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The OFFICIAL DDR and ItG Thread! No Flaming!
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Arctic Wolves
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40. PostPosted: Sat Apr 02, 2005 10:08 pm    Post subject: Reply with quote

When I first saw how disfigured ItG songs were on the Stepmania Groove Radar, I was pretty shocked. A lot of it is justified, but I feel the need to revive a point from a few posts ago about overabundant use of freeze arrows. I feel this is a cheap way to artificially pump difficulty; there's often nothing different about the way you have to step, but they just get... messy. It's exactly the kind of "aesthetic complaints" I was voicing earlier; this freeze madness looks terrible. I love the song Oasis, and it's steps aren't bad... with freezes off. There's no hands, and they really don't do anything except force a few turns. Even the funky facing away from the screen parts would still be there without the freezes (though double stepping would also now be possible). Oasis reads as having 2 hands; this is untrue, it's all do-able with the feet, it's just sloppy freeze placement that leads to this. Freezes are used for pathetic results in DDR, but used for MAX. (period) levels of artificial difficulty in ItG. I think it needs to be accepted that some songs just do NOT have the potential to be 10's, and jacking them with freezes doesn't change this. Although Queen of Light Expert is strangely fun, but that's because there's only a few runs of freezes, and the rest are actual hands.

Heh, it's kind of funny; Turning the Freeze modifier (or whatever the one is that makes a hell of a lot of freezes appear) wouldn't do much on some songs. A lot of the Expert charts that are 9's are excellent in ItG. I imagine this is because they're not trying to be overly difficult. Even with hands and freezes and mines they manage to be mostly enjoyable. The mines are lined up nicely, the hands are logical, the steps make sense! And they're fun! Mostly. =P
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J. S. Mill
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41. PostPosted: Sun Apr 03, 2005 2:30 am    Post subject: Reply with quote

I've posted this before but I'll post it again.

In order for a game to be fun to me there needs to be a challenge. I need to feel like I am improving and that there are things to do.

DDR has EXACTLY the following three type's of songs:

1) Way too easy - basically almost everything in the game. If I haven't AAAed it, I could easily. And I've AAAed almost everything here.
2) Wrong - Burning Heat, Gradiusic, Orion Civ etc. These songs aren't hard, the step syncer is just so wildly incompetent that they become difficult.
3) Fast - The ten footers except Bag.

-I have no motivation whatsoever to play (1) - I've AAAed everything.
-I have no motivation to play (2) - I could improve but I'd rather spend my time not going OH DARNIT ARGH I STEPPED ON THE ARROW AT THE RIGHT TIME WHY GOD WHY! IF ONLY I COULD BE WORSE AT UNDERSTANDING MUSIC!
-I have motivation to play (3) - but with just seven songs all of which I've had a long time to play it gets old.

In the Groove has songs which are:

1) Way too easy - no motivation to play
2) Wrong - much fewer of these, Fly With Me comes to mind...no motivation to play
3) Technically hard - Oasis etc - motivation to play
4) Special hard - hands and junk - motivation to play
5) Fast stuff - Pandemonium, VerTex etc - motivation to play.

That's just it, ITG has more songs that are interesting to play and there is more to do. Hence why I prefer the game
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42. PostPosted: Sun Apr 03, 2005 3:21 am    Post subject: Reply with quote

I found a lot of ITG's double steps to be quite unnatural. Yes this problem has be brought up before, but it's just one of my biggest problems with ITG.

Besides from that and the lacking sized soundtrack (yes I know DDR started out with much less, but I'm looking at it from a practical view), it's a well put together game.

I really don't mind the quality of the patterns so much. I think they're well done for what they are at this time.

Being this is the first mix, I'm sure there will be much improvement. Remember this was the first mix that Roxor's team put together, so they need to learn everything that Konami learned (though they will benifit from Konomi's mistakes faster).

Right now I like DDR Extreme more, but ITG is close, and for the 'Extreme' of the DDR series to be challenged by another company's first mix, I think that's a great sign for the ITG future.
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J. S. Mill
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43. PostPosted: Sun Apr 03, 2005 3:40 am    Post subject: Reply with quote

*this is Caffy at Kiba's house*

It is a well known fact that the vast majority of ITG1's doubles steps on expert are pretty crappy, this is a dead horse that has been beaten several times E13.gif Not many people actually bother with doubles right now, although ITG2 is looking like a step in the right direction stepfile wise.
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Dracosavant
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44. PostPosted: Sun Apr 03, 2005 7:33 am    Post subject: Reply with quote

Phrekwenci wrote:
Alt-Hard? What is Alt-Hard? I played the Hard steps and Expert steps. The 16th note step-jumps are horrid, especially used in abundance like that and to a song that doesn't really deem them necessary.


Right now the ItG team is trying to find out what the final hard steps are to Genesis, so it has two sets of hard stpes: Hard and Alt-Hard. If you were playing the simfile, the Heavy steps are the Alt-Hard, because that is the set of steps in the video. Its true that the Ex steps are a little wacky, but the Alt-Steps are amazing.

The double steps issue has been beaten to death SO much. The reason for the bad double steps in ItG was they only had one member of the team who actually knew how to make good double steps. He had to take his style and change it around for many songs, producing bad steps. ItG 2 looks like such a huge improvement. Watch the video for Monolith Ex Double. Those steps are beautiful. They have gotten more people who can make double steps.
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45. PostPosted: Mon Apr 04, 2005 10:41 am    Post subject: Reply with quote

Phrekwenci wrote:

Quote:
I think the problem here is people are comparing ITG to Extreme. It's easy to forget that ITG1 is a FIRST MIX. Sure, they have about five years of past DDR mixes to build off of, and in the area of gameplay mechanics (scoring, mod innovations, new step-types like mines, etc) and song selection they did very well. but since it is a first mix, you never know for sure if you've done things right until it hits the market.


What's bold is what counts. It's obvious DDR has done well. Regardless if ITG is the first version, there are plenty of versions of a successful game that could be studied. The excuse that it is the first version only works from a specific game title sense. Not in the dancing game genre.


Because obviously anyone that's played DDR for a long time can write a high-quality stepchart...the DDREI Tournamixes have more than proven that... sarc.gif I'm sorry, but playing a fun set of steps and making one are completely different.
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LET ME SHOW YOU THEM
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46. PostPosted: Mon Apr 04, 2005 11:15 am    Post subject: Reply with quote

Not every step chart is going to be perfect to every person. I'll totally admit that i spend more time trying not to take a nap then actually FAing when playing Walking on Fire Expert at the very start, but considering that they had a grand total of about 5 or 6 people make steps for 71 different songs on ITG1, they're bound to have a couple of charts that aren't top notch. DDR sure as hell as some charts that aren't even close to top notch. The challenge that the RoXoR team is presented with is making a bunch of step charts to cover all ranges of difficulties in a short amount of time, with only a few people to do it. They *probably* don't have the operating capital to host a big national stepchart making contest with prizes and offering pay to have people make stepcharts. I'd wait to pass judgement on ITG2's steps until you've played them in the arcade. I remember the first dwi of Kiss Me Red and it was a mix of the hard and expert steps and i thought it was the most terrible thing ever. Then I actually played the steps on the arcade, and they weren't half bad. I could take the mp3 for sweet world and write steps in about 10 minutes, but that doesn't mean they're going to be good. We've all seen what comes out of tournamixes..that is why RoXoR has beta testing. Personally, for syncing issues, Seattle *isn't* the best place to beta for syncing because alot of people up there are visual players (northwest visual bar play E10.gif) and syncing issues don't affect visual players that much unless it is extremely off. Once 2 comes out, I'll definitely have an even stronger opinion of the steps they're making. Sorry if i rambled..22 hours of being awake makes me silly sometimes 8)
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Syncopation
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47. PostPosted: Sun Apr 10, 2005 12:45 pm    Post subject: Reply with quote

SPF5.Kiba wrote:
I've posted this before but I'll post it again.
...

DDR has EXACTLY the following three type's of songs:

1) Way too easy - basically almost everything in the game. If I haven't AAAed it, I could easily. And I've AAAed almost everything here.
2) Wrong - Burning Heat, Gradiusic, Orion Civ etc. These songs aren't hard, the step syncer is just so wildly incompetent that they become difficult.
3) Fast - The ten footers except Bag.

...

In the Groove has songs which are:

1) Way too easy - no motivation to play
2) Wrong - much fewer of these, Fly With Me comes to mind...no motivation to play
3) Technically hard - Oasis etc - motivation to play
4) Special hard - hands and junk - motivation to play
5) Fast stuff - Pandemonium, VerTex etc - motivation to play.


I have the motivation to play DDR song types 1 and 2, because type 1 and 2 are realistically achievable for me. True, I find myself using speed mods and solo to properly read the type 2 DDR songs, but they are still a challenge that I enjoy. In contrast, type 3 songs are way too fast, and when I do play something like Max300 standard, my feet are in pain at the end of the song... if I'm going to run that fast, I might as well just go to a running track and do that for free.

Moving onto In The Groove: I have no motivation to play song types 4 and 5, while again, type 1, 2, and 3 are still enjoyable to play. If anything, I might play the type 4 songs with mines/no hands, but I'm realistic enough to realize I don't have the flexibility to play hands.

Now, in both cases, the type 1 songs fall into the too easy category, but they are still useful for warming up/getting in sync with the Perfect/Fantastic window of a given machine.
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J. S. Mill
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48. PostPosted: Sun Apr 10, 2005 2:17 pm    Post subject: Reply with quote

So you enjoy the following experience:

You are playing Burning Heat and you get a great so you shout:

DARNIT ALL! WHY DO I UNDERSTAND MUSIC! IF ONLY I WAS MORE DEAF! MAYBE IF PLAY FOR ANOTHER THREE MONTHS I CAN ADJUST TO A COMPLETELY MEANINGLESS AND INCOMPETENT WINDOW WHICH ONLY EXISTS BECAUSE THE CREATOR KNOWS NOTHING ABOUT MUSIC OR BECAUSE THERE WAS A PROGRAMMING ERROR!

IF ONLY I HAD LESS RYTHM AND UNDERSTOOD MUSIC LESS!!

Because when you're nitpicking between low sdg's on offsync songs, that's exactly what it feels like.
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Karl Popper
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49. PostPosted: Mon Apr 11, 2005 12:57 am    Post subject: Reply with quote

Syncopation wrote:
In contrast, type 3 songs are way too fast, and when I do play something like Max300 standard, my feet are in pain at the end of the song... if I'm going to run that fast, I might as well just go to a running track and do that for free.


As a supporter of ITG, my first instinct was to be critical of this... but I get your point. I really think that the crucial difference between DDR and ITG that determines which side people take is that ITG is physically demanding whereas DDR is not. The biggest challenge with ITG isn't FA, it's just lasting through the entire song (and doing well throughout instead of just flailing your feet). If physical ability were not an issue then everyone and their grandma would have starred Pandemonium by now; as it is, no one has. The reason I play ITG instead of DDR is that I like the challenge of the hard songs; I think of ITG more as a sport than a game. But I can understand why some people would not want arrow-stomping games taking on a physical component, and if you do not enjoy that sort of thing then that's perfectly all right, that's what DDR is for.
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50. PostPosted: Wed Apr 13, 2005 6:59 am    Post subject: Reply with quote

I don't have much to add to this conversation except to say that Tears is probably one of the 5 best stepcharts ever made, imo.

Ummm... I like ITG a lot, though! And DDR! Love for everything is the way to go nerd.gif

...no, really, though, I'd say things, but they've been said.

EDIT: Oh my god, I can't believe I didn't notice anyone posting anything about marathons. Like ITG or hate it, you have to admit that marathons are the most interesting, most "new" thing that ITG has. I think they're the best part of the game.
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51. PostPosted: Wed Apr 13, 2005 10:09 am    Post subject: Reply with quote

ninjafetus wrote:
EDIT: Oh my god, I can't believe I didn't notice anyone posting anything about marathons. Like ITG or hate it, you have to admit that marathons are the most interesting, most "new" thing that ITG has. I think they're the best part of the game.

... Sry, I've been quoting you quite a bit lately riiight.gif , but Yeah, marathons are the greatest, ESPECIALLY the Mods-Marathons! You play like usual, and all of a sudden the whole screen goes on reverse... that's great biggrin.gif! Or like in Trance with the increasing %-Flip, quite interesting (and of course the ending in Trance is like no other).

And if I recall correctly, some of the mods are only available through marathons (or sometimes in battle mode). Yeah, Mods-Marathons are totally the best part of the game... There's certainly more "new" stuff to ITG than passing 10+ footers, I mean, I play Energy Normal, which is rated 8 feet (whether that is correctly rated is a totally different issue), and I actually failed it (when, on normal gameplay, I can most 10s comfortably). ... the mods are certainly fun and challenging. E4.gif
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J. S. Mill
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52. PostPosted: Wed Apr 13, 2005 2:43 pm    Post subject: Reply with quote

I've passed everything but Pandemonium and I still can't pass Energy normal.
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Houou Don't You Want Me
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53. PostPosted: Wed Apr 13, 2005 9:40 pm    Post subject: Reply with quote

Are the Doubles charts really *that* bad? I didn't have much motivation to get ITG for PS2 after playing Stepmania to hell and back and I kinda convinced myself I will enjoy the Doubles charts... but if they are indeed that bad, I don't know if I'll get ITGPS2. I mean, saying I didn't like Emerzian's stepcharts is quite the understatement after seeing stuff like Boogie Down and Driving Force Classical. And don't tell me "they dont have interesting rhythms", that's bs. Absolutely NO song will force the stepchart maker to turn it into a straight 8th note run throughout the entire song.
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54. PostPosted: Wed Apr 13, 2005 10:49 pm    Post subject: Reply with quote

SPF5.Kiba wrote:
I've passed everything but Pandemonium and I still can't pass Energy normal.

I'll trade you my ability to pass Energy for your ability to pass everything but Pandemonium. biggrin.gif
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J. S. Mill
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55. PostPosted: Wed Apr 13, 2005 11:02 pm    Post subject: Reply with quote

nekura wrote:
I'll trade you my ability to pass Energy for your ability to pass everything but Pandemonium. biggrin.gif

No E1.gif.

I can't comment on the Doubles stepcharts (seeing as how I don't play doubles), but from what I've heard they are pretty bad.
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Phil Hellmuth
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56. PostPosted: Wed Apr 13, 2005 11:04 pm    Post subject: Reply with quote

Doubles stepcharts are just fine. People complain cuz they are difficult

ok maybe one ill complain is Hip Hop Jam EXPERT. WTF IS UP WITH THE FINAL!!!
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57. PostPosted: Thu Apr 14, 2005 12:04 am    Post subject: Reply with quote

Houou wrote:
Are the Doubles charts really *that* bad? I didn't have much motivation to get ITG for PS2 after playing Stepmania to hell and back and I kinda convinced myself I will enjoy the Doubles charts... but if they are indeed that bad, I don't know if I'll get ITGPS2. I mean, saying I didn't like Emerzian's stepcharts is quite the understatement after seeing stuff like Boogie Down and Driving Force Classical. And don't tell me "they dont have interesting rhythms", that's bs. Absolutely NO song will force the stepchart maker to turn it into a straight 8th note run throughout the entire song.
Sometimes, they're awesome. Sometimes, they're crap.

Kagami expert, That Sound hard and expert, and Euphoria hard are some examples of "awesome."

However, there are also quite a few charts with a lot of 1/8th notes, lots of pointless sets of three 1/16th notes, and lots of really hard jumping for no apparent reason. Crap.

However, I still <3 the doubles charts. So, I'd say, go for it.
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58. PostPosted: Thu Apr 14, 2005 6:01 am    Post subject: Reply with quote

SPF5.Kiba wrote:
I've passed everything but Pandemonium and I still can't pass Energy normal.


I'm right with you there on passing everything EXCEPT pandy... but I've passed energy. It's not that hard after you play it a few times. Just play the liquid moon simfile a bit, and you'll be able to read the harder version no problem. I still think Solina on Caddywhompus intense is harder to read...
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59. PostPosted: Fri Apr 15, 2005 4:18 am    Post subject: Reply with quote

ITG Double is horrible in general...however...Bubble Dancer Hard and Bend Your Mind Expert. E1.gif

(even if I can't pass BYM, it's still fun. and BD is fun for the mines - I'm a mine whore. biggrin.gif)
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