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wi11 721 Basic Member
Joined: 21 Jun 2005 Location: in front of my comp, VA |
4380. Posted: Thu Jun 23, 2005 7:47 pm Post subject: |
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thanks for clearing that up for me and heres where you can find a pic of a cicuit bord with the names of the buttons on the contacts for a soft pad.
http://membres.lycos.fr/csclanbef/DDR/topway_PCB_Solder_Point.JPG _________________
um uhhhhhhh BLANK
Last edited by wi11 721 on Thu Jun 23, 2005 7:52 pm, edited 1 time in total |
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wi11 721 Basic Member
Joined: 21 Jun 2005 Location: in front of my comp, VA |
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Synaesthesia Trick Member
Joined: 03 Apr 2005 Location: Crushing all deceivers, smashing non-believers |
4382. Posted: Thu Jun 23, 2005 7:58 pm Post subject: |
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I think static buildup was discussed ~p.210, +/- 3 pages. That might be a good place to start looking. _________________
im a lasagna whale
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HitokiriX Trick Member
Joined: 27 Mar 2004 Location: Berwyn, PA |
4383. Posted: Thu Jun 23, 2005 11:06 pm Post subject: |
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Hey guys. Can anyone tell me the different uses of the start and select buttons in DDR and ITG? Just want to know so I can use the info to decide on which pushbuttons to add to my pad.
So far I know that:
DDR
start + select: restart
start: sort
select: ???
ITG
start + select: restart
start: ???
select: ???
Thanks! |
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Tenesu Basic Member
Joined: 05 Feb 2004
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4384. Posted: Fri Jun 24, 2005 6:05 am Post subject: |
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wi11 721 wrote: | this may be a dumb question but wouldn't the controler act up anyway if it was the TV making it mess up, like before it was hooked up to the pad or anything, and would just changing controlers solve the problem?
lol could be wrong but i just wanted to throw that out there |
Yes it would, but by soldering wires to the controller you've changed it. If the controller worked fine before the modification then the modifications are causing the problem.
Synaesthesia wrote: | The trick is, the controller doesn't pick up on this by itself, because its contact area is small. The interference is much more noticeable because the contact plates are so large (by comparison). [/half-informed hypothesis]
Tomorrow, I'm going to see if I can't scrounge up an extension cable for the controller, so I can back the pad much further away from the television, in hopes that will put it far enough away from the interference. In case that doesn't work, if I had some large loops of wire nearby (not connected to the pad), would they absorb a signficant amount of interference, or not enough? |
It's not the size of the contact area that's the problem, it's the length of wires (or traces) in the pad/controller. Antennas work best when their length is a multiple of the wavelength of the electromagnetic radiation you want to receive. By adding the longer wires you've basically made an antenna that can pickup low frequency electromagnetic interference.
Adding loops of wire wont help. What you're dealing with is radio waves (although low frequency). As they pass through antennas they induce a voltage on the ends but they're not absorbed. You can't just get rid of them and since they're low frequency they'll have good penetration of just about any material.
Does the problem happen with all the buttons or just one or two? |
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Synaesthesia Trick Member
Joined: 03 Apr 2005 Location: Crushing all deceivers, smashing non-believers |
4385. Posted: Fri Jun 24, 2005 8:10 am Post subject: |
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All buttons at this point. I took the top contact plates out from under the corner brackets, and laid them next to the bottom contacts such that both metal contacts were facing upward. I had the menu screen active while doing this, and as I laid each successive contact down, I could see a marked increase in the amount of "fluttering" the screen was doing. It did the equivalent of ghost stepping when I first tested the pad, with no weatherstripping between the contacts--just foam core. Then, I added wx-stripping, and the activation got worse (there was now more space between the 2 contacts). Now, with the contacts laying completely apart from each other, the button-firing is bad enough to lag the menu screen until it locks up. The amount of exposed wire remains constant throughout all of this, as I only cut as much wire as was absolutely necessary. The fact that the problem was getting worse in proportion to the amount of contact metal exposed was what led me to believe it was the contact plates causing the problem. _________________
im a lasagna whale
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Heffenfeffer Trick Member
Joined: 22 Apr 2002 Location: Las Cruces, NM |
4386. Posted: Fri Jun 24, 2005 9:40 am Post subject: Buttons, buttons, who's got the buttons? |
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HitokiriX wrote: | Hey guys. Can anyone tell me the different uses of the start and select buttons in DDR and ITG? Just want to know so I can use the info to decide on which pushbuttons to add to my pad.
So far I know that:
DDR
start + select: restart
start: sort
select: ???
ITG
start + select: restart
start: ???
select: ???
Thanks! |
Actually, that's not quite right...
Code: |
DDR Start Select Both
Menu Confirm Cancel Instant Restart
S.Sel Resort Edit Lib Instant Restart
Game Nothing Nothing Instant Restart
ITG Start Select Both
Menu Confirm Cancel+ Nothing
S.Sel Confirm* Cancel+ Nothing
Game Hold/Quit Nothing Nothing
(*on the mods menu, pressing start will scroll to Exit, without confirming the currently selected mod)
(+Cancel goes back to previous menu)
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I'd say install both pushbuttons on your pad if you've got time and room - that way you're prepared for whatever functionality you want later instead of kicking yourself for not putting something important in..."I cut this twice and it's still too short!" _________________
"If something should happen to me, all the world's women will grieve!" - Edgar Rene Figaro
"Your charisma exceeds that of mortal men. Many would lay down their lives for you." - Fall-From-Grace |
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HitokiriX Trick Member
Joined: 27 Mar 2004 Location: Berwyn, PA |
4387. Posted: Fri Jun 24, 2005 10:00 am Post subject: Re: Buttons, buttons, who's got the buttons? |
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Heffenfeffer wrote: | Actually, that's not quite right...
Code: |
DDR Start Select Both
Menu Confirm Cancel Instant Restart
S.Sel Resort Edit Lib Instant Restart
Game Nothing Nothing Instant Restart
ITG Start Select Both
Menu Confirm Cancel+ Nothing
S.Sel Confirm* Cancel+ Nothing
Game Hold/Quit Nothing Nothing
(*on the mods menu, pressing start will scroll to Exit, without confirming the currently selected mod)
(+Cancel goes back to previous menu)
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I'd say install both pushbuttons on your pad if you've got time and room - that way you're prepared for whatever functionality you want later instead of kicking yourself for not putting something important in..."I cut this twice and it's still too short!" |
Ok....how about the triangle button? I know it's used to cancel things in DDR but what about in ITG? Also, if I'm gonna need three pushbuttons I'd like all three to be of different colors. Can anyone direct me to a place that sells pushbuttons in colors that aren't red/black? |
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Tenesu Basic Member
Joined: 05 Feb 2004
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4388. Posted: Fri Jun 24, 2005 10:21 am Post subject: |
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Synaesthesia wrote: | All buttons at this point. I took the top contact plates out from under the corner brackets, and laid them next to the bottom contacts such that both metal contacts were facing upward. I had the menu screen active while doing this, and as I laid each successive contact down, I could see a marked increase in the amount of "fluttering" the screen was doing. It did the equivalent of ghost stepping when I first tested the pad, with no weatherstripping between the contacts--just foam core. Then, I added wx-stripping, and the activation got worse (there was now more space between the 2 contacts). Now, with the contacts laying completely apart from each other, the button-firing is bad enough to lag the menu screen until it locks up. The amount of exposed wire remains constant throughout all of this, as I only cut as much wire as was absolutely necessary. The fact that the problem was getting worse in proportion to the amount of contact metal exposed was what led me to believe it was the contact plates causing the problem. |
Sounds like the plates are acting as a capacitor when close together and are attenuating the noise. I'd go to radioshack and buy a couple of 50ish uF capacitors and install them in parallel to the plates. They should help to negate the noise but may slow the response when you step on them. I'd install them one at a time (50uF, 100uF, 150uF etc) until you get rid of the noise. If you do try this and you buy electrolytic capacitors (they look like tiny soup cans) make sure to install them in the proper direction or they may explode. |
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Heffenfeffer Trick Member
Joined: 22 Apr 2002 Location: Las Cruces, NM |
4389. Posted: Fri Jun 24, 2005 11:25 am Post subject: Re: Buttons, buttons, who's got the buttons? |
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HitokiriX wrote: | Ok....how about the triangle button? I know it's used to cancel things in DDR but what about in ITG? Also, if I'm gonna need three pushbuttons I'd like all three to be of different colors. Can anyone direct me to a place that sells pushbuttons in colors that aren't red/black? |
Yep, Triangle is used to cancel out of things in DDR, and holding it down during anything non-main menu will cause a reset. It has the exact same function as select in ITG. Thus, all you'd really be adding with Triangle is the ability to hold and quit a song in DDR, but since you already have instant reset, it seems a mite redundant.
As far as non-red pushbuttons...all I can really think of is getting some from HAPP controls. Personally, I've got four (Start/Select/X/O) and I just put two on each side of the pad, one red, one black. Perhaps you can get some vinyl labels at Kinko's. (Or just draw X/O/Start/Select on the metal bits of pad with a Sharpie...) _________________
"If something should happen to me, all the world's women will grieve!" - Edgar Rene Figaro
"Your charisma exceeds that of mortal men. Many would lay down their lives for you." - Fall-From-Grace |
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Synaesthesia Trick Member
Joined: 03 Apr 2005 Location: Crushing all deceivers, smashing non-believers |
4390. Posted: Fri Jun 24, 2005 11:49 am Post subject: |
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OK, I've made some slight progress. I bought a 6'9" breakaway cable, and moved the pad much further from the TV. I then put the contacts back where they would normally sit. Compared to what it was, the button-fluttering is much lower. Playing a Novice song (to see how often the arrows are pressed without having actual arrows cluttering the screen), I find that the Up arrow continues to flutter 2-3x per, well, flutter, and each fluttering occurs about 4 seconds (on average). The Left arrow appears to activate consistently, but slowly, and only one at a time (one activation per second, or something). If left alone, only those 2 buttons will activate. If I hold down the non-arrows (which, after all this lifting, have an even stronger tendency to raise into the air), Right will activate with less frequency than Left, and Down periodically activates, but in double-steps.
I'm trying to see how (if at all) Left and Up are configured differently than Down and Right. Interestingly enough, Right has the greatest amount of slack wire exposed on the sides, but won't ever activate unless I hold the top-right non-arrow portion down. (Which doesn't make much sense, because when I do that, it doesn't move any wires at all.) At least the menu doesn't kill itself anymore, so I appear to be on the right track. _________________
im a lasagna whale
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HitokiriX Trick Member
Joined: 27 Mar 2004 Location: Berwyn, PA |
4391. Posted: Fri Jun 24, 2005 11:59 am Post subject: Re: Buttons, buttons, who's got the buttons? |
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Heffenfeffer wrote: | Actually, that's not quite right...
Code: |
DDR Start Select Both
Menu Confirm Cancel Instant Restart
S.Sel Resort Edit Lib Instant Restart
Game Nothing Nothing Instant Restart
ITG Start Select Both
Menu Confirm Cancel+ Nothing
S.Sel Confirm* Cancel+ Nothing
Game Hold/Quit Nothing Nothing
(*on the mods menu, pressing start will scroll to Exit, without confirming the currently selected mod)
(+Cancel goes back to previous menu)
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I'd say install both pushbuttons on your pad if you've got time and room - that way you're prepared for whatever functionality you want later instead of kicking yourself for not putting something important in..."I cut this twice and it's still too short!" |
Hm.....I think your chart needs further editing now that I think about it. Here are some changes. Check 'em to make sure they're right k?
Code: |
DDR Start Select Both
Menu Confirm Cancel Instant Restart
S.Sel Resort Edit Lib Instant Restart
Game Hold/Quit Nothing Instant Restart
ITG Start Select Both
Menu Confirm Cancel+ Instant Restart
S.Sel Confirm* Cancel+ Instant Restart
Game Hold/Quit Nothing Nothing (not sure about this)
(*on the mods menu, pressing start will scroll to Exit, without confirming the currently selected mod)
(+Cancel goes back to previous menu)
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There. I think that's more precise.... |
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HitokiriX Trick Member
Joined: 27 Mar 2004 Location: Berwyn, PA |
4392. Posted: Fri Jun 24, 2005 12:05 pm Post subject: Re: Buttons, buttons, who's got the buttons? |
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Heffenfeffer wrote: | As far as non-red pushbuttons...all I can really think of is getting some from HAPP controls. Personally, I've got four (Start/Select/X/O) and I just put two on each side of the pad, one red, one black. Perhaps you can get some vinyl labels at Kinko's. (Or just draw X/O/Start/Select on the metal bits of pad with a Sharpie...) |
Ok so I checked out HAPP Controls and now I'm confused about the different types of buttons. What's the difference between the momentary contact pushbutton (http://www.happcontrols.com/pushbuttons/601200xx.htm) and the ultimate pushbutton with microswitch (http://www.happcontrols.com/pushbuttons/539200xx.htm)?
They both cost the same.....one just seems to stand taller than the other. |
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Heffenfeffer Trick Member
Joined: 22 Apr 2002 Location: Las Cruces, NM |
4393. Posted: Fri Jun 24, 2005 2:57 pm Post subject: Re: Buttons, buttons, who's got the buttons? |
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HitokiriX wrote: | Hm.....I think your chart needs further editing now that I think about it. Here are some changes. Check 'em to make sure they're right k?
Code: |
DDR Start Select Both
Menu Confirm Cancel Instant Restart
S.Sel Resort Edit Lib Instant Restart
Game Hold/Quit Nothing Instant Restart
ITG Start Select Both
Menu Confirm Cancel+ Cancel+
S.Sel Confirm* Cancel+ Cancel+
Game Hold/Quit Nothing Hold/Quit (Title Screen)
(*on the mods menu, pressing start will scroll to Exit, without confirming the currently selected mod)
(+Cancel goes back to previous menu)
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There. I think that's more precise.... |
Yep, that looks a little more kosher - though to be fair, it's not quite an Instant Restart on ITG with both buttons. Pressing both confirms a menu selection and immediately cancels out of it. Holding both during gameplay resets to the title screen instead of to song select, but that's pretty minor.
Since holding start acts as a quit for DDR, I don't see any reason to have both select and triangle on a pad. And since Select opens the Edit Library on DDR, that pretty much makes it the victor over Triangle.
Not too much difference in those pushbuttons from what I can see - the short one is flat and the tall one is curved. I guess go with the short flat one if you want those, since the other one may stick out of the construction of a shorter pad - and it's less likely to wear down than the lip of a curved button being hit by feet. _________________
"If something should happen to me, all the world's women will grieve!" - Edgar Rene Figaro
"Your charisma exceeds that of mortal men. Many would lay down their lives for you." - Fall-From-Grace |
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stupidbarber Trick Member
Joined: 28 Feb 2005
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4394. Posted: Fri Jun 24, 2005 4:47 pm Post subject: |
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slvrshdw wrote: |
DONT GIVE UP!!
i started from scratch a couple times (using ddrhomepad/stoli, the 'flat' way)
then i found riptides videos, and did that, and NOW it works perfectly...with a few minor adjustments here and there but ya.. |
Thanks! I appreciate the support!
Very small question for Stoli, once you get a chance.
On your web page, picture at http://home.comcast.net/~stoli16/ddr/switch/target9.html you show the wire soldered to the bottom switch plate. It lies on top of the metal, seems like it might poke up a bit and hit the top metal piece, even when the pad is not stepped on. Is there something you do to make that not happen?
Thanks again |
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Synaesthesia Trick Member
Joined: 03 Apr 2005 Location: Crushing all deceivers, smashing non-believers |
4395. Posted: Fri Jun 24, 2005 6:04 pm Post subject: |
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I believe Stoli's design is the same as mine in basic concept. Cover the soldered points with a few layers of duct tape or electrical tape to keep solder joints from making unwanted contact. _________________
im a lasagna whale
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wi11 721 Basic Member
Joined: 21 Jun 2005 Location: in front of my comp, VA |
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wi11 721 Basic Member
Joined: 21 Jun 2005 Location: in front of my comp, VA |
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Ulala321 Trick Member
Joined: 28 Sep 2004
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4398. Posted: Sat Jun 25, 2005 6:07 pm Post subject: |
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Okay, so I've started building another set of pads using Stoli's instructions. I'm building two of his pads which, when set next to each other, the spacing between the adjacent sides of the pads is smaller than that of an arcade pad. I saw a graphic he made that solved this problem by building one bad with a larger right border and the second with no left border. I would rather my pads be symmetrical, so I'm wondering if there is a way to equalize the distance on either side of the two pads. Or, if I were to build to his exact specifications, would it be wise to try to build a seperate "bridge" piece to mount between the two pads to get the exact size? If anyone, especially Stoli could help answer this, it'd be fantastic. Thanks! |
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Maistorm Trick Member
Joined: 14 Jun 2002 Location: B'ham, AL |
4399. Posted: Sat Jun 25, 2005 9:09 pm Post subject: |
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What's the best method of cutting the lucite? All I have is just basic hacksaws with wood and metal cutting blades, and nothing really made to cut through plastic like this. The best method I can think of is scoring it over and over and then snapping it off, but I have a whole bunch of 11" squares of lucite, which means i only really need to shave off 1/4 to 1/2 of an inch to make it fit, and the score + snap idea doesn't really work with such short distances from the edge of the lucite.
Any tips? |
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