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Zukin-Man Trick Member
Joined: 25 Nov 2002 Location: War Agony |
0. Posted: Thu Nov 27, 2003 11:06 pm Post subject: Changing the frequency of "Toasty" |
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Everyone knows about Charmy and the "Toasty" easter egg in CVS, right? (Humor me, just say yes.) Well, I was wondering if there was a way to change the conditions on which she'll appear.
Example, I want to make her appear upon reaching a high combo. Say, either 750 or 1000. Can I tweak Stepmania CVS to make this happen, and how would I go about doing so? _________________
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tails. Trick Member
Joined: 18 May 2003 Location: Nor VA like a mofo |
1. Posted: Thu Nov 27, 2003 11:23 pm Post subject: |
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Upon what I know, theres no way to change it since its an easter egg, but maybe someone knows more than I do. _________________
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Dark Dexter Basic Member
Joined: 25 Nov 2003 Location: At my computer programming... |
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tails. Trick Member
Joined: 18 May 2003 Location: Nor VA like a mofo |
3. Posted: Fri Nov 28, 2003 10:56 am Post subject: |
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well yeah thats a way to do it....but I doubt your average Joe knows c++ _________________
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Zukin-Man Trick Member
Joined: 25 Nov 2002 Location: War Agony |
4. Posted: Fri Nov 28, 2003 1:20 pm Post subject: |
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Well, if the average Joe can't do it, I highly doubt the sub-average Howie can do it either. Thanks anyway, though. _________________
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[DMB]dman.exe Trick Member
Joined: 28 Mar 2003
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Zukin-Man Trick Member
Joined: 25 Nov 2002 Location: War Agony |
6. Posted: Sat Nov 29, 2003 2:26 am Post subject: |
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Actually, I'm trying to increase how often she appears. I like little quirks such as these in games, but my PA tends to flounder a bit when I break a hundred Perfects, so I wanted to find a way to make her appear more often. _________________
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469.JR07 Si Trick Member
Joined: 17 Feb 2003 Location: Fresno...isn't that sad |
7. Posted: Sat Nov 29, 2003 1:40 pm Post subject: |
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well how she appears in the versions of CVS i have is she pops up at a 250 perfect/marvelous count. i had a problem with lag, so i updated CVS and it worked fine. |
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Dark Dexter Basic Member
Joined: 25 Nov 2003 Location: At my computer programming... |
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Dark Dexter Basic Member
Joined: 25 Nov 2003 Location: At my computer programming... |
9. Posted: Sat Nov 29, 2003 3:14 pm Post subject: |
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Sorry that i can't really help you much more. I am not very aquainted with C++. Java, VisualBasic, and Flash are my areas of expertece. Sorry i couldn't help anymore. I took some time and read the code for some parts of it. I couldn't find the variable in the program header which means that is a run-time variable or it is a child variable to the parent of the number of combos. if you decide to look for the code youself it will probably be an "if" statement or a loop using the program command "while". Also the image of the toasty and the WAV sound are actually compiled itnot the program since they are not part of any external file. You could always e-mail the makers of Stepmania and ask the to point you towards the variable so that all you have to do is change one line of code and not have to mess with all the other stuff and probably screw someting up. That is the safest route. Remember you are actually in a really good spot because you already have the source code and you don't have to hack and decompile the EXE. If you feel up to it, good luck! Also to .hack//zuma, the program modification that i described to remove the toasty. An example would be to set it up to require 100,000,000 prefects, an impossible amount, to make it never happen. This might me alot for the program to parse however so you might want to set it to -1. However, this is a consequence to thei too. It might read -1 as an error and crash. However, the example was just speculation, it might run on either of those or it might require a entirely diffrent solution. Sorry I can't be of more help than that! _________________
Throughout the darkness I lurk for my next victim in the name of Justice |
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