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DJzen Trick Member
Joined: 28 Oct 2002 Location: near Philly |
40. Posted: Sun Jul 27, 2003 9:44 pm Post subject: |
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Shalashaska wrote: | Ok, I want to make a DWI for Bring me to Life by Evanescence. The problem is, the song is right around 4 minutes long. This is too long for a DWI, IMO. So my question is, how can I edit the MP3 to cut out some parts to shorten the song? Sorry if this question sounds n00bish |
Don't worry, it's only a TEENSY bit on the n00bish side. ALL of the licensed songs used in DDR were chopped down from their original length (except maybe some of the long versions in 5th Mix but they're the exception, not the rule). Most dance music tends to REALLY run on. Check the actual length for DJ AC/DC's Never Ending Story! Konami is, for the most part, really good about cutting down songs while still retaining their over all feel (the only exceptions I can think of are The Whistle Song and Telephone Operator). From this, I devised a few "formulas" for cutting down songs to roughly 1.5 minutes.
Standard Songs: Songs that follow the verse-chorus format fall into this category. Generally what's done is the intro to the song (or just enough to give the idea) plays, then the first verse, then the chorus, then the bridge, then the chorus and the ending. Listen to the full version and the DDR version of Dub-I-Dub to get a good feeling of this.
Trance: The thing about Trance is that you NEED to include all the buildups and breakdowns. Konami found out that you can get away with some of the intro, the breakdown, a repetition or two of the main part of the song, then just have it stop. Listen to the full version and the DDR version of Somewhere Over The Rainbow for the best example.
Oddball Songs: This isn't going to apply much, but for songs that don't seem to follow much of a formula, you sorta need to give it one. All I can say is try to have a defined intro and ending and throw in whichever parts of the song you like best.
Standard Songs pt. 2: Occasionally, because of the way a song is constructed, you need to put the chorus first, then the first verse, then the chorus/ending. I think Tubthumping's 2 versions are probably the best examples of this.
Standard Songs pt. 3: Back in the day, Konami used to try and get as many verses of the song as they could into the DDR version. Mainly the Konami originals are like this, but sometimes licensed songs will go as follows: intro, verse 1, chorus, verse 2, chorus/ending. They did this with Butterfly really well.
Long Version: Intro, first verse, chorus, second verse, chorus, bridge, chorus/ending. Only do this for songs that you want to have run for 3 minutes or more though.
The problem with Bring Me To Life is that it starts off with the first verse, but doesn't get going until the second verse. However, I think the verses might be short enough to go verse, chorus, verse, chorus/ending. Try playing around with the format.
Also... Stepmania's editor works just fine for me. I set steps to one of my own songs and the timing was fine in the editor and while playing it. I'd like autosync a lot better if it had separate modes for correcting gap and BPM, sometimes I can't tell which is more off, and sometimes correcting one means you need to fix the other, and THAT little circle can go on quite a while, let me tell you! I STILL haven't figured out how to get down the BPM for Screeching Weasel's I Wanna Be A Homosexual, but I suppose that's what I get for trying to get a steady BPM reading for a punk song
I personally HATE WinBPM. I feel like I'm trying to use a chalkboard for a car speedometer when I use it. More annoying is trying to sync REALLY fast songs like Maxx. You can tell the beat is off, but you can't tell if it's too fast or too slow, and it QUICKLY syncs to a completely different beat so then you're just screwed. Note to all you .dwi makers, NO DELTA 9 SONGS FOR YOU!!!!!!!!! Althouh I would like to see a .dwi for Moby's 1000 _________________
I'm the cat with the whiskers
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Phrekwenci Administrator
Joined: 27 Feb 2002 Location: New York, NY |
41. Posted: Sun Jul 27, 2003 10:07 pm Post subject: |
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DJzen wrote: | Althouh I would like to see a .dwi for Moby's 1000 |
I am about 85% positive someone already made one. _________________
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PrayerWarrior35 Trick Member
Joined: 03 Feb 2003 Location: Knoxville, TN (Temporarily) |
42. Posted: Fri Aug 01, 2003 11:25 am Post subject: |
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Could anybody help me with making the .crs for trick.
Basically, how do you type in the different adjustments like reverse. I tried it and reverse worked but boost did not.
Oh and where can I find official banners for DDRMAX oni courses? _________________
..Love Is Patient, Love Is Kind... It Does Not Envy, It Does Not Boast, It Is Not Proud... It Is Not Rude, It Is Not Self-Seeking... It Is Not Easily Angered...It Keeps No Record Of Wrongs... Love Does Not Delight In Evil But Rejoices With The Truth... It Always Protects...Always Trusts...Always Hopes...Always Presevers... Love Never Fails...
~1 Corinthians 13-4:8~ |
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DJzen Trick Member
Joined: 28 Oct 2002 Location: near Philly |
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redhotfanboy Basic Member
Joined: 12 Aug 2003
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44. Posted: Mon Aug 18, 2003 12:39 am Post subject: |
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Well i was told by someone that everything i needed was in this thread, but as im posting it seems it isnt. I need to know why when i start my song in game it goes for like 4 seconds and then finishes. How do i correct this??? |
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-ChAsEr- Trick Member
Joined: 07 Jun 2003 Location: Los Angeles/k-town |
45. Posted: Fri Aug 22, 2003 4:13 pm Post subject: |
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is it possible to create steps for a song on stepmania and export them to an arcade? if so how? _________________
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Xeon Transponder Trick Member
Joined: 03 Mar 2003 Location: The moon |
46. Posted: Thu Aug 28, 2003 1:23 pm Post subject: re |
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what is the best way of syncing songs? i had a lot of trouble with that. also i was wondering what the best way of syncing arrows to random sounds in the song, I had trouble getting the arrows to rest perfectly with the sounds, they always turn out as greats or goods. _________________
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Byuu Trick Member
Joined: 23 Jun 2003 Location: Oak Harbor, WA |
47. Posted: Tue Sep 02, 2003 8:38 am Post subject: |
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sorry about this.. but how do you make steps for your own songs and put em on stepmania??? sorry for being SUCH a newbie.. or if this was already posted... _________________
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dj Zeph Trick Member
Joined: 18 Jun 2002 Location: Florida |
48. Posted: Wed Sep 03, 2003 8:43 pm Post subject: |
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redhotfanboy wrote: | Well i was told by someone that everything i needed was in this thread, but as im posting it seems it isnt. I need to know why when i start my song in game it goes for like 4 seconds and then finishes. How do i correct this??? |
Been a while since I've looked here...
This problem normally occurs in StepMania. Here is the situation: You use the editor and make changes to your new song, you press S to save it as a .dwi and a .sm. Then, you go into game mode, and soon enough, the song ends abruptly. Well, whenever you save your file, four are actually saved: .sm, .dwi, .sm.old, and .dwi.old. Every time you save the file, in order to play it in game mode, you have to delete the .old files. Otherwise, none of the changes will be shown when you play it, and that includes the new ending point. It's a known annoyance, but it's easily fixable. Also, make sure you remember the syncing issue between game mode and edit mode.
Mister Saturn wrote: | what is the best way of syncing songs? i had a lot of trouble with that. also i was wondering what the best way of syncing arrows to random sounds in the song, I had trouble getting the arrows to rest perfectly with the sounds, they always turn out as greats or goods. |
Syncing is the longest process in making a song (espcially if you like freezes and tempo changes like myself). The optimal way to get your song in sync, well the way I do it...is in this order:
1.) Use X-Step's BPM finder. It's the most useful feature of that program, take advantage of it.
2.) Learn how to set the GAP in StepMania. A perfectly in sync song is a delicate combination of the right BPM and GAP. The concept of GAP is the exact same value as the offset second value in the DDR home versions. Increasing it will sort of push the arrows down, and the opposite effect for decreasing them. As a general rule, you're first step should always be the first of that note in the first bar that has steps of the song. Not all of the DDR songs are like that, but most are. Generally, trial and error is the key to syncing. Note that in X-Step, if the BPM is set, it's rarely 100% accurate. Also note that every song I have made has required a significant GAP change, although some songs might not need it, that's a lucky fluke.
Now, your arrows should rest perfectly with the music (or lyrics) if the song is in sync. Use StepMania, it's the best program for it, and use the assist clapping for syncing. In the case your song gradually goes offbeat, that's always a BPM problem, never a GAP problem. If the arrows become increasingly too late, then it's too slow. If they becoming increasingly too early, then it's too fast. The sooner the changes occur, the more significant the change in BPM it has to be. Also, you will most likely have to change the GAP a bit if the BPM changes a lot, this is common and is'nt a huge issue. I know fellow simfile creators know exactly what I'm talking about. I hope this helped...
Byuu wrote: | sorry about this.. but how do you make steps for your own songs and put em on stepmania??? sorry for being SUCH a newbie.. or if this was already posted... |
To make your own songs for StepMania (to begin with anyway), you have a bunch of options.
1). First of all, you need a folder titled somewhere along the lines as "Original songs" or something (Name doesn't matter, but you need a main directory).
2). The only required files for the song to work are the mp3, and the DWI/SM file. So put the mp3 in there right now.
3). Create your own DWI file...you can either copy and paste another one, and open it up with notepad and make changes to it, create one using notepad, or use X-Step to create one for you. Please remember that X-Step has the little bug that places the GAP before the BPM, remember to fix that if you use it.
4). Once you have the DWi and mp3, start up StepMania, and go into the Editor Mode...you might want to read what I said earlier about syncing and things.
Ok, that's all for tonight. |
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dj-Luminus Trick Member
Joined: 24 Jan 2002 Location: Atlanta, GA |
49. Posted: Mon Oct 06, 2003 12:39 pm Post subject: |
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Could someone please provide a link to download XStep and something to calculate BPM/GAP. _________________
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Phrekwenci Administrator
Joined: 27 Feb 2002 Location: New York, NY |
50. Posted: Wed Oct 08, 2003 6:27 am Post subject: |
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DJ_Cryztallus wrote: | Could someone please provide a link to download XStep and something to calculate BPM/GAP. |
Did you look in the DDR SIM FAQ sticky perhaps? _________________
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cypher2000 Basic Member
Joined: 15 Oct 2003
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51. Posted: Wed Oct 15, 2003 5:33 pm Post subject: |
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im starting my first dwi and i need some help with notepad. i dont understand what to type in for different arrows. |
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Phrekwenci Administrator
Joined: 27 Feb 2002 Location: New York, NY |
52. Posted: Thu Oct 16, 2003 3:39 am Post subject: |
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cypher2000 wrote: | im starting my first dwi and i need some help with notepad. i dont understand what to type in for different arrows. |
http://extrastage.com/library/000154.php
That should help a bit. _________________
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Pop'n Usagi! Trick Member
Joined: 17 Nov 2002 Location: Your mum |
53. Posted: Thu Oct 16, 2003 4:48 am Post subject: |
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ok.. i just read the ExtraStage FAQ on DWi making, and i'm still unsure about exactly how to do BPM changes..
I'm doing a song that starts out at 40bpm, then slows to 30, then 20, then up to 80, then up to the main song's speed of 160bpm *gasps for air*
The part i don't understand in the FAQ is:
"Allows for tempo changes, marking beats (bbb) of numeric value first,". Is "bbb" the beat in the song that the slowdown starts? like if the first slowdown starts on say, beat 22, I'd have #CHANGEBPM:22=30?
Sorry it's not very understandable.. I don't know a thing about making DWIs in notepad but i wana learn.. _________________
[quote:8b1ee61c71="rampage in oct '04"]
I'm sure if it was sold for profit, Konami would clamp down on it (I'm sure it's a matter of time before they clamp down on ITG).[/quote]
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onoessnaked Staff Member
Joined: 22 Aug 2002 Location: UK |
54. Posted: Thu Oct 16, 2003 5:37 am Post subject: |
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The way I do bpm changes in notepad:
If you're testing in DWI, go to the options bit and go to the "Show beat" part and turn it on. That gives you the numbers in the middle of the screen when you're playing (I'm not sure how to do it in SM; it might be the same concept)
Now, play the song. If you print screen at the exact moment (or near enough) that you want the bpm to change, you'll have an image that will tell you the beat value.
Now, go to your .dwi file and add a new tag:
#CHANGEBPM:whateverthebeatvalueis=whateveryouwantthebpmtochangeto
(So yeah, usagi, you got it right)
You may have to alter the beat value a little to make it perfect, but it's a good way to get near enough.
If you want more bpm changes later on, you'd keep them all under the same tag, but put commas in between each seperate one ie:
#CHANGEBPM:beat=bpm,beat=bpm,beat=bpm etc etc etc
It's the same idea for pauses, but you use the tag (I think it's this tag; I might be wrong as I don't do pauses all that often ) ;
#FREEZE:beat=howlonginmillisecondsyouwantthearrowstostopfor
...I hope that wasn't too confusing _________________
Well, it explains the disappearance |
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Pop'n Usagi! Trick Member
Joined: 17 Nov 2002 Location: Your mum |
55. Posted: Thu Oct 16, 2003 6:05 am Post subject: |
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Thats exactly what i needed to know, thanks phi I have both simlulators so i'll use your DWI method _________________
[quote:8b1ee61c71="rampage in oct '04"]
I'm sure if it was sold for profit, Konami would clamp down on it (I'm sure it's a matter of time before they clamp down on ITG).[/quote]
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cypher2000 Basic Member
Joined: 15 Oct 2003
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56. Posted: Thu Oct 16, 2003 4:49 pm Post subject: |
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thanks |
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Phrekwenci Administrator
Joined: 27 Feb 2002 Location: New York, NY |
57. Posted: Fri Oct 17, 2003 3:47 am Post subject: |
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Fluffy Phi wrote: | It's the same idea for pauses, but you use the tag (I think it's this tag; I might be wrong as I don't do pauses all that often ^^; ) ;
#FREEZE:beat=howlonginmillisecondsyouwantthearrowstostopfor |
Will-o-the-Wisp? _________________
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onoessnaked Staff Member
Joined: 22 Aug 2002 Location: UK |
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dj-Luminus Trick Member
Joined: 24 Jan 2002 Location: Atlanta, GA |
59. Posted: Thu Oct 23, 2003 3:13 pm Post subject: |
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Phrekwenci wrote: | DJ_Cryztallus wrote: | Could someone please provide a link to download XStep and something to calculate BPM/GAP. |
Did you look in the DDR SIM FAQ sticky perhaps? |
Ouchiez Sorry >.<
I've been making thousands of edits on the US and JP CS versions of DDR and on SM and I finally decided I would make my own DWI! Hopefully I can get it into tournamix But the background and song selection background would really give me some trouble _________________
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