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Stepmania Online?
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Knee-ill
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0. PostPosted: Fri Jan 30, 2004 3:48 pm    Post subject: Stepmania Online? Reply with quote

Just wondering if StepMania ever had the idea of playing StepMania online, because I don't want to pay for xbox live. I would be willing to help make it but want to know if they have any idea for this.
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DarkDraco
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1. PostPosted: Fri Jan 30, 2004 7:45 pm    Post subject: Reply with quote

I had been thinking about this too, that would be really cool if they released that in a future version. I'd play it... Still need to get a USB-PS converter though.
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Phrekwenci
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2. PostPosted: Fri Jan 30, 2004 9:53 pm    Post subject: Reply with quote

There's been some talk about it being online compatable soon. Possibly with the idea of combined user songlists.
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ddrKERMIT
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3. PostPosted: Fri Jan 30, 2004 10:07 pm    Post subject: Reply with quote

hmmm....i have heard that they were going to try it or all ready have and it didnt work...
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RedIIX~twinV~
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4. PostPosted: Sat Jan 31, 2004 1:10 am    Post subject: Reply with quote

that'd be wicked kool!!!
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[DMB]dman.exe
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5. PostPosted: Sat Jan 31, 2004 9:24 am    Post subject: Reply with quote

I think that if StepMania LAN was once a fesible item that you could trick SM into thinking it's LAN when it's really connected to a central network, like some people did on tricking the GameCube into thinking its LAN. What they did is that they hooked their GCs to their computers then once online they could play games with LAN support online, this is a real thing, and it tricked the GC into thinking it was still LAN. I think since SM LAN was once happening (right?) use this same formula and create a program like the one for GC and try it! Only issue, to play online with the GCs, you need the exact IP address of the other computer you're to play against, you need DSL with faster than 128 KBps or 256 KBps for Kirby (for the GC version) If someone could 'trick' the SM program into thinking it's LAN, ya, it could be done.
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-joe-
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6. PostPosted: Sat Jan 31, 2004 6:07 pm    Post subject: Reply with quote

reach would dominate everyone! laugh.gif

lag... in stepmania... would be torture
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Knee-ill
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7. PostPosted: Sat Jan 31, 2004 7:32 pm    Post subject: Reply with quote

D-Man 95747 wrote:
I think that if StepMania LAN was once a fesible item that you could trick SM into thinking it's LAN when it's really connected to a central network, like some people did on tricking the GameCube into thinking its LAN. What they did is that they hooked their GCs to their computers then once online they could play games with LAN support online, this is a real thing, and it tricked the GC into thinking it was still LAN. I think since SM LAN was once happening (right?) use this same formula and create a program like the one for GC and try it! Only issue, to play online with the GCs, you need the exact IP address of the other computer you're to play against, you need DSL with faster than 128 KBps or 256 KBps for Kirby (for the GC version) If someone could 'trick' the SM program into thinking it's LAN, ya, it could be done.

There the same thing for Xbox, www.xbconnect.com
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orb
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8. PostPosted: Sat Jan 31, 2004 11:49 pm    Post subject: Reply with quote

http://online.stepmania.com

coming soon :O
i wish
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Knee-ill
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9. PostPosted: Sun Feb 01, 2004 8:27 am    Post subject: Reply with quote

lol, you do wish.
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[DMB]dman.exe
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10. PostPosted: Sun Feb 01, 2004 12:27 pm    Post subject: Reply with quote

I think the only bad part about SM online is that if you don't have the EXACT same DWI or SM then you're hosed because one's off beat from the other and it wouldn't be 'fair' if one was 'different' than the other....although I'd REALLY like to see the producer's best shot at it...
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CNLohr
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11. PostPosted: Tue Feb 03, 2004 3:40 am    Post subject: Reply with quote

---I already posted this on another part of the forum---

Dual-StepMania

Dual-SM is allows for two computers running a modified version of StepMania to function simultaneously in game play (up to four players) with use of a server. The mod, developed by Joshua Allen and Charles Lohr of University of Maryland Baltimore County, was publicly shown for the first time on January 31st. The system worked flawlessly for hours, details can be found at [url]http://umbc.levelxero.com:24842/ddr/projects.html [/url]

Incase that isn't working I have a mirror of it I will try to keep up to date (no promices)

[url]http://cnlohr.net/ddr [/url]

If anyone has any questions regarding the system, or suggestions, or if they want more than 4 players please tell us so we can mod up our code.

Also, There is only a Linux-Client Port we have working now and a Windows-Server Port now. Shortly we should have both compiled in both OSes.

Sorry, OSXers, we don't have any way of compiling for you. If anyone gets a windows port of our client working before us please email me with it. Same goes for OSX users.
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Phrekwenci
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12. PostPosted: Tue Feb 03, 2004 6:03 am    Post subject: Reply with quote

D-Man 95747 wrote:
I think the only bad part about SM online is that if you don't have the EXACT same DWI or SM then you're hosed because one's off beat from the other and it wouldn't be 'fair' if one was 'different' than the other....although I'd REALLY like to see the producer's best shot at it...


If you read my post. The big thing about this is the combined song list feature. Which probably meaning people will have to stream the music.
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Sinistar
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13. PostPosted: Tue Feb 03, 2004 6:45 am    Post subject: Reply with quote

D-Man 95747 wrote:
I think the only bad part about SM online is that if you don't have the EXACT same DWI or SM then you're hosed because one's off beat from the other and it wouldn't be 'fair' if one was 'different' than the other....although I'd REALLY like to see the producer's best shot at it...


I think it would be fair enough to get a checksum of the DWI and MP3/OGG files and make sure they match on both sides. If they don't, that song can't be played.

Sure, the responsibility would be on the players to make sure they trade files in advance, but that seems like a small price to pay for the capability.

Although now I'm going to have to go look at that mod posted above and see how to get that running. E1.gif
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HipHOpNoTIc
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14. PostPosted: Tue Feb 03, 2004 11:41 am    Post subject: Reply with quote

isnt there somethin like stepmania online here?.
its a fake azz stepmania tho. its all there is for now.
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Knee-ill
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15. PostPosted: Tue Feb 03, 2004 12:19 pm    Post subject: Reply with quote

ffr sucks (period). Well, I was thinking if there was StepMania Online it would have like StepPacks, and if you edited them then it would kick you off any server you join (and say why though E1.gif). That DualSM code could be used (w/permisson of course). You could do what xbconnect does and make it look like the other comp is on a lan when it really isn't.
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CNLohr
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16. PostPosted: Tue Feb 03, 2004 2:20 pm    Post subject: Double-DDR more stuff Reply with quote

So, you guys were looking for like an interactive online service sort thing. Do you want something that just rates you against other people on the server? or what... Unfortunately since Stepmania is open soruce there is no way of preventing people from cheating. Expecially in that If I did code out things like autoplay, anyone with knowledge of compiling could just stick it back in and get all AAAA's.

In my project it was very easy to have bth computers having the same songs, that plus as long as the song was the same, the computers stayed in sync.

Do you guys want me to work on developing this idea? if so, what direction? E19.gif

Right now I am still trying to compile a windows version so that most ppl can try this system out and see what it's like.

The actual reason for the development was to allow more ppl to play DDR at once in a that we were room. We've also been able to play across campus.
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NAOKi SYNDROME
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17. PostPosted: Tue Feb 03, 2004 4:51 pm    Post subject: Reply with quote

Yeah, it might be hard to figure out the difference between finger players and feet players too...

Bah, just go to the arcade and show your stuff there, no fun winning when you can't see them >.<!
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CNLohr
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18. PostPosted: Tue Feb 03, 2004 9:29 pm    Post subject: Windows Version Reply with quote

A developer of SM messaged me today. They took the code and I made some changes. I now have a Windows .EXE that can be easily used by anyone. It will be on the site for download.

I also apologize for the downtime.
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Knee-ill
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19. PostPosted: Wed Feb 04, 2004 4:41 am    Post subject: Reply with quote

Most of it will be finger DDR'ers so it won't matter, I think you should kind of redsign that code and then close the source or something.
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