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Is ITG harder than DDR because of endurance only?
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squirrel_wrangler[spoink]
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20. PostPosted: Wed Sep 28, 2005 7:39 pm    Post subject: Reply with quote

ThemsAllTook wrote:
Opinion != fact.

I like Soapy Bubble's expert steps. If someone doesn't like them, I have no problem with that. Why argue over a matter of taste?


NO. KIBA IS WRONG. HE SHOULD DIE. KIBA, IHYD.

I. H. Y. D.
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JJasser
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21. PostPosted: Fri Oct 07, 2005 4:27 am    Post subject: Re: Is ITG harder than DDR because of endurance only? Reply with quote

Sakura Survivor wrote:
Is it just me or does it seem that ITG is more physically draining than DDR, but not necessarily harder. Songs like Hardcore of the North, Pandemonium, Delerium, July, and a bunch of others have more steps at faster bpms, but they don't require much crossing over or reading abilities. I'm not saying that this is true for all ITG songs (look at Mythology) but it seems this way for most of them. Either way, I'm not trying to put ITG down, especially since i spend LOTS of my hard earned money playing the damn thing. What are your opinions?


Is it not the endurance that makes the game harder and thus high scores unattainable by a good majority? The avg of those songs are all in 80%, to 99% any of those songs is difficult because it is completely draining. July for example, I've FFC'd half of the song, but come the end I completely lose my endurance ending up with a high 98% (although I would have had 99% but the received a pad way off, poo : (. ) The others are still extremely difficult. But ideally if one is able to achieve enough stamina, they are pathetically easy, but stamina on that level must be built up over long periods of time which make highscores for those songs difficult to obtain.
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RTF
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22. PostPosted: Fri Oct 07, 2005 4:04 pm    Post subject: Reply with quote

But endurance doesn't really account for charts like Determinator, Euphoria, Go 60 Go, and many, many doubles Ex songs in ITG2. (but the ITG1 doubles charts are almost universally boring stream...) FECing everything requires more than stamina, but also some great bursts of speed and the ability to understand really crazy rhythms.
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23. PostPosted: Fri Oct 07, 2005 7:08 pm    Post subject: Reply with quote

Indeed... there are a lot of 11s and 12s that, by the end of the song, I'm not particularly tired, but that doesn't mean they're easy. In fact, there are a few 12s that I can push myself my hardest at the difficult parts, still fail, and yet not be tired by the end of the song.
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24. PostPosted: Sat Oct 08, 2005 4:44 am    Post subject: Reply with quote

But endurance directly affects how well one can PA too. You may not realize it, hopefully you do, but surely you feel on songs like euphoria you do in fact have to exert more effort to FA the song and do well. Endurance affects even that. I'm a pretty good ITG player and I know that how well I do on a song is usually have much concentration and the amount of endurance I have that that time period.
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25. PostPosted: Sat Oct 08, 2005 9:23 am    Post subject: Reply with quote

JJasser wrote:
But endurance directly affects how well one can PA too. You may not realize it, hopefully you do, but surely you feel on songs like euphoria you do in fact have to exert more effort to FA the song and do well.
Indeed, but if you've reached the upper limit of your skill, there's no more effort you can put in on the hard parts. At that point, it doesn't matter if you try harder, or perhaps you can't even try harder, because you're already pushing your muscles as hard as they can go, but even then you're not doing as well as you would be on any other song.

For example, Euphoria. I can push myself hard for the 1/16th parts, and do fairly well on those. However, I only vaguely comprehend the 1/32nd note parts, so no matter how much I push myself, I still won't get good FA on those. It's one of the easiest 12s for me to pass, and I can score pretty well on most of the song, but any of the parts with the 1/32nd trills, I combo if I'm lucky. I can't even pretend to FA them.
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26. PostPosted: Sun Oct 09, 2005 8:50 am    Post subject: Reply with quote

For Euphoria Expert... if you have the home version of ITG, put it in Practice mode with the assist tick activated, and just sit back and listen to the step pattern.

It's clear to me that they are 3-stroke and 5-stroke single-stroke drum rolls if played on a drum using the hands--and it's something I'll probably not be able to do physically with any degree of accuracy when stepping it with the feet for years--but it at least makes some audible sense to what otherwise is very difficult to read against all the sixteenth notes in the stepchart.

Whether or not translating snare drum patterns to the feet constitutes a fair and realistic challenge is left to the individual player to decide. (I tried sight-reading Euphoria Expert using 2x/Metal/Hallway and ended up with a low 4% before my health bar was out.)
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27. PostPosted: Sun Oct 09, 2005 10:14 am    Post subject: Reply with quote

Syncopation wrote:
Whether or not translating snare drum patterns to the feet constitutes a fair and realistic challenge is left to the individual player to decide. (I tried sight-reading Euphoria Expert using 2x/Metal/Hallway and ended up with a low 4% before my health bar was out.)
I'd say it constitutes a fair and realistic challenge. I know exactly what the rhythms are, I just have tough time keeping them straight at that speed... but I know that if I get better, I will understand them better. I remember that, early in my music gaming, I could understand 1/8ths pretty well, but 1/16th rhythms were difficult to comprehend. Soon, I think I'll be able to better differentiate 1/32nds at 140 BPM... I can already handle them pretty well at up to 110 or so.
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alicks
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28. PostPosted: Thu Oct 13, 2005 12:31 pm    Post subject: Reply with quote

Unnecessary hellruns. :|
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29. PostPosted: Thu Oct 13, 2005 3:11 pm    Post subject: Reply with quote

Kilana wrote:
Unnecessary hellruns. :|
...could you clarify? This isn't an answer to the topic question, or a previous post.

Also, I think some of the runs in ITG are unnecessary, but some of them fit quite well. For example, the first two big runs in Summer (the last two seem out of place), or the runs in Energizer hard and expert single are good examples of perfectly appropriate runs.
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30. PostPosted: Fri Oct 14, 2005 12:02 am    Post subject: Reply with quote

Rancidfish wrote:
Kilana wrote:
Unnecessary hellruns. :|
...could you clarify? This isn't an answer to the topic question, or a previous post.
It answered the title of this thread perfectly.
(At least, in his opinion it did.)
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31. PostPosted: Sat Oct 15, 2005 1:19 pm    Post subject: Reply with quote

I love the speed of itg
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32. PostPosted: Sun Oct 16, 2005 3:05 pm    Post subject: Reply with quote

Me too. I just find it weird I can beat several 11's and even a few 12's, but not The Legend oF MAXX. Then again, I haven't played DDR ever since UMCP got the ITG2 Dedicated.
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33. PostPosted: Sun Oct 16, 2005 4:32 pm    Post subject: Reply with quote

SPF5.Kiba wrote:
Uhh play Oasis.

Uhh play Kagami
EDIT: bad example it's kind of both
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34. PostPosted: Tue Oct 18, 2005 5:40 am    Post subject: Reply with quote

So, to summarize...

-The songs are longer (2 minutes on average compared to DDR's 1:30.)
-There are mines
-There are hands
-There are freeze-rolls
-There are (optional) ridiculous modifiers to add
-The timing window is earlier than that in DDR, making the jump difficult for some PA players
-The songs don't follow the relatively simple 1/8th baseline with 1/16th gallop patterns that are standard in DDR
-Songs like Disconnected Mobius and Oasis require much more unusual body positioning to clear the freeze arrows effectively
-There are just plain more steps. With Pandamonium you'll end up stepping an average of just over 7 times per second for 2 minutes.

So, yes, stamina DOES play a big part in the difficulty jump between DDR and ITG; but as you can see, that is FAR from the only factor.
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35. PostPosted: Tue Oct 18, 2005 2:42 pm    Post subject: Reply with quote

0rion wrote:
-There are (optional) ridiculous modifiers to add
They aren't entirely optional. The biggest goals in the game are the hard Marathon courses. Breaking Point, Inside Out, Nightmare, Automation, etc. are basically the hardest things in the game to pass, and they all have both difficult steps and tricky mods.
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36. PostPosted: Tue Oct 18, 2005 2:45 pm    Post subject: Reply with quote

Yeah just failed breaking point, on the last song, Hardcore of the North, at the alst possible moment. Stupid decel.
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37. PostPosted: Tue Oct 18, 2005 3:28 pm    Post subject: Reply with quote

0rion wrote:

-There are freeze-rolls


It's called rolls, there's nothing about them that implies anything to do with "freeze"s.
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38. PostPosted: Tue Oct 18, 2005 3:30 pm    Post subject: Reply with quote

Malice of BluR wrote:
0rion wrote:

-There are freeze-rolls


It's called rolls, there's nothing about them that implies anything to do with "freeze"s.
BUT THEY'RE GREEN LIKE FREEZES :O :O :O :O

and sometimes you have to keep drumrolling even though the music freezes :o

and... uh...

I got nothin'.
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39. PostPosted: Tue Oct 25, 2005 12:10 pm    Post subject: Reply with quote

Someone who likes to split hairs wrote:
It's called rolls, there's nothing about them that implies anything to do with "freeze"s.


Well, EXCUUU-UUSE me, princess! laugh.gif
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