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Laika Noodle Basic Member
Joined: 11 Aug 2004
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0. Posted: Sat Sep 25, 2004 12:40 pm Post subject: 1/64 Notes |
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Are 1/64 notes impossible to do on your feet, and if they arent will they ever be in a DDR song. |
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MeltedIce Trick Member
Joined: 13 Mar 2004 Location: Philly, (Time-Out Arcade) |
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NAOKi SYNDROME Trick Member
Joined: 05 Jun 2002 Location: Fixing my broken pad... *Sob* |
2. Posted: Sat Sep 25, 2004 1:32 pm Post subject: |
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If bag has them, then woo, but I find it highly doubtful...
But here's the reason to have 1/64ths
Fake air... _________________
Naoki doll, comes in a billion different costumes like ZZ, kTz, NM, UZI-Lay, N & S, Naoki Undergound, RevenG and much, MUCH more!
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DrumUltimA Trick Member
Joined: 16 Aug 2004 Location: Connecticut |
3. Posted: Sat Sep 25, 2004 7:36 pm Post subject: |
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Nope. I don't believe they exist. I think Bag gets down to triplet-32nds-- 64ths would be pointless in context. In order to effectively use 64th notes in bag, they would have to slow it down twice as much (multiplying 32 times 2, giving you 64). _________________
-Drum |
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-joe- Trick Member
Joined: 08 Jan 2003 Location: lv |
4. Posted: Sat Sep 25, 2004 9:28 pm Post subject: |
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64th notes?
it's all about the 1024th notes!
worrd
and no, not impossible _________________
good times, good times. |
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diddrstrait Trick Member
Joined: 01 Jan 2004
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5. Posted: Sat Sep 25, 2004 9:42 pm Post subject: |
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it depends on the tempo. 32nd notes are possible to play on trumpet with some training at around 90bpm. now, that's your fingers and your tongue working. I'm quite sure if you can do it with your tongue you can do it with your legs...so if you cut the tempo in half (45bpm), 64th notes are just as fast as 32nd notes at 90, so they are very possible at certain tempos. now, I seem to remember hearing something about the machine not processing them correctly, but that might have been in reference to 32nd note triplet rhythms... |
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MATTY V. Trick Member
Joined: 10 Mar 2002
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6. Posted: Sat Sep 25, 2004 10:27 pm Post subject: |
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technically, bag DOES have 1/64 notes. the game can't properly write 1/24 or 1/12 notes; it can only write them in multiples of 1/2 (i.e. 1/4, 1/8, 1/16 1/32, 1/64), so it takes where the 1/24 note SHOULD be and sort of rounds it up to the nearest 1/64 note.
i'm sorry if this sounds like incoherent babble; i can try to clarify myself if needed. |
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Septagon Trick Member
Joined: 18 Sep 2004 Location: Kingwood, TX |
7. Posted: Sun Sep 26, 2004 8:03 am Post subject: |
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Ive never played bag, but 64th notes at even such a slow tempo are still pretty tough. Normal tempo for songs (100-150 bpm) would be too fast for even 32nd notes. 64th notes would be murder. |
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Pop'n Usagi! Trick Member
Joined: 17 Nov 2002 Location: Your mum |
8. Posted: Sun Sep 26, 2004 10:20 am Post subject: Re: 1/64 Notes |
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Laika Noodle wrote: | Are 1/64 notes impossible to do on your feet, and if they arent will they ever be in a DDR song. |
This is what's commonly known as a question. Questions usually end with a question mark like so: What time is it? And 1/64th notes don't mean anything. 1/64th notes at 300bpm, yes that's impossible. But at slower BPMs it's perfectly possible. Bag has a few of them IIRC. _________________
[quote:8b1ee61c71="rampage in oct '04"]
I'm sure if it was sold for profit, Konami would clamp down on it (I'm sure it's a matter of time before they clamp down on ITG).[/quote]
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DrumUltimA Trick Member
Joined: 16 Aug 2004 Location: Connecticut |
9. Posted: Sun Sep 26, 2004 5:30 pm Post subject: |
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pop'n kwumbar wrote: | technically, bag DOES have 1/64 notes. the game can't properly write 1/24 or 1/12 notes; it can only write them in multiples of 1/2 (i.e. 1/4, 1/8, 1/16 1/32, 1/64), so it takes where the 1/24 note SHOULD be and sort of rounds it up to the nearest 1/64 note.
i'm sorry if this sounds like incoherent babble; i can try to clarify myself if needed. |
Actually, after going through this in my head again, I realized that I think it actually does have 64th arrows. Just a few though. But basically, it's because the arrows scroll up 4 times as slow as the music. So in essense, one quarter note of the music is equivelent to one 16th arrow in the stepfile.
However, what you were saying about how they can only write in multiples of 1/2-- it's not quite that simple. Especially in Bag. Bag is what we call a triplet feel song-- as in every beat is subdivided into three, not two. Therefore, most of the steps in the song are 32nd triplet steps (hence the 123 123 123 123 feel to it). However, to subdivide into triplit 64ths would be way too much. so, they just put them in as straight 64th steps. That only happens like once in the whole song I think. _________________
-Drum |
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MATTY V. Trick Member
Joined: 10 Mar 2002
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10. Posted: Sun Sep 26, 2004 7:09 pm Post subject: |
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oops, i shouldn't have said ONLY multiples of 1/2. i think i meant SQUARES of it (1/2, 1/4, 1/8, 1/16, 1/32, and 1/64, NOT 1/6, 1/12, or 1/24). sorry D= |
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diddrstrait Trick Member
Joined: 01 Jan 2004
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11. Posted: Sun Sep 26, 2004 7:44 pm Post subject: |
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yeah, you pretty much mean "songs in 6/8 time don't tend to work too well" as evidenced by bag, burning heat, and any of the swing beat songs (mikeneko rock ). any step that's a triplet (aka 3 even eighth notes crunched into one beat instead of the normal two eighth notes per beat, etc.) |
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uouuÉ Trick Member
Joined: 10 Jun 2004
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12. Posted: Sun Sep 26, 2004 9:21 pm Post subject: |
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bag has 64th notes, but not consistant ones. ones that are like every three beats. my host isn't working so i can't show you a stepmania screenshot yet, but if you look, bag is mostly 64ths _________________
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[sync] Trick Member
Joined: 18 May 2004 Location: where am i again? |
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Pop'n Usagi! Trick Member
Joined: 17 Nov 2002 Location: Your mum |
14. Posted: Mon Sep 27, 2004 9:00 am Post subject: |
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[quote="[sync]"] Septagon wrote: | in tsugaru heavy theres 32nd notes...and its 165 bpm. i would think that any other faster tempo would make 32nd notes or 64th notes pretty nasty |
Tsugaru's 32nds are only a couple of gallops.. A lot of people read them as a jump. _________________
[quote:8b1ee61c71="rampage in oct '04"]
I'm sure if it was sold for profit, Konami would clamp down on it (I'm sure it's a matter of time before they clamp down on ITG).[/quote]
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rampage Administrator
Joined: 24 Jan 2002 Location: Redmond, WA |
15. Posted: Mon Sep 27, 2004 11:07 am Post subject: |
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A 1/64 note would be nearly pointless. Think of how practically impossible it is to tell a 1/32 from a 1/4. 1/64 would be even less discernable. |
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skie Vivid Member
Joined: 24 Jan 2002 Location: olr studios |
16. Posted: Mon Sep 27, 2004 11:46 am Post subject: |
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Let's have arrows that DEFY TIME AND SPACE ALTOGETHER!
OK seriously though... when the arrows start getting that close together, it's going to come to a point where it's going to be insignificant when you step on it, the timing window will be large enough where you can get a perfect by jumping on them at the same time. Unless they were just using the 1/64ths in really obscenly slow songs, which I would hope we don't see many more of _________________
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PureBlue Trick Member
Joined: 06 Apr 2004 Location: The Candy Kingdom! |
17. Posted: Mon Sep 27, 2004 11:59 am Post subject: |
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IIRC, Captain Jack has 1/64 notes on Heavy. |
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diddrstrait Trick Member
Joined: 01 Jan 2004
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18. Posted: Mon Sep 27, 2004 5:32 pm Post subject: |
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PureBlue (GRANDALE REMIX) wrote: | IIRC, Captain Jack has 1/64 notes on Heavy. |
pretty sure those are just 16ths |
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Flarone Trick Member
Joined: 13 Feb 2004
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19. Posted: Tue Sep 28, 2004 3:20 pm Post subject: Re: 1/64 Notes |
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Pop'n Usagi! wrote: | Laika Noodle wrote: | Are 1/64 notes impossible to do on your feet, and if they arent will they ever be in a DDR song. |
This is what's commonly known as a question. Questions usually end with a question mark like so: What time is it? And 1/64th notes don't mean anything. 1/64th notes at 300bpm, yes that's impossible. But at slower BPMs it's perfectly possible. Bag has a few of them IIRC. |
Aww, that reminds me of Lazlow from Grand Theft Auto 3. _________________
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