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Guide: How to unpack ITG ps2 disk
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Zero0920
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80. PostPosted: Sat Feb 11, 2006 5:43 pm    Post subject: Reply with quote

Kalek wrote:
Zero0920 wrote:
Kalek wrote:
I also tried to add a DDR noteskin (KatzeArrows to be exact), but it didn't work.


Didn't work as in not appearing or not showing the arrows (i.e., changing back to the metal skin)
Didn't work as in not appearing. I tried editing it into the metrics too, but I'm not sure if I did it quite right (I'm not a StepMania skinner or anything).


I'd try to get the noteskins and possibly the themes to work if I had a DVD-drive, and if some of the others out theree would LET us try.

Edit: My dad's laptop has a DVD drive... if you guys let me, I'd be glad to work with noteskins and themes and let Kalek figure out the song issue.
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Rodent
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81. PostPosted: Sat Feb 11, 2006 11:47 pm    Post subject: Reply with quote

hello,

fridays i was at the developpers home,
and we played around with some settings.

but HELL, we didn't manage to get the poopy up and running...
we both don't know why,
and we gave up 4 hrs later at a high frustration level.

we also talked about the songsm issue kalek had,
yes, the 1st thing is 48khz,
and the 2nd thing could be, that .ogg with VBR could not be supported (variable Bitrate)

Kalek,
can you write a little tutorial about the ISO creation process after modifieing files?
Please via PM, as debates about *D*VD*EN are illegal in some countries.

I think thats, where my mistakes are about.

I hope we get this ironed out soon.

RGDS
Alex
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Kalek
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82. PostPosted: Sun Feb 12, 2006 4:29 am    Post subject: Reply with quote

I'll write a tutorial. I didn't see anything where I found out about it for CD/DVD Gen being illegal.
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Rodent
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83. PostPosted: Sun Feb 12, 2006 2:10 pm    Post subject: Reply with quote

hi mate,
thanx for the tutie biggrin.gif

cdvdgen IS illegal.
It should only be shipped out to developers.

any other person, other than official developer, can not have legal permitted access to it.

i'll try it again tomorrow.

thx,
rgds
alex
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MaxXimus
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84. PostPosted: Sun Feb 12, 2006 8:10 pm    Post subject: Reply with quote

I'm dieing with anticipation happy.gif
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Zero0920
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85. PostPosted: Sun Feb 12, 2006 9:30 pm    Post subject: Reply with quote

MaxXimus wrote:
I'm dieing with anticipation happy.gif

I'm dieing with want to help with the noteskins/themes. disgust.gif
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Rodent
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86. PostPosted: Mon Feb 13, 2006 3:38 am    Post subject: Reply with quote

hi,
seems i again misinterpreted things the wrong way biggrin.gif

Quote:
we also talked about the songsm issue kalek had,
yes, the 1st thing is 48khz,
and the 2nd thing could be, that .ogg with VBR could not be supported (variable Bitrate)


this both was not true,
the developper managed to fix this issue (amongst many others)

Kalek, i'll send you RC4 in the evening,
also i'd like you to know, that the developer tried several times to contact you via ICQ. Different timezones and your problems with ICQ sem the reason for this:)

Can you also give us all your feedback from betatesting by now?

Thx and RGDS
Alex
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Kalek
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87. PostPosted: Mon Feb 13, 2006 11:29 am    Post subject: Reply with quote

Rodent wrote:
hi,
seems i again misinterpreted things the wrong way biggrin.gif

Quote:
we also talked about the songsm issue kalek had,
yes, the 1st thing is 48khz,
and the 2nd thing could be, that .ogg with VBR could not be supported (variable Bitrate)


this both was not true,
the developper managed to fix this issue (amongst many others)

Kalek, i'll send you RC4 in the evening,
also i'd like you to know, that the developer tried several times to contact you via ICQ. Different timezones and your problems with ICQ sem the reason for this:)

Can you also give us all your feedback from betatesting by now?

Thx and RGDS
Alex
So the song issue was fixed? Awesome.

One reason for the ICQ thing is probably the fact that I use ICQ like AIM and don't leave it on all of the time. I just leave it on so that you can send me messages whenever.

And here are all of the bugs I have noticed:
Quote:
Bugs in PCKMagic:

-Crashed when loading Monolith, Bumble bee (ITG2), Life of a Butterfly

-Seems to not want to load to songs that have files with the same name in them (ie. bn.png, thumbs.db [i'm going to try to clear these out and try again])

-I noticed that when making a PCK with no cache, none of these problems seem to happen (except maybe the first one)

-"Wrong Parameters" for Destiny, Vertex2

-Crashed when loading some others (Clockwork Genesis I remember, and Chryosleep), though they would load if put in indavidualy

-Loading 60 songs at once will freeze it? Maybe I was just using too much RAM... Same thing happened when I tried to load the second half of ITG2, but then I tried again and it worked

-On a second try (since I forgot to put "default" at the beginning of each PCK's comment) I could load the songs that it crashed from without them being indavidual


Bugs in ITG that need workarounds:

-Added Songs play too fast (EDIT: Fixed by changing 41000 Hz to 48000Hz)

-If added songs are selected and entered normally, will freeze the game

-Ize Pie and July -Euromix- freeze the game if you try to get to them (you don't even have to press the X button and they will freeze it!)

-When switching to added songs on the songwheel, game gets choppy
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Rodent
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88. PostPosted: Mon Feb 13, 2006 2:10 pm    Post subject: Reply with quote

THX Mate for Feedback!
Here are some answers:

Quote:
-Crashed when loading Monolith, Bumble bee (ITG2), Life of a Butterfly

did you remove all rolls if they have any (and if yes - did you remove them the right way ? E1.gif)

Quote:
-Seems to not want to load to songs that have files with the same name in them (ie. bn.png, thumbs.db [i'm going to try to clear these out and try again])

i can't follow this one ^^

Quote:
-"Wrong Parameters" for Destiny, Vertex2

any obscure characters like dots in the filename, [] or ^ will crash ITG

Quote:
-Crashed when loading some others (Clockwork Genesis I remember, and Chryosleep), though they would load if put in indavidualy

gotta look at this one...

Quote:
-Loading 60 songs at once will freeze it? Maybe I was just using too much RAM... Same thing happened when I tried to load the second half of ITG2, but then I tried again and it worked

loading MAY take some time, but perhaps there's some kind of hardware like limit

Quote:
-On a second try (since I forgot to put "default" at the beginning of each PCK's comment) I could load the songs that it crashed from without them being indavidual

not adding "default" for datafiles will cause problems - yep ^^


Quote:
Bugs in ITG that need workarounds:

Quote:
-Added Songs play too fast (EDIT: Fixed by changing 41000 Hz to 48000Hz)

havn't got this one so far, perhaps it's some kind of ogg-encoder issue; there definitely WAS a problem with the song bar not displaying the right length and thus waiting some time when the song was finished (although the song speed was perfectly normal (measure with a stop watch ^^). If that was the issue, it is fixed ^^

Quote:
-If added songs are selected and entered normally, will freeze the game

got around 50songs to work by now, problems only occured when there are rolls in the file or the ogg-file is not a standard one (tried VBR and constant bitrate)

Quote:
-When switching to added songs on the songwheel, game gets choppy

that's something that can't be fixed, as ITG loads ogg-files in another way than its avfiles; that for the choppiness ist just normal and can be dealt with by moving the game to a hdd


There is also a gift from the developer besides his answers:
http://rapidshare.de/files/13212620/teaser.avi.html

rgds
alex
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MaxXimus
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89. PostPosted: Mon Feb 13, 2006 2:52 pm    Post subject: Reply with quote

How was this avi made? It is very good quality.
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Kalek
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90. PostPosted: Mon Feb 13, 2006 3:00 pm    Post subject: Reply with quote

Quote:
Quote:
-If added songs are selected and entered normally, will freeze the game

got around 50songs to work by now, problems only occured when there are rolls in the file or the ogg-file is not a standard one (tried VBR and constant bitrate)
What program can I use to convert it into a standard .ogg file? I've tried Audacity and ACE-HIGH MP3 WAV WMA OGG Converter. The song previews play fine and I can play them in practice mode. It just freezes when entering the song from the songwheel.
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Kalek
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91. PostPosted: Mon Feb 13, 2006 3:11 pm    Post subject: Reply with quote

MaxXimus wrote:
How was this avi made? It is very good quality.
It looks like a video capture card was used.

Sorry for the double post.
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Rodent
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92. PostPosted: Mon Feb 13, 2006 11:02 pm    Post subject: Reply with quote

hi there,
the program i used was Cute MP3 Converter,
it can do multiple conversions from several file formats,
and also batch convert.

a pity it is shareware and limited in Number of Use.

Yes a great Quality,
i am not sure, what exactly he did, but it is grabbed somewhere betreen Ps2 and TFT Monitor biggrin.gif

rgds
Alex
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Kalek
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93. PostPosted: Tue Feb 14, 2006 11:23 am    Post subject: Reply with quote

Rodent wrote:
the program i used was Cute MP3 Converter,
it can do multiple conversions from several file formats,
and also batch convert.
I think I just found a free version.

http://www.download-by.net/audio-and-multimedia/audio-encoders-decoders/177023,cute-mp3-convert-free.html

EDIT: Nevermind, it only works with MP3 and WAV.
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Kalek
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94. PostPosted: Tue Feb 14, 2006 1:26 pm    Post subject: Reply with quote

Ok, I tried Cute MP3 converter and the new RC5. I'm still having the same problems as before with songs playing to fast and freezing when I try to select them.

I may try using Raw PCM (since thats what the game uses) and see what happens.
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BG!!1eleven!
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95. PostPosted: Wed Feb 15, 2006 8:27 pm    Post subject: Reply with quote

Good Job guys. Ur on the right track. riiight.gif . Im anxiously awaiting to see some vids.

PS.
E1.gif<--
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Rodent
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96. PostPosted: Thu Feb 16, 2006 2:10 am    Post subject: Reply with quote

Hi there,

from "Mr. Developer":
Quote:
Today i found some time to dedicate to the project and analysed the „bug“ that caused ITG to hang when selecting a song (although the preview played totally normal). The only thing that mattered was, that the background image hadn’t got the right size.

So…a bg image has to have the size 320x240px and a banner has to have the size of 256x80px.By doing that, I was able to integrate about 4 mixes. I have to apologize for my previous assumptium that this lockup could have to do something with the ogg file itself. What I DON’T understand is, that you did not try to change aspect sizes of the bg and banner images (I already messed around with soooo many things). Ok, so much said E13.gif I still don’t know why your songs are playing too fast, that never was an issue with my files. Did you stop the playing time with a stop watch and compared it to the playing time in winamp or something else? If yes, what’s the delta, i.e. difference ?


Check you Mail, Kalek biggrin.gif

rgds
Alex
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MaxXimus
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97. PostPosted: Fri Feb 17, 2006 7:57 am    Post subject: Reply with quote

Any more progress or are we going to be left in the dark >.<;
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Kalek
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98. PostPosted: Fri Feb 17, 2006 10:14 am    Post subject: Reply with quote

No progress that I know of. I've been taking a few days off, but I'll probably start back up today.

Maybe edit the Static.ini to be like DDR?
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Kalek
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99. PostPosted: Sat Feb 18, 2006 7:24 pm    Post subject: Reply with quote

I got a little bit tired of my ITG2 simfiles not working on the PS2.

I've also taken a liking to the song DoLL on SuperNOVA/Str!ke.

So, I took all of the DDR SuperNOVA simfiles availible on DDRUK right now and tried to convert them over. They worked ALMOST perfectly. They still play too fast (besides that, I could select them from the song wheel, and it didn't lag when I tried to switch to those songs), but that is fixed by converting to 48000Hz. I used CuteMP3 to convert the MP3s to OGGs. I made all of the banners and backrounds the correct size mentioned above (256x80 and 320x240), and I converted all of the DWI's to SMs.

Very soon, I will convert to 48000Hz and see what happens.

Maybe I just need to have all of the banners near that size (one of the banners of the new songs wasn't *quite* that size, just slightly bigger) and it'll work. Thats the only thing I did different with this batch then the last batch of ITG2 files.
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