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Dance Factory by Codemasters - April 2006 for PS2
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Chilly Cha Cha
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0. PostPosted: Wed Dec 07, 2005 7:44 pm    Post subject: Dance Factory by Codemasters - April 2006 for PS2 Reply with quote

Use your own Music Cds - could be interesting?...

http://www.joystiq.com/entry/1234000003071523/

http://www.codemasters.com/press/?showarticle=7731

Quote:
December 7 2005
The dance mat game that works with any music CD! Prepare to enter the Dance Factory, coming April exclusively on PlayStation® 2


Any music CD, any track - the ultimate dance game that generates dance moves from players own music CDs to get U.S. and European release April 2006


Set to revolutionize the dance mat gaming phenomenon, Codemasters today confirms that Dance Factory will launch in North America and Europe in April 2006.

Coming exclusively to PlayStation®2 computer entertainment system, Dance Factory will be the world’s first dance mat game that enables players to personally choose the music tracks they want to groove to - from their own music CD collection! This incredible innovation means that dance gaming is no longer limited to titles with pre-set track lists or music genres.

Dancers load up Dance Factory on PlayStation®2 computer entertainment system, choose any music CD and watch as the game choreographs dance moves specifically for the track that the player has chosen - live! Then, the player can take to the dance mat stage and get their feet moving to the beats as the dance steps play out on screen. As well as making the moves, Dance Factory will also create animated background visuals to best match the style of any players chosen track and bring their routine alive.

Dance Factory’s innovative beat recognition technology, developed exclusively for the title, ensures that for the first time a dance mat game can span across all music tastes; it works with everything from a classic disco track, to guitar rock, R&B, to the most current dance anthem.

In addition to the unique ‘any CD’ concept, Dance Factory will unleash a whole load of different dance mat gaming modes - including Fitness, Endurance and Recorder. Plus, Dance Factory will also unlock digital music creatures that hide on each and every music CD and get them dancing too!

In the main game mode players dance to the music of their choice and rack up points as they pull off the moves that Dance Factory has choreographed for them. The better they bust their moves, the more points that are awarded with which to unlock additional modes, features and content.

Players will even be able to make Dance Factory part of their workout program with the game’s Fitness mode. The more they move, the more calories they burn and in this mode the game displays a calorie counter so players can see how much they’re working off through the tracks.

When players want to try for an album-long dancing marathon, Dance Factory’s Endurance mode challenges them to dance their way through the entire playlist of a CD - if they can pull off the moves. In Endurance, players have to achieve a pre-set minimum level of footwork accuracy before moving onto the next track on the CD. If players can dance their way through an entire CD, the points awarded for each track are doubled!

Dance Factory will also give players the chance to be the choreographer as well as the DJ too! In Recorder mode, they can set the dance moves for the track of their choice and Dance Factory will record it for them.

With many more innovations yet to be revealed, including how a unique Creature mode will unleash digital dancing companions, Dance Factory will provide the power for everyone to dance to the music they want when it launches April 2006, exclusively for PlayStation2. Find out more online at www.codemasters.com

DANCE FACTORY: KEY GAME POINTS • Dance Factory is the world’s first dance game that generates dance moves from ANY music CD.
• The most accessible, fun dance game compatible with any CD collection.
• Backgrounds come alive in time to the player’s own music with different styles.
• Create dance routines in Recorder mode and share with friends.
• Multi play options including freestyle, battle and elimination tournament with up to 16 players.
• Plus many more exciting game modes including Fitness and Endurance.
• Five licensed starter tracks to get players started.
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orb
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1. PostPosted: Wed Dec 07, 2005 8:13 pm    Post subject: Reply with quote

but how do you put in the music CD while the game disc is inside?
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mtwieg
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2. PostPosted: Wed Dec 07, 2005 8:30 pm    Post subject: Reply with quote

I will enjoy watching it try to make stepcharts for my brutal death metal.
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tekkie
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3. PostPosted: Wed Dec 07, 2005 8:39 pm    Post subject: Reply with quote

I can't wait to bust out my grooves to Tokyo Style Speedcore!

Although it sounds interesting.
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PenguinMan
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4. PostPosted: Wed Dec 07, 2005 8:47 pm    Post subject: Reply with quote

This should be interesting. Like that Vib Ribbon game but applied to dancing games.
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ColorOfSakura
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5. PostPosted: Wed Dec 07, 2005 10:42 pm    Post subject: Reply with quote

orb wrote:
but how do you put in the music CD while the game disc is inside?


It will use something similar to an Append feature. It boots up the game and then you put a music CD in it and the game still plays on screen, but uses the music off the CD to play.
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antimony
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6. PostPosted: Thu Dec 08, 2005 6:35 am    Post subject: Reply with quote

If the step autogenerator is any good, I might have to buy some more techno CDs and try this. (The first thing I'd probably put in would be one of my Shamen CDs. Or maybe one of the V-rares, just to see what it does to a DDR song...)
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ColorOfSakura
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7. PostPosted: Thu Dec 08, 2005 7:57 am    Post subject: Reply with quote

antimony wrote:
If the step autogenerator is any good, I might have to buy some more techno CDs and try this. (The first thing I'd probably put in would be one of my Shamen CDs. Or maybe one of the V-rares, just to see what it does to a DDR song...)


IIDX and Pop'n Music soundtracks.
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8. PostPosted: Thu Dec 08, 2005 8:14 am    Post subject: Reply with quote

YES!!! this'd be better for x-box though. ps2 memory cards can't handle my 18min. marathon songs.
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Synaesthesia
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9. PostPosted: Thu Dec 08, 2005 8:47 am    Post subject: Reply with quote

So, this is basically StepMania; take your own music, make your own charts, etc.
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ColorOfSakura
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10. PostPosted: Thu Dec 08, 2005 9:47 am    Post subject: Reply with quote

Synaesthesia wrote:
So, this is basically StepMania; take your own music, make your own charts, etc.


Basically.
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Pop'n Usagi!
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11. PostPosted: Thu Dec 08, 2005 12:22 pm    Post subject: Reply with quote

To be honest it doesn't look very nice. Compared with other dance games, it looks like something stuck together in 5 minutes, very basic. With a bit more time put into aesthetics it could be pretty good.
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Edible Bondage Tape
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12. PostPosted: Thu Dec 08, 2005 3:22 pm    Post subject: Reply with quote

orb wrote:
but how do you put in the music CD while the game disc is inside?


the exact same way you do it with ridge racer wipeout XL and the million other games that already let you do that
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Agent J
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13. PostPosted: Thu Dec 08, 2005 4:48 pm    Post subject: Reply with quote

For those who haven't seen them, IGN, among probably other sites, has posted some screenshots of the game. I think the game sounds kinda interesting, but as Pop'n Usagi already mentioned, it's... pretty ugly. Kind of reminds me of that dance game from Mad Catz, MC Groovz Dance Craze. And the up and down arrows are flipped. I dunno about anyone else, but I find that surprisingly confusing. The autogen idea is nifty, but Konami already tried that in the import-only Goo Goo Soundy, and the impression I've gotten is that it didn't work very well. I suppose it's entirely possible they've improved it, though.
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14. PostPosted: Thu Dec 08, 2005 8:16 pm    Post subject: Reply with quote

IGN's Screen Shots wrote:
pork out


WTF?!!! - pork out?!!! laugh.gif

Super Katamario is right the up/down arrows are transposed - that could be confusing as hell if one was going back and forth between this and DDR - why would they do that - it's not as if that one simple change would save them from a lawsuit.

The font they used looks like something circa 1970/80's Dance Fever Deney Terrio disco... oooh I wonder if they have the solid gold dancers...
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tekkie
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15. PostPosted: Thu Dec 08, 2005 11:11 pm    Post subject: Reply with quote

That would be awesome.

However, up/down switch fails...
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Chris
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16. PostPosted: Mon Dec 12, 2005 5:08 pm    Post subject: Reply with quote

Goo Goo Soundy. Fail.
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ThePandemonium
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17. PostPosted: Tue Dec 13, 2005 11:54 am    Post subject: Reply with quote

Who buys CD's anymore? Seriously...
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Pop'n Usagi!
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18. PostPosted: Tue Dec 13, 2005 1:25 pm    Post subject: Reply with quote

You have a CD-writer don't you? It doesn't have to be an official commercial CD.
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jas
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19. PostPosted: Sun Jan 22, 2006 3:19 am    Post subject: Reply with quote

http://www.gamespot.com/ps2/puzzle/dancefactory/news.html?sid=6142643

It looks dangerously close to...

http://www.gamespot.com/gamecube/puzzle/mcgroovzdancecraze/index.html?q=dance

Still curious to see how it will play out though.
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