, what is wrong with my analogy, and what makes tiza's better?

The primary difference is that the games have different aims. My knowledge of Car Racing Games is limited, but perhaps a good analogy might be between comptetive Initial D (if that exists) and, say, the Fast and the Furious (if that isn't competitive).

ITG tests different things then DDR does, and it requires different skills. It would have seemed weird to me to call DDR tech players good athletes, there were some exceptions but if you were overweight or whatever it didn't matter that much.

On the other hand, it seems like ITG players must be very fit.

DDR was (is) also a much more casual game, and seems to be (rightly so) less interested in fierce technical competition at the highest physical level. This is not bad, it's just different.

Think about the MLB to pickup baseball analogy. Like DDR and ITG, both have the same rules (well, close enough) and the same equipment (again, close enough). But I don't think it would be right to say that MLB is like a sequel to pickup baseball, they are just different ways of playing the same game.

To the guy having a 99 mph fastball thrown inches from his face, a pickup game of baseball must not seem very similar; whereas Fast and the Furious 2 might seem exactly like Fast and the Furious 1, with minor changes.
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cfusionpm
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5. PostPosted: Tue Feb 14, 2006 1:15 am    Post subject: Reply with quote

but that only addresses difficulty of stepcharts and communities surrounding the game, both of which are relatively unimportant to my original point. im not talking about how competitive they are or what people think of the games. i'm removing the player entirely and looking only at the physical construction, software of the game, and how it functions.

consider this: back to the racing games. gran turismo 3 generally has short, simple (by comparison) courses. most have between 9 and 15 corners and take anywhere from 1-2 minutes to lap. gran turismo 4 stepped it up with the colossal nurbergring. 13 miles and 120+ corners. obviously a big step up in terms of difficulty as any serious time attacker can attest to. it requires solid concentration, clean lines for every turn, and perfect steering and brake/throttle control for as long as 10 minutes straight. the smallest slip up could mean 1-10 seconds off your time, so skill levels have to be upped significantly to run competitively fast times. would this then be considered such a different game? i dont understand why the difficulty hike makes itg so much more different than ddr. it still plays the same; theres just more/faster notes.

the conclusion i come to is that the games are NOT different by their strict definitions of their hardware, programming, and how they are played. they ARE different by their difficulty levels and types of people and communities that play each, but otherwise are essentially the same game.
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6. PostPosted: Tue Feb 14, 2006 1:43 am    Post subject: Reply with quote

cfusionpm wrote:
the conclusion i come to is that the games are NOT different by their strict definitions of their hardware, programming, and how they are played. they ARE different by their difficulty levels and types of people and communities that play each, but otherwise are essentially the same game.

I agree with this conclusion, but won't you be forced to say that if:

cfusionpm wrote:
but that only addresses difficulty of stepcharts and communities surrounding the game, both of which are relatively unimportant to my original point. im not talking about how competitive they are or what people think of the games. i'm removing the player entirely and looking only at the physical construction, software of the game, and how it functions.


...this is the frame of your analysis, then Major League Baseball played between multimillion dollar professionals is the same game as pick up baseball played at your random park?

If you are, then no problem, within your definition of "sameness" I will gladly agree that they are the same game.
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Dnac10
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7. PostPosted: Tue Feb 14, 2006 8:27 am    Post subject: Reply with quote

SPF5.Kiba wrote:


ITG tests different things then DDR does, and it requires different skills. It would have seemed weird to me to call DDR tech players good athletes, there were some exceptions but if you were overweight or whatever it didn't matter that much.

On the other hand, it seems like ITG players must be very fit.

DDR was (is) also a much more casual game, and seems to be (rightly so) less interested in fierce technical competition at the highest physical level. This is not bad, it's just different.



exactly. not to sound arrogant, but the better you get, the more you notice these subtleties (sps?). and after a while, they're two completely different games.

my take on it is that ITG is more techincal, with songs like oasis, disconnected mobius, etc. and harder with the obvious 11s, 12s, and 13 footers. IMO, ITG is more... "hardcore" (for lack of a better word) than ddr.

ddr is usually more "just for fun".

a little off topic, but i think what ddr is doing is great, and same with ITG. and i dont think DDR should try to add things from ITG into their games, like some people are saying they will.

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Marq(uistadorous)
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8. PostPosted: Tue Feb 14, 2006 7:25 pm    Post subject: R Reply with quote

I dont care what people think, I think itg is a different expierience, and we should just be having fun with both games or what ever 1 u like E1.gif
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IHYD.Blake
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9. PostPosted: Tue Feb 14, 2006 7:28 pm    Post subject: Reply with quote

if they did put ITG stuff in DDR I would call them fat and kick their knees. not really.

But yeah, I agree with most everyone. Except for the home made part. ITG looks nicer than DDR does.
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Tyrgannus
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10. PostPosted: Tue Feb 14, 2006 8:07 pm    Post subject: Reply with quote

I am a reglular player of both ITG and DDR and consider them both equally fun. I think ITG is fun because of the challenge and I think DDR is fun because I grew up on it and the step designers seem to click with me more.

I'm not saying I can't do Tell jumps or 32nd note drills, I'm just saying that I think jumps at 260BPM and 33-note runs at 333BPM go better with my personal style.

That being said, I like both games. I play both games equally (or at least close to equally) but I do lump ITG in with the "just another 4-panel dancing game" genre. Note that I didn't lump it into DDR, because DDR is just another 4-panel dancing game as well.
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cfusionpm
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11. PostPosted: Tue Feb 14, 2006 10:25 pm    Post subject: Reply with quote

SPF5.Kiba wrote:
cfusionpm wrote:
the conclusion i come to is that the games are NOT different by their strict definitions of their hardware, programming, and how they are played. they ARE different by their difficulty levels and types of people and communities that play each, but otherwise are essentially the same game.

I agree with this conclusion, but won't you be forced to say that if:

cfusionpm wrote:
but that only addresses difficulty of stepcharts and communities surrounding the game, both of which are relatively unimportant to my original point. im not talking about how competitive they are or what people think of the games. i'm removing the player entirely and looking only at the physical construction, software of the game, and how it functions.


...this is the frame of your analysis, then Major League Baseball played between multimillion dollar professionals is the same game as pick up baseball played at your random park?

If you are, then no problem, within your definition of "sameness" I will gladly agree that they are the same game.


yes. i would say they are the same as well. although specific materials may vary, they share the same equiptment, player layout, and rules etc (assuming "pick up" baseball is something that a group of amatures or friends would play on like a park diamond or something... im not sure of the exact definition). its being played in different venues with players of different skills, but is essentially the "same game."
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12. PostPosted: Wed Feb 15, 2006 1:06 am    Post subject: Reply with quote

ITG does play a lot like DDR, but with an extreme amount of hopping (mines), sprinting (death runs/jackhammering), and even gymnastics (Anubis-style stretch jumps) that is almost non-existent at any level below Hard, and then almost constant at the Expert level.

But, the mines are just another way of forcing stepping in the middle in most cases, the sprinting that is already in faster DDR songs was just kicked up faster in ITG, and so the only "new" original gameplay element would really seem to be any of hands patterns that forced stretch-jumping (since Pump It Up had triples and quads long before ITG did, but I don't recall them requiring back stretches to hit hands or stretching across the 2p side when playing Doubles).

When it's also taken into consideration that many people see Pump It Up and still think it's DDR (despite the five panel layout), ITG looks even more identical in gameplay to DDR for nearly all levels of play except for the Expert level.
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