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Cutriss Staff Member
Joined: 24 Jan 2002
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80. Posted: Thu Oct 30, 2003 6:14 am Post subject: |
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Not really. ChannelBeat and the other vendors occasionally carry them, but you're better off asking them directly, and inquiring as to whether or not they can keep tabs on one for you, and notify you if they can acquire one.
Of course, ChannelBeat specifically, you might want to consider avoiding, based on James' experiences. _________________
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spoonsman Trick Member
Joined: 01 Dec 2002
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81. Posted: Mon Nov 10, 2003 9:44 am Post subject: |
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Too bad that program wasn't around 6 months ago when I finally decided to erase all my 7th mix data and create a new link for Extreme. |
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Cutriss Staff Member
Joined: 24 Jan 2002
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82. Posted: Mon Nov 10, 2003 9:55 am Post subject: |
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spoonsman wrote: | Too bad that program wasn't around 6 months ago when I finally decided to erase all my 7th mix data and create a new link for Extreme. | Sorry dude...I didn't even conceive the idea until the end of July, after I'd written the first revision of the FAQ. _________________
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jihnsius Trick Member
Joined: 26 Apr 2002 Location: FUCKING NEW YORK CITY SPEEDCORE!! |
83. Posted: Tue Nov 11, 2003 12:49 pm Post subject: |
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Okay.. we got a new EX machine with memcard slots..
We have tried multiple cards, each initialized by a JP ps2..
The problem we're having is this:
We put the cards in... and nothing happens
I tried with a ps2 sony card (doesnt fit)
and a ps1 generic Intec or something like that..
My friend is using a regular PSX Sony card I believe.. But it still doesnt work
I didnt notice any announcements about using the memory cards in attract mode..
is there a possibility the slots arent set up properly? |
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jihnsius Trick Member
Joined: 26 Apr 2002 Location: FUCKING NEW YORK CITY SPEEDCORE!! |
84. Posted: Tue Nov 11, 2003 12:53 pm Post subject: |
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Cutriss wrote: | Breaker Kyo Kusanagi wrote: | Great FAQ, but I couldn't find the answer to my problem on the FAQ.
I have a DDR Extreme machine and I tried using an official PS 1 memory card with a 5th mix save on it. | Just to interrupt here - You don't need a 5th Mix System File. You need the Link Data CS<->AMNew file, which you can make with 5th Mix. This isn't the same as the Link Data CS<->5th file, which 5th Mix can also make. It should say "AMNew" in the filename. Breaker Kyo Kusanagi wrote: | My machine has a problem detecting the memory cards. The game's attract mode does feature the memory card advertisement but doesn't show the notice message, indicating that it is time to place your memory card. I went to the memory card options and it said that memory card 1 & 2 are disabled. I can't move the cursor down to try to enable it. The only option available is connect to memory card network or something like that. When it's selected all it says is connecting for a really long time. There's a bar that goes like this > > > > > > and error is always at 0 (probably because the thing isn't even connecting). I unscrewed the screws connecting the memory card slots just to take a look inside and everything LOOKS connected. I don't want to go through the trouble of hiring a technician or returning the machine so any help would be appreciated. | This sounds kind of like a problem we had with a machine a short while back, where the memory card reader was installed, but wasn't getting the power. As I remember hearing it, the +5V line to the Memory Card reader is run through the display power, and the display was having a problem, such that one of the guns wasn't firing at the tube. There was a loose power connection to the display itself, and whenever that electron gun went out, the memory card reader also died. It's possible it could've been a short, but I'm no electrician, and I don't have a machine myself to service or diagnose.
Apparently, the system doesn't need the +5V line to power the MC reader firmware, but just the interfacing kit, so the cabinet *can* recognize the presence of the reader, even if the power to it isn't connected. You should probably check the power lead for the memory card reader kit to see if it's getting any juice. |
This might be the answer.. Hopefully theres no opening of the cabinet involved for our problem.. But if so.. I dunno if the manager would let us do that |
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Cutriss Staff Member
Joined: 24 Jan 2002
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85. Posted: Tue Nov 11, 2003 1:08 pm Post subject: |
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dj.JinX ver.2 of 3D wrote: | Okay.. we got a new EX machine with memcard slots..
We have tried multiple cards, each initialized by a JP ps2..
The problem we're having is this:
We put the cards in... and nothing happens
I tried with a ps2 sony card (doesnt fit)
and a ps1 generic Intec or something like that..
My friend is using a regular PSX Sony card I believe.. But it still doesnt work
I didnt notice any announcements about using the memory cards in attract mode..
is there a possibility the slots arent set up properly? | Forgive me if this is a false assumption, but it looks to me like you didn't read my FAQ. If you did, you'd know that PS2 cards don't work, and that you need either 5th Mix or a DexDrive in order to make this work. _________________
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jihnsius Trick Member
Joined: 26 Apr 2002 Location: FUCKING NEW YORK CITY SPEEDCORE!! |
86. Posted: Tue Nov 11, 2003 1:43 pm Post subject: |
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I did read the FAQ.. My friend said he did it via Japanese home ddr.. I dont know which, but thats all he said.. That the cards were initialized for Arcade.. Now I'm not sure whether or not he did it right, nor the cards we have will work, but we should still have an announcement saying the machine uses memory cards, and that the cards are fux0r3d when we put em in the machine.. |
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Cutriss Staff Member
Joined: 24 Jan 2002
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87. Posted: Tue Nov 11, 2003 2:11 pm Post subject: |
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Regardless of what's on the memory cards, when you put them in the slot, you should see the message at the bottom of the screen which reads "Inserted" and then "Ready".
This will happen even if your memory card is blank. That'll get you as far as troubleshooting the machine.
You won't get a message that the cards have a problem, or as you so eloquently put it, are fux0r3d, because they *don't* have a problem. You'll only get this message if you have a corrupted Edit or Link Data file, or if the filesystem block on the memory card is corrupted, or if the card itself is just plain blown.
And not to be an ass, but this is all in the FAQ too. In the Memory Card FAQ, I wrote: | When the slots are set up properly in a DDR machine, the game's Attract Mode will feature an "advertisement" mentioning the fact that this DDR machine works with memory cards. If you don't see this ad, then your machine's slots are not set up properly. Also, after credits have been inserted but before the start button has been pressed, a notice message will appear across the DDR logo on the title screen, indicating that now is the time to insert your memory card.
These are PSX (PSOne) memory card slots *only*. They will only work with the original 128 KB PS1 memory cards, and with PocketStations. You cannot use a PS2 8MB (or otherwise) memory card with these.
Generally speaking, you should stick with only 1st-party (Sony brand) memory cards, or the PocketStation. Other brands seem to have a tendency to fail to work 100% in DDR memory card readers. That's not to say they won't work, though. I've got a MadCatz purple and a Performance 2x memory card that both work flawlessly in my local DDR machine, so your mileage may vary.
A note about the Performance 2x memory card and other "multi-bank" cards - Don't bother with them unless you have your Link Data stored on the default memory page. You could get data loss if you try to switch memory pages while the memory card is being accessed.
Whenever you insert a memory card into the memory card slots, a message should appear at the very bottom of the screen that says in blue letters "Inserted" and shortly afterward, "Ready". This only means that your memory card has been successfully accessed and indexed. If there is a problem with your memory card, the text will be red instead and indicate that there was an error.
Once you've inserted your memory card and received the success message, you should go ahead and leave it alone until the end of the game. After you've finished your round, the announcer will say "Don't touch the memory card!" while it saves data to the card (if you have Link Data). After the data has finished saving, the announcer will say "Now pull out the memory card". Pulling out the memory card will cause the message "Removed" to appear in blue letters at the bottom of the screen, and the game will go back to Attract Mode. |
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jihnsius Trick Member
Joined: 26 Apr 2002 Location: FUCKING NEW YORK CITY SPEEDCORE!! |
88. Posted: Tue Nov 11, 2003 5:21 pm Post subject: |
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Thats not the problem at all.. The problem is that the slots dont work at all. I dont think theyre plugged in.. Theres no announcements, nothing.. No text when you put the card in.. |
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Cutriss Staff Member
Joined: 24 Jan 2002
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89. Posted: Tue Nov 11, 2003 6:21 pm Post subject: |
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dj.JinX ver.2 of 3D wrote: | Thats not the problem at all.. The problem is that the slots dont work at all. I dont think theyre plugged in.. Theres no announcements, nothing.. No text when you put the card in.. | Good good...That's better. It's just that there was kinda conflicting information in what you had said.
You said the machine was new. Do you mean new to you guys, or new from a distributor? Does the machine have the plastic bezel around the memory card slots, or are they "hacked in"?
If it has the original bezel, then that bezel should have lights in it, and those lights are powered from the same cable. If the lights are on, then the cable is connected, and the problem is either hardware, or the card slots aren't set up in the Test Menu. _________________
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jihnsius Trick Member
Joined: 26 Apr 2002 Location: FUCKING NEW YORK CITY SPEEDCORE!! |
90. Posted: Tue Nov 11, 2003 7:25 pm Post subject: |
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they look exactly like they do here
http://www.msstate.edu/~ajl3/mcslots.jpg
i didnt notice any lights..
Manager says that they arent plugged in, nor does he know how to plug them in.. |
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Cutriss Staff Member
Joined: 24 Jan 2002
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91. Posted: Wed Nov 12, 2003 6:26 am Post subject: |
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dj.JinX ver.2 of 3D wrote: | they look exactly like they do here
http://www.msstate.edu/~ajl3/mcslots.jpg
i didnt notice any lights..
Manager says that they arent plugged in, nor does he know how to plug them in.. | Heh...took me a little while to dig this up.
Read this thread for everything you ever wanted to know about connecting memory card slot hardware. _________________
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jihnsius Trick Member
Joined: 26 Apr 2002 Location: FUCKING NEW YORK CITY SPEEDCORE!! |
92. Posted: Wed Nov 12, 2003 7:05 am Post subject: |
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hey, thanks! now i just gotta get the manager to let me take a looksie inside the cabinet |
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Swinky Trick Member
Joined: 31 Jan 2003 Location: Fort Collins CO |
93. Posted: Tue Nov 18, 2003 10:03 pm Post subject: |
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A while ago I found a downloadable boot disc for the playstation that would let you play "backed up" games and imports, and it included an interface and different modes and everything. Now, this was obviously not a disc written by Sony or any gaming company, so someboy wrote it themselves.
So that leaves me wondering: Wouldn't it technically be possible to write downloadable psx disc image that would write the necesary link data file onto a memory card? I don't know much about writing stuff for the psx, but it sounds like something somebody with more knowledge than me could do.
It would still require you to have a mod chip, but not all of us can find or have the money to buy 5th mix, and I know I don't want to shill out the money for a dex drive simply for DDR link data, but a lot of people have CD-RW drives.
I think it would be a very useful thing to have. If anybody has seen anything like this, let me know. _________________
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Cutriss Staff Member
Joined: 24 Jan 2002
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94. Posted: Wed Nov 19, 2003 7:35 am Post subject: |
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Swinky wrote: | A while ago I found a downloadable boot disc for the playstation that would let you play "backed up" games and imports, and it included an interface and different modes and everything. Now, this was obviously not a disc written by Sony or any gaming company, so someboy wrote it themselves.
So that leaves me wondering: Wouldn't it technically be possible to write downloadable psx disc image that would write the necesary link data file onto a memory card? I don't know much about writing stuff for the psx, but it sounds like something somebody with more knowledge than me could do.
It would still require you to have a mod chip, but not all of us can find or have the money to buy 5th mix, and I know I don't want to shill out the money for a dex drive simply for DDR link data, but a lot of people have CD-RW drives.
I think it would be a very useful thing to have. If anybody has seen anything like this, let me know. | Well, a DexDrive is pretty cheap. $20 including shipping...and it's more foolproof than hacking a solution like this together.
Adding to that, this project would only be quasi-legal, and one could argue illegal, since we'd not only be trying to distribute widely and legitimately something that was borne from illegitimacy (and also requires a modchip), but also the original author's code, which may or may not be GPL'ed (not like it makes a lot of difference - see the Team Xecuter vs. GPL argument going on right now about LBA48 support in the X2 hacked Xbox BIOS).
And a DexDrive is useful for much more than just Link Data. From strictly a DDR standpoint, it is also highly useful for making/using Edit Data...and it's also great for archiving saved PSX games (in case your memory card bites the dust or gets lost). I'd say $20 is quite cheap for something that was rather popular when it sold retail for $40. _________________
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TFAD Trick Member
Joined: 20 May 2003 Location: Rowland Heights |
95. Posted: Mon Nov 24, 2003 10:01 am Post subject: Memory Card for Two Machines |
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My friend's friend told me that he used a memory card for DDREX record. Then he used the same memory card to insert into the slot of MAX 2 machine. And when he returned back to DDREX with the same memory card insert, all the data are gone.
So my question is: Is it true that you can't use the same memory card for two different mixes? |
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Cutriss Staff Member
Joined: 24 Jan 2002
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96. Posted: Mon Nov 24, 2003 12:51 pm Post subject: |
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My FAQ answers this question.
And as a note, the data is probably not gone. My edit converter app can probably fix the problem you're having. _________________
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grahamdrew Basic Member
Joined: 21 Jun 2003
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97. Posted: Mon Nov 24, 2003 8:40 pm Post subject: Boot disc? |
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Swinky wrote: | A while ago I found a downloadable boot disc for the playstation that would let you play "backed up" games and imports, and it included an interface and different modes and everything. Now, this was obviously not a disc written by Sony or any gaming company, so someboy wrote it themselves.
So that leaves me wondering: Wouldn't it technically be possible to write downloadable psx disc image that would write the necesary link data file onto a memory card? I don't know much about writing stuff for the psx, but it sounds like something somebody with more knowledge than me could do. |
Ok, I feel like I must be missing something here. Correct me if I'm wrong, but a downloadable boot disc doesn't seem terribly useful. If you managed to get the (burned) boot disc to work, you must already have a modded playstation, a gold finger or a (original) boot disc, something letting you play burned discs (and therefor backups) already. The boot disc doesn't really seem to enter into the picture.
In any event, I don't think you're going to find terribly many people willing to create a standalone program to create link data. If you could actually get the (burned) link data program to work, there really isn't any reason you couldn't get 5th mix to work, and create your data that way.
I'm sorry, I don't want to sound like a downer, it probably IS possible to make a standalone disc to create link data using the third party playstation programming tools. I'm just saying don't hold your breath. I do see the legal justification for the link-data disc as opposed to distributing 5th mix, but when it comes down to it, a reverse engineered link-data disc isn't going to be terribly kosher in konomi's eyes either, let alone reliable.
If you REALLY want link data, I think the easier route would be to see if anyone here with a working copy of 5th mix (or a dexdrive) could initilize your card for you. If worse comes to worse, maybe you can arrange to mail your memory card to someone, have them initilize it, and mail it back. |
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billyjr82 Trick Member
Joined: 25 Feb 2003 Location: California |
98. Posted: Mon Nov 24, 2003 9:21 pm Post subject: Re: Memory Card for Two Machines |
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ddrmax9898 wrote: | My friend's friend told me that he used a memory card for DDREX record. Then he used the same memory card to insert into the slot of MAX 2 machine. And when he returned back to DDREX with the same memory card insert, all the data are gone.
So my question is: Is it true that you can't use the same memory card for two different mixes? |
One thing I have done that was successful, is I have edit steps for Justify My Love, which is only on 6th and 7th, but my memory card has scores from extreme. When I put in my memory card in the max2 machine, it will read the edits and scores, I'll play my game, but before it goes to save anything after the game is over, I'll pull my card out. Nothing is ruined, no scores lost, and everything works afterwards. |
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Swinky Trick Member
Joined: 31 Jan 2003 Location: Fort Collins CO |
99. Posted: Tue Nov 25, 2003 12:53 am Post subject: Re: Boot disc? |
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grahamdrew wrote: | Ok, I feel like I must be missing something here. Correct me if I'm wrong, but a downloadable boot disc doesn't seem terribly useful. If you managed to get the (burned) boot disc to work, you must already have a modded playstation, a gold finger or a (original) boot disc, something letting you play burned discs (and therefor backups) already. The boot disc doesn't really seem to enter into the picture. |
It's a disc designed to be used with the disc swap trick which lets you set options like forcing PAL games into NTSC format, and it is supposed to defeat the code that doesn't let you play games with a mod chip installed. But that is a different story for a different post.
grahamdrew wrote: | I'm sorry, I don't want to sound like a downer, it probably IS possible to make a standalone disc to create link data using the third party playstation programming tools. I'm just saying don't hold your breath. I do see the legal justification for the link-data disc as opposed to distributing 5th mix, but when it comes down to it, a reverse engineered link-data disc isn't going to be terribly kosher in konomi's eyes either, let alone reliable. |
Yeah, I can understand that, the main issue was just price. A dex drive is about $20, which as sad as it is to say, I can't afford at the moment. Buying 5th mix would be more expensive, especially because if I actually wanted to play it (and I would) as opposed to just using it for link data, I would need to get a new pad (I have bad luck buying home pads).
I don't REALLY want link data that badly, that's the point. It's something that would be cool, but it's not something I really have the money for. If it was something I could do for the mere price of a CD-R, I'd do it. _________________
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